2.1+ Bugs?

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RickyB
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Post by RickyB »

Originally posted by Matti T:
This works also with Me110 Fighter-bombers, but with these, game didn't show combat report in their secondary attacks.
This seems to be Fighter-Bomber related bug or should I say "feature".
This is a bug and has been fixed, when the next releast comes out.


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Rick Bancroft
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Rick Bancroft
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Mist
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Post by Mist »

I've found a strange bug with rail points.
I've created a panzer division at first turn(near 17th german army HQ) and started to transfer units into it. Most of them where transfered without rail, but when I was about to transfer Slov Anti-Tank there I had to use rails. Division was almost full(7 units (2 tank Bn's, StuG Bn, flaks, artilery , AT and Hun Motorized division).
At first, I selected 2 units to transfer, from Slov. Exp. Corps, but game did not allow me that. Then I unselected one and transfered Slov AT into my newly formed panzer corps. After that my Rail Points jumped to 11484. Unfortunately I did not noticed their previous value, but they were about 4500(may be 4484?). I tried to reproduce this thing, but did not succeed. That's it.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Mist:
I've found a strange bug with rail points.
I've created a panzer division at first turn(near 17th german army HQ) and started to transfer units into it. Most of them where transfered without rail, but when I was about to transfer Slov Anti-Tank there I had to use rails. Division was almost full(7 units (2 tank Bn's, StuG Bn, flaks, artilery , AT and Hun Motorized division).
At first, I selected 2 units to transfer, from Slov. Exp. Corps, but game did not allow me that. Then I unselected one and transfered Slov AT into my newly formed panzer corps. After that my Rail Points jumped to 11484. Unfortunately I did not noticed their previous value, but they were about 4500(may be 4484?). I tried to reproduce this thing, but did not succeed. That's it.
A number of weird bugs concerning rail points has been fixed by Arnaud. It sounds to me like what you're describing is one of those that's been fixed.
Mist
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Post by Mist »

There seems to be a bug appears when one tries to transfer units _out_ of the division with 8 koprses. It says "Destination unit is full". But I can see that recepient korps has only 4 divisions.
The game is realy great in a whole!
RickyB
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Post by RickyB »

Originally posted by Mist:
There seems to be a bug appears when one tries to transfer units _out_ of the division with 8 koprses. It says "Destination unit is full". But I can see that recepient korps has only 4 divisions.
The game is realy great in a whole!
That bug is related to using the arrow keys to move around - using the mouse to select the transfer from unit works fine, but not with the arrow keys. It will be fixed in the next release. Keep bringing these things up, as there are still bugs that have not been identified or fixed.


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Rick Bancroft
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Phil Dahl
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Post by Phil Dahl »

I have been playing the campaign game out to Mar 1944 and have noticed a couple things I have not seen discussed.

First when the Allies are bombing my cities if my hq is next to the city in question with the fighters set for CAP only 5-6 fighters/200 actually intercept. If I move the hq back a couple hexes it works for a few turns. This happened with various hqs on all fronts; west front, ploesti, italy. Setting fighters to escort works but then only half intercept as normal.

Second heavy industry grows very slowly but still faster than in version 1. if you look at the heavy industry in the scenarios it is always much higher than you can get from a camapign.

Third I noticed several equipment types come on much later than before. For example jagdpanthers started before JGPZIV. FW-190D is delayed by almost 6 months from version 1. I have had 5 Me109G10/K squadrons created but production won't start for another 4 months. It seems a little late. I know I can change these with editwir but I wanted the dates to be realistic.

Next I noticed when setting help or max help for one side or the other war production is no longer doubled. Squads are but not equipment.

Another observation is the tank combat results seem to get much better when the havier german tanks come on line. I will only lose 5-6 panthers when the next btn of PZIVs loses 20. This still seems to be roughly twice as heavy as the original version.

I have been playing the DOS version for years and it still has a spot on my work laptop for diversion on those long business trips. Thank you for the great work on the updates. I would be one of the first to go out and buy a new commercial version.

Phil
MrLoMo
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Post by MrLoMo »

Originally posted by Ed Cogburn:

Confirmed, and reported. Although in the latest beta, the Finns don't have Fokkers, just Mixed Fighters, but I saw this bug elsewhere.


[This message has been edited by Ed Cogburn (edited October 29, 2000).]

Ed I am curious about the decision to remove the Fokkers from Finland in the beta version. Finland did build about 90 on licience from the Dutch--though they may have built more. Their version had a more powerful engine a 1050hp vs the 750hp.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by MrLoMo:

Ed I am curious about the decision to remove the Fokkers from Finland in the beta version. Finland did build about 90 on licience from the Dutch--though they may have built more. Their version had a more powerful engine a 1050hp vs the 750hp.
I don't know what the reason was, but I can make a guess. Since Finland had more than 300 aircraft, assuming the OOB in WiR is correct, it made better sense to create a hybrid aircraft type to handle minor allies' air groups which historically had a mixed bag of aircraft. In Finland's case, if they had 90 Fokkers, that means they had about 200 aircraft of other types. Since we can't represent air groups with multiple plane types, a compromise was needed somehow. The "Mixed Fighters" aircraft type was the result.


[This message has been edited by Ed Cogburn (edited December 30, 2000).]
Ian Coyle
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Post by Ian Coyle »

Has anyone managed to run of any of the Reports mantioned in the update.pdf? According to the update you can run off a detailed report by typing f twice which creates a savedat.txt file in the wir directory? (what wir directory? do we have to create one first?)
Similarly the update mentions a CTRL R for an OOB?
Can someone tell me how these work?
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Ian Coyle:
Has anyone managed to run of any of the Reports mantioned in the update.pdf? According to the update you can run off a detailed report by typing f twice which creates a savedat.txt file in the wir directory? (what wir directory? do we have to create one first?)
Similarly the update mentions a CTRL R for an OOB?
Can someone tell me how these work?

It was changed in 2.006 or 2.007 to Alt-R. You can see this in the readme.txt file. The file is created in the same directory where the WIR.EXE file is.
Ian Coyle
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Post by Ian Coyle »

Thanks Ed. I can now run the report. I'll fiddle about with it to see if I can make it more user friendly with Access/Excel.
There is no readme.txt file though in the Matrix download?
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Ian Coyle:
There is no readme.txt file though in the Matrix download?

Oops, you may be right. I must be thinking of the readme.txt file which comes with the current beta.
MrLoMo
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Post by MrLoMo »

Originally posted by Ed Cogburn:
I don't know what the reason was, but I can make a guess. Since Finland had more than 300 aircraft, assuming the OOB in WiR is correct, it made better sense to create a hybrid aircraft type to handle minor allies' air groups which historically had a mixed bag of aircraft. In Finland's case, if they had 90 Fokkers, that means they had about 200 aircraft of other types. Since we can't represent air groups with multiple plane types, a compromise was needed somehow. The "Mixed Fighters" aircraft type was the result.

Thanks Ed think makes sense. If I'm understanding you correctly the Fokkers are gone but Finland gets more MXD fighters?


[This message has been edited by Ed Cogburn (edited December 30, 2000).]
Ed Cogburn
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Post by Ed Cogburn »

To MrLoMo.

The Finns don't gain or lose anything, their Fokkers have just been replaced with Mixed Fighters. I haven't looked, I don't know which plane type is better.
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