german airforce too weak

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richard_sch
Posts: 4
Joined: Thu Dec 07, 2000 10:00 am

german airforce too weak

Post by richard_sch »

Hello,

having bombed Stalingrad with 500 bombers and 80 tons of bombs were dropped, the T-40 factories only suffered small damage.

The original strength of the airforce in WIR 1.X was more realistic, I think/believe.
Reset the original airforce settings !!!
granatpslitter
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by richard_sch:
Hello,

having bombed Stalingrad with 500 bombers and 80 tons of bombs were dropped, the T-40 factories only suffered small damage.

The original strength of the airforce in WIR 1.X was more realistic, I think/believe.
Reset the original airforce settings !!!
Only a limited number of the actual factories involved in producing weapons are represented in the game. Under the old version, it was way too easy for the Axis to at least temporarily knock out most of the on-map Soviet factories, which is ahistorical in the extreme. I tested it and had everything within fighter reach damaged and not producing within 3 turns, which included about 70% of the Soviet on-map production and 50% overall. The Germans tried bombing Moscow in late 1941 with nearly no effect, and then halted the attacks as the results did not justify the effort. There just weren't enough bombers and bombs available based on the relatively poor accuracy involved (most German raids were at night due to the heavy AA fire over Moscow and some other cities) to make a strategic bombing offensive viable for the Germans. On the other hand, the Allied bombers are also reduced until later in the game, providing the Axis player a chance to prepare more.


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Rick Bancroft
Semper Fi
Rick Bancroft
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C3I2
Posts: 16
Joined: Sat Dec 09, 2000 10:00 am

Post by C3I2 »

Well, winning by Strategic bombing is boring; and against Sov. unhistorical. Even in Hitlers war (boardgame) were its a distinct posibility to win the game with Strategic bombing, you dont use it vs Russia so much (no morale loss possible).

The distances involved on the Eastern front is very high and the Luftwaffe is not that adapted to it. Not to meantion that they never developed the Heavy Bomber concept much (as the US did).

Anway, it would be intresting to know how much of the plane losses are permanent and how much is to the pool. Would it be different depending on who controls the ground (defense vs offense). Anything in the manual is probably obsolete I assume.

Can you use the items in the pool in other ways than the replacement % you set for HQs? I seem to get a decent amount of unit in my pool, I might be to far away from my HQs or something I dont know.

As for the planes on the wester front and in Italy. What 'value' do they have. If I want them can I excange it for Infantery or something instead. How much? Would the value depends on the air crews training?

If I dont do anything with the Wester HQs will the air units train by themselfs, set on auto? Should I train them my self manually to play optimally?

Now I actually have managed to do controlled air Ops with other HQs than the one in Finland. I dont always manage it, or it could be a queston of reporting as I prefer to play on low report levels. I'd assume I'd always get an end report no matter what.

But as I stated before, I cant always do air ops (even if it the first I do on the first turn of the game 41). With the HQ in Finland I can do some, always (Its not because Mannerheim is a good leader is it?). But at one point I get a Air vs Air box, and no action - that I assume is a normal constraint of some sort.

The most prominents results in Aircombat anyway are Fighter losses for Russia , the bombs often do not do much. Probably the planes I send dont carry high bombloads. But its a bit frustrating, as you cant see air contribution in normal battles that distinctly. I still like air units, as they are more flexible than ground units, and I assume they pay their way somehow in the battles.

Well, I can ramble on. But I'll wait for some of your viewpoints first.
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by C3I2:
...
Anway, it would be intresting to know how much of the plane losses are permanent and how much is to the pool. Would it be different depending on who controls the ground (defense vs offense). Anything in the manual is probably obsolete I assume.
The permanent losses vary depending on the durability of the plane - the higher detail setting shows the damaged vs. lost, I think. All lost planes are completely lost, while damaged planes remain in the air unit.

Can you use the items in the pool in other ways than the replacement % you set for HQs? I seem to get a decent amount of unit in my pool, I might be to far away from my HQs or something I dont know.
The game will not reduce the pools below a certain level (mid-40s for tanks, I'm not sure about planes), except later when it is converting existing aircraft/tanks to newer models.

As for the planes on the wester front and in Italy. What 'value' do they have. If I want them can I excange it for Infantery or something instead. How much? Would the value depends on the air crews training?

If I dont do anything with the Wester HQs will the air units train by themselfs, set on auto? Should I train them my self manually to play optimally?
The aircraft are not counted in the front strength level, so they can be freely removed. However, once the Allied bombers start up, these fronts play a key role in the Reich air defenses. The air units will only train if set to training, although some minor experience gains can happen without training.
Now I actually have managed to do controlled air Ops with other HQs than the one in Finland. I dont always manage it, or it could be a queston of reporting as I prefer to play on low report levels. I'd assume I'd always get an end report no matter what.

But as I stated before, I cant always do air ops (even if it the first I do on the first turn of the game 41). With the HQ in Finland I can do some, always (Its not because Mannerheim is a good leader is it?). But at one point I get a Air vs Air box, and no action - that I assume is a normal constraint of some sort.

The most prominents results in Aircombat anyway are Fighter losses for Russia , the bombs often do not do much. Probably the planes I send dont carry high bombloads. But its a bit frustrating, as you cant see air contribution in normal battles that distinctly. I still like air units, as they are more flexible than ground units, and I assume they pay their way somehow in the battles.
Air to ground attacks will be increased in the next release, if I remember the strength in the current release. I am not sure why you may still be having problems without knowing more about what the situation is, including what the mission is, what is being hit, etc. If you have a file to send, or an example using the start of the 1941 campaign, send it to me with the details of where you cannot or do not get air strikes/results and I can look it over for you.



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Rick Bancroft
Semper Fi
Rick Bancroft
Semper Fi


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C3I2
Posts: 16
Joined: Sat Dec 09, 2000 10:00 am

Post by C3I2 »

Thanks, I found the formulat at the end of the Acrobat file, in regards to the western front.

I think I'll play a bit more efficient now. Using those planes in the initial drive east. Hopefully I can improve on it by designating the individual groups for indiviual missions types as well.

As for reinforcements, I may have to increase the % setting in the whole chain, not only on the front HQ. I'll try it anyway.
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