Sand in the Vaseline - Wobbly vs PzB

Post descriptions of your brilliant successes and unfortunate demises.

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wobbly
Posts: 1095
Joined: Wed Oct 16, 2002 12:27 am
Location: Christchurch, New Zealand

RE: The battle continues...

Post by wobbly »

Tarawa's infestation is cleared. A large bombardment of Bombay. Ichang falls.

Andy - I have 5 base forces allocated 1 of which has 90 aviation support. I will, in the course of time be upgrading the commitment but initially the base units are to support defensive fighters. I am more worried about not commiting any dedicated engineering troops - forts could be a real issue. I am relying on native engineers within the groups and him moving his engineers to India.

AFTER ACTION REPORTS FOR 06/16/42

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Naval bombardment of Koepang, at 28,77

Allied Ships
DD Fox
DD Dewey
DD Clark
DD Walke
CL Hobart
CL Leander
CA Vincennes
CA Astoria

Japanese ground losses:
34 casualties reported

Runway hits 10
Port hits 4
Port supply hits 8

Another nightly bombardment trying to make him think twice about putting search planes in Koepang.
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Day Air attack on Lae , at 54,87

Japanese aircraft
no flights

Allied aircraft
Kittyhawk I x 5
Beaufort V-IX x 10
B-26B Marauder x 25

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-26B Marauder: 1 damaged

Japanese ground losses:
85 casualties reported
Guns lost 1

Airbase hits 3
Airbase supply hits 2
Runway hits 16

I attack Lae again after the savaging the day before. I have been standing the bombers down after a beating and this was just a change of operation. Unfortunately I did get many zeros on the ground.
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Day Air attack on Shortlands , at 63,93


Allied aircraft
B-25C Mitchell x 39


Allied aircraft losses
B-25C Mitchell: 7 damaged

Japanese ground losses:
12 casualties reported

Airbase hits 1
Airbase supply hits 2
Runway hits 3

Mitchells out of Lunga hit Shortlands. PzB is wondering why there is so little activity in the Pacific, along with these bombing raids I have stepped up recon. I don't have a high degree of expectation from this but will do it anyway.
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Day Air attack on TF at 12,58

Japanese aircraft
G4M1 Betty x 40

Japanese aircraft losses
G4M1 Betty: 2 destroyed, 3 damaged

Allied Ships
TK Empire Lytton, Torpedo hits 5, on fire, heavy damage

Woah - now that is overkill. These are betties out of Batavia and that is quite a nest. I don't want these guys to get amongst my invasion! Hopefully my bombardment TFs can get in unseen and hammer the place closed. They are not flying with escorts so even if they do fly they may find a wall of wildcats!

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Naval bombardment of Bombay, at 20,10


Allied aircraft
no flights


Allied aircraft losses
Swordfish: 7 destroyed, 6 damaged
Kittyhawk I: 2 destroyed, 2 damaged

Japanese Ships
CA Mikuma
BB Fuso
BB Nagato
BB Kirishima
BB Haruna
BB Kongo


Allied ground losses:
810 casualties reported
Guns lost 16
Vehicles lost 4

Airbase hits 6
Airbase supply hits 2
Runway hits 28
Port hits 14
Port fuel hits 8
Port supply hits 5

Once again his BB bombardments are back - and as per usual they are ruthless. PzB pointed out that if my torpedo bombers had been at Bombay they may have been able to hammer his BBs, as they attacked in the afternoon, but Bombay is about to fall and I really don't need a whole pile of ACs to be lost there when it goes.
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Ground combat at Ichang

Japanese Deliberate attack

Attacking force 189959 troops, 1999 guns, 296 vehicles

Defending force 0 troops, 0 guns, 0 vehicles

Japanese engineers reduce fortifications to 4

Japanese assault odds: 2548 to 1 (fort level 4)

Japanese forces CAPTURE Ichang base !!!



Allied aircraft
no flights


Allied aircraft losses
I-16c: 3 destroyed
I-153c: 5 destroyed

My chinese have managed to retreat - yes I have managed to make them march while being attacked by aiming at a distant base.
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Ground combat at Tarawa

Allied Deliberate attack

Attacking force 33384 troops, 259 guns, 139 vehicles

Defending force 703 troops, 0 guns, 0 vehicles

Allied assault odds: 701 to 1


Japanese ground losses:
1099 casualties reported
Guns lost 6

At 701 to 1 even the Jap troops don't want to continue the fight - Tarawa is cleared.
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In Karachi I have to start being very careful about what I do with the remnants of the RN. if they get in the way of one of his bombardment Tfs they will be smashed much like a previous effort. He is also likely to bring up his carriers so I will need to move the ships out a hex or two with orders to retreat. This should mean they are not there during the night when the bombard and then retreat back under fighter cover during the day.

My heavy bombers cannot coordinate with the fighter escorts to raid his ground forces. Either one or other is under the weather or they just dont fell like it that day - morale is still very good and I have an air HQ there.

My tank units - south of Lucknow - have at last started to move - phew. I have the feeling it is too little to late and I am going to have to make a decsion as to whether to defend Ahlamabad or Delhi.

The Chinese in Burma are digging in - they are at fort size 3 - but there morale is pitiful.

Little else to add around the place.

back in San Fran I am trying to get some transports together to get the engineers, that are now massing there, to the front. All this invading I have been doing has meant I have transports not bringing up men.
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sveint
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RE: The battle continues...

Post by sveint »

if they get in the way of one of his bombardment Tfs they will be smashed much like a previous effort.

You seem to consistently avoid a fight and instead let them be bombed while in harbor. Wouldn't it be an idea to intercept his bombardment fleet? It suffices to damage his BBs to stop bombardments. Torpedo ships work well (DDs CLs). The British even know how to fight at night.

I think your Java operation is a great idea. Just don't expect not to take any losses. Eggs and omelettes and such.
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byron13
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RE: The battle continues...

Post by byron13 »

How many turns until the troops hit the shore? I'm looking forward to peeking at PZB's response on his thread.
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Andy Mac
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RE: The battle continues...

Post by Andy Mac »

All I am saying Wobbly is make sure you have enough bombers and aviation support to put an immediate dent in Singapore port and Palembng Oil.

Nothing will make him start diverting fighters from India faster than you hitting all of those nice damaged ships that have got to be sitting in Singapore harbour or flattening Palembang.

Just have a few B24 or B17 gps ready to A) use the new airbridge to India or B) pound the shit out of Singapore harbour.

You get him diverting fighters to stop you and suddenly you have a shot at local air superiority in India.

Hurricanes v nates is my kind of fight [:D][:D][:D]

Are you bringing any Paratroopers with you if yes you could cause real mayhem in Malaya as well with a few recons in force.

India HAS to have stripped his rear areas he has to much force committed to one theatre.

make him pay for it !!!!
Andy Mac
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RE: The battle continues...

Post by Andy Mac »

what i meant by the paras was land them air transport in a couple of aviation points worth of av troops just enough to operate some torpedo bombers or a few fighters and suddenly for minimum investment you can close the Malacca straight or have escorts for raids on Singapore.

Stay a couple of turns to scare him then withdraw troops and aircraft.

Hit and run using FB or a few torpedo planes there have to be ungarrisoned bases out there exploit his overcommitment.

Do the same on the little bases around Kendari (I suspect Kendari itself will be garrisoned)to close the straight below Borneo.

Flea bites yes but much aggravation for PZB to watch his rear.

Just do enough to unsettle him make him work at concentrating anywhere but India.

Anyway thats my tuppence worth

Andy
wobbly
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RE: The battle continues...

Post by wobbly »

ORIGINAL: sveint
if they get in the way of one of his bombardment Tfs they will be smashed much like a previous effort.

You seem to consistently avoid a fight and instead let them be bombed while in harbor. Wouldn't it be an idea to intercept his bombardment fleet? It suffices to damage his BBs to stop bombardments. Torpedo ships work well (DDs CLs). The British even know how to fight at night.

I think your Java operation is a great idea. Just don't expect not to take any losses. Eggs and omelettes and such.

Sveint - I think if I appear to shrink from a battle it is because time and again he gets the better of me when it happens - he is sooooo jammy. However, saying I run from a fight is nto entirely true. It is not that long ago that he moved into karachi and I decided to stand and fight, with better forces in the RN than I have now, and this was the result:

Night Time Surface Combat, near Karachi at 21,3

Japanese Ships
BB Kongo
BB Haruna, Shell hits 10
BB Kirishima, Shell hits 4
BB Nagato, Shell hits 6
CA Kumano, Shell hits 5, Torpedo hits 1, on fire
CL Kitakami, Shell hits 5, on fire
DD Usugumo, Shell hits 4, on fire
DD Shirakumo, Shell hits 7, Torpedo hits 1, and is sunk
DD Isonami

Allied Ships
CA Dorsetshire, Shell hits 2
CA Devonshire, Shell hits 3
CA Cornwall, Shell hits 9, Torpedo hits 1, and is sunk
CA Exeter, Shell hits 3, on fire
CL Danae
CL Dauntless
CL Birmingham
CL Newcastle, Shell hits 3, Torpedo hits 1, on fire
DD Bulmer, Shell hits 1, on fire
DD Whipple, Shell hits 2
DD Stewart
DD Isis
DD Paladin
DD Panther, Shell hits 1

His BBs revisit karachi - probably in the name of the destruction of my bombers located here. I worried about his heavies hitting again. For the price of a few hits on his heavies I loose the Cornwall - which once again has a magazine explosion - bugger!
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Night Time Surface Combat, near Karachi at 21,3

Japanese Ships
BB Fuso, Shell hits 4
BB Yamashiro, Shell hits 4, Torpedo hits 1, on fire
BB Hyuga
CA Mikuma
DD Yukikaze
DD Kasumi, Shell hits 46, and is sunk
DD Shinonome, Shell hits 1
DD Ayanami, Shell hits 1, on fire

Allied Ships
CA Dorsetshire, Shell hits 25, and is sunk
CA Devonshire, Shell hits 3
CA Exeter, on fire
CL Danae, Shell hits 36, on fire, heavy damage
CL Dauntless, Shell hits 8, and is sunk
CL Birmingham, Torpedo hits 1, on fire
CL Newcastle, Shell hits 13, Torpedo hits 2, and is sunk
DD Bulmer, Torpedo hits 1, and is sunk
DD Whipple, Shell hits 4, Torpedo hits 1, on fire, heavy damage
DD Stewart
DD Isis
DD Paladin
DD Panther


So yes I manage a torp hit on one BB and sink 2 jap DDs but I paid for that by loosing 3 CAs, 3 Cls and 2 DDs! I just don't have that much to burn! So if I lack commitment to confrontational surface attacks it is because time and again he gets the better of them. This is where the loss of the RN BBs has really hurt.
I also envisaged using their AAA capability to help knock down naval bombers and stay in attendance in case he decided to invade karachi from the sea.

Java invasion is sure to hurt. I just hope it hurts him more than me!

Byron13 - I don't have an exact ETA. I am still picking up the DAF base units and the ABDA from Darwin. That will take another 2 days. Then that force must move to the East, another 3 days. From there another 5 days until both invasions are ready to land - so looks like about 10 days. The Formidable is about to make landfall at Derby to refuel. She only has a single squad of Fulmars (no swordfish) but I have no carrier fighters available - I imagined the wildcats it appears.

Andy - well I don't know about an immediate dent. Only Batavia and Soerabaja have big enough airfields to fly B-17s with full loads and Batavia is very open to bombardments! I was planning on making the airfield that is inland my primary airbase (I can't remember its name) but it isn't size 5 either. As to numbers I have 100 B-17s ready to roll pluse 64 Mitchells, 16 Hudsons and 16 Marauders. There are a whole heap of other bombers like Beauforts and Martins available as well but I will need to get more air support in there to make full use of these guys.
I do still have the PoW at 58% damage - at what level do these guys stop becoming useful and end up just being targets?

No Paras involved. I only have one Para unit and it has been taking part in the clearing of Tarawa. At the moment Kuching is showing a deep red icon as its airfield - a bit worrying really!
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Hornblower
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RE: The battle continues...

Post by Hornblower »

I agree with Andy Mac's earlier post. Once- note the no "IF"- you can establish airbases on Java, a few days of LB hitting his rear area will pull his fighters out of india. Good luck
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String
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RE: The battle continues...

Post by String »

Early on he has nothing to bombard batavia with... so just base a few surface units under your fighter cover there.. should keep cl's and DD's away.

addon: do you have an air HQ at hand?
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Andy Mac
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RE: The battle continues...

Post by Andy Mac »

Better than DD's or CL's create a few PT boats they take the starch out of the IJN bombardments and slow them down long enough for you LBA to kill them the next day.

Also dont be a raid to unload Devastators from your CV's for some close in punch on Java.

A sqn of marine daunteless/wildcats is more usefull on a couple of your CV's at this stage than the devastators.

If you dont have paras FT with single APD's can do the same job with more risk and slower (they dont capture the base on the turn they land) all you want to do is take his attention off of India and make him disperse his force without overly dispersing your own.

The key thing is not to overcommit to any of them 50 Marine Paras and 50 Aviation supprot bods are enough to spupport a sqn of P40's off of a dirt strip for a few days and then evac.

Remember this time the initiative is yours he now has to protect to much with inadequate resources in range of your LBA.

Go get im !!!!

Andy
anarchyintheuk
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RE: The battle continues...

Post by anarchyintheuk »

ORIGINAL: wobbly

Tarawa's infestation is cleared. A large bombardment of Bombay. Ichang falls.

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Naval bombardment of Bombay, at 20,10


Allied aircraft
no flights


Allied aircraft losses
Swordfish: 7 destroyed, 6 damaged
Kittyhawk I: 2 destroyed, 2 damaged

Japanese Ships
CA Mikuma
BB Fuso
BB Nagato
BB Kirishima
BB Haruna
BB Kongo


Allied ground losses:
810 casualties reported
Guns lost 16
Vehicles lost 4

Airbase hits 6
Airbase supply hits 2
Runway hits 28
Port hits 14
Port fuel hits 8
Port supply hits 5

Once again his BB bombardments are back - and as per usual they are ruthless. PzB pointed out that if my torpedo bombers had been at Bombay they may have been able to hammer his BBs, as they attacked in the afternoon, but Bombay is about to fall and I really don't need a whole pile of ACs to be lost there when it goes.
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Idle curiosity, but did that make any dent in that 800k supply?
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rtrapasso
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RE: The battle continues...

Post by rtrapasso »

Idle curiosity, but did that make any dent in that 800k supply?

Each supply hit is SUPPOSED to take out 1% of supplies. This SHOULD have hit 7% x 800000 tons = 56000 tons. (Not counting the Fuel hits)

So were c. 56000 tons of supply sent up in smoke??
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Freddy Fudpucker
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RE: The battle continues...

Post by Freddy Fudpucker »

ORIGINAL: rtrapasso

Each supply hit is SUPPOSED to take out 1% of supplies. This SHOULD have hit 7% x 800000 tons = 56000 tons. (Not counting the Fuel hits)

So were c. 56000 tons of supply sent up in smoke??

Wow, have I been miscalculating? I thought each hit wiped out 10% of supply!!!
Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. -Capt. E. Blackadder.
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rtrapasso
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RE: The battle continues...

Post by rtrapasso »

ORIGINAL: Freddy Fudpucker
ORIGINAL: rtrapasso

Each supply hit is SUPPOSED to take out 1% of supplies. This SHOULD have hit 7% x 800000 tons = 56000 tons. (Not counting the Fuel hits)

So were c. 56000 tons of supply sent up in smoke??

Wow, have I been miscalculating? I thought each hit wiped out 10% of supply!!!

Well, in my own games, supply hits don't seem to take out anywhere near 10%/supply hit. I think 1% is correct (i could be wrong...)
Andy Mac
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RE: The battle continues...

Post by Andy Mac »

Wobb whats the strategy for Northern India ?

Defend Ahmabad - Delhi ?

Hold Delhi just until forces get back to Ahmabad the retreat to last 2 or 3 bases ?

I guess the question is do you have enough land units getting out of the pocket to hold both Delhi/Ahmabad and Karachi in strength ? or will you just try Karachi/ Ahmabad after you get troops back from lucknow.

Andy
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mogami
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RE: The battle continues...

Post by mogami »

Hi, It does 1% to remaining supply so if you had
1000 supply and suffered ten hits it would not be 100 supply but
1st hit 10 supply 990
2nd hit 10 supply 980
3rd hit 10 supply 970
4th hit 10 supply 960
5th hit 10 supply 950
6th hit 10 supply 940
7th hit 9 supply 931
8th hit 9 supply 922
9th hit 9 supply 913
10th hit 9 supply 904

or 96 supply total. Meaning each hit subtracts damage before next hit calculates the 1% it will inflict.

At 1% per hit from starting total 100 hits would destroy all supply but actual process would make it next to impossible to ever actually destroy 100 percent of supply because a hit only destroys 1% of remaining supply after previous hit damage is subtracted.
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I'm not retreating, I'm attacking in a different direction!
wobbly
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RE: The battle continues...

Post by wobbly »

Another bad day as the allies. My chinese roadblock South on Mandalay - despite having 2 1/2 times the japs' numbers is shunted aside. Diamond Harbour falls and apparently it falls with 200K of fuel still sitting there. And I forget to turn my mitchells flying out of Lunga to shortlands off and PzB lays a trap with some zeros to hammer them - it works.

AS Mogami says his bombardments must be doing damage to supply but Bombay is a centre of supply - providing 3000 a day! THe amount he is destroying is leaving plenty!

Andy. At present I am trying to hold in too many places and it is killign me. I wanted to hold the Ahlamabad Delhi line but I don't seem to be able to stop his eastern force. THe tanks are moving back and the infantry are hobbling after them but he only has to move 2 hexes - I have to move about 10! More on this later but I think I will have to relinquish Delhi.

AFTER ACTION REPORTS FOR 06/18/42


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Day Air attack on Shortlands , at 63,93

Japanese aircraft
A6M2 Zero x 27
A6M3 Zero x 8

Allied aircraft
B-25C Mitchell x 19

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 3 damaged
A6M3 Zero: 1 damaged

Allied aircraft losses
B-25C Mitchell: 28 destroyed, 9 damaged

I loose 11 of the Mitchells - they retreat to Noumea and some SBDs take their place. I have far too many planes for air support - 92 for 28 support. I really need to get some engineers to the battlefield!
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Ground combat at 32,32

Japanese Deliberate attack

Attacking force 16978 troops, 48 guns, 94 vehicles

Defending force 29475 troops, 121 guns, 0 vehicles

Japanese assault odds: 2 to 1


Japanese ground losses:
533 casualties reported
Guns lost 4
Vehicles lost 3

Allied ground losses:
619 casualties reported
Guns lost 11


Defeated Allied Units Retreating!

Damn - I really did not need this to happen. Some of my chinese actually managed to dig in deep enough that the 2-1 odds don't remove them. However enough do so that I can't stay. He will attack again next turn and the Chinese that haven't been forced to retreat will retreat and then the defense of Manadalay will be in jeopardy - I order everyone to retreat their relinquishing Pagan and the other base to the SE.

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Ground combat at Diamond Harbor

Japanese Deliberate attack

Attacking force 24629 troops, 95 guns, 293 vehicles

Defending force 3176 troops, 46 guns, 4 vehicles

Japanese assault odds: 136 to 1 (fort level 6)

Japanese forces CAPTURE Diamond Harbor base !!!


Japanese aircraft
no flights

Japanese aircraft losses
Ki-46-II Dinah: 6 destroyed

Japanese ground losses:
43 casualties reported
Guns lost 2

Allied ground losses:
3752 casualties reported
Guns lost 19
Vehicles lost 1

THe two base units fall into his hands. Notice the 6 Dinahs lost... these suddenly appeared on my OOB?
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Ground combat at 28,17

Japanese Deliberate attack

Attacking force 47295 troops, 274 guns, 284 vehicles

Defending force 21979 troops, 233 guns, 0 vehicles

Japanese assault odds: 0 to 1


Japanese ground losses:
346 casualties reported
Guns lost 9
Vehicles lost 4

Allied ground losses:
540 casualties reported
Guns lost 15

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The blocking force to the East of Lucknow still holds his units. He is closing the door on the units I am trying to get out in the south now though. I don't know the timing I need here. ALl the units force to retreat in the east have 1 fort level at the crossroads between Ahlamabad and Delhi now, but the Aussie force really needs to rest for a week after being forced to retreat. This is my major problem. I can't stop him anywhere for long enough to rest tired troops - it is restricting my attempts to to defend majorly. I also have no HQs so my routed units don't repair.

PzB is starting to get antsy about the DEI - in his words he will "spank me" if I try something there. He scouted the HMS Hermes this turn. I think he envisages Koepang at the moment. But this is bad timing for my invasion. Time to get it underway. Everything turns north. The base units will trail the main invasion which is probably a reasonable concession.

At Tarawa the 1st Marines and their accompanying Paras and raiders unit are loaded aboard ships again headed for Luganville or possibly Lunga. It might be worth making the place a bit more secure.

Another turn of juggling transport shipping and trying to get enough ships in position to load the engineers.
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wobbly
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Grrrr - awful movement AI

Post by wobbly »

Not much to add. PzB catches and sinks SS-31. He also manages to rout and retreat the rest of my chinese and even worse the UK 2nd SE of Lucknow!!


AFTER ACTION REPORTS FOR 06/19/42
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Day Air attack on Colombo , at 14,24

Japanese aircraft
A6M2 Zero x 26

No Japanese losses

Looking to clear fighters over Columbo - most likely to hit the place with bombers. I have therefore put some Wildcats up for defense - this may backfire as he could just continue to send zeros.
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Day Air attack on 23rd AA Regiment, at 21,11


Allied aircraft
Wellington III x 47
B-17E Fortress x 48


Allied aircraft losses
Wellington III: 1 damaged

Japanese ground losses:
206 casualties reported
Guns lost 11

At last the B-17s and Wellingtons fly. The deside to pick on an AAA regiment unfortunately - I would much rather they hit a division. They do some reasonable damage though. 15!!!!!!!! B-17 are damaged on a 7 hex (one way) raid. They are NEVER going to stay airworthy if they fall to pieces that easily - what happens if they met zeros?
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Day Air attack on 14th Army, at 28,17


Allied aircraft
Blenheim IF x 10


Allied aircraft losses
Blenheim IF: 3 damaged

Japanese ground losses:
8 casualties reported

I try to do the same against the protagonists below Lucknow but the bombers don't come along.
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ASW attack at 62,77

Japanese Ships
DD Shiokaze
DD Okikaze
DD Yunagi
DD Oite

Allied Ships
SS S-31, hits 4, on fire, heavy damage

N of Truk the S-31 is found and sunk. I don't even know why I send the subs out - they are only good for targets.
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Ground combat at 32,32

Japanese Deliberate attack

Attacking force 16353 troops, 50 guns, 95 vehicles

Defending force 14191 troops, 67 guns, 0 vehicles

Japanese assault odds: 7 to 1


Japanese ground losses:
284 casualties reported
Guns lost 4
Vehicles lost 2

Allied ground losses:
904 casualties reported
Guns lost 22

The better fortified Chinese below Mandalay are forced to retreat to pagan. They join other forces on their way to mandalay.
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Ground combat at 28,17

Japanese Deliberate attack

Attacking force 47276 troops, 268 guns, 284 vehicles

Defending force 20090 troops, 191 guns, 0 vehicles

Japanese assault odds: 3 to 1


Japanese ground losses:
317 casualties reported
Guns lost 3
Vehicles lost 2

Allied ground losses:
876 casualties reported
Guns lost 36

Damn it! the UK 2nd are forced to retreat to Lucknow and are therefore suffering very high fatigue. I can't afford to retreat them any firther and have to hope the size 5 forts at Lucknow are enough to hold his units.

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It appears Pzb is unsure where I am about to hit, swinging backwards and forwards between the pacific and the DEI. If he chooses the DEi and bases the planes in the DEI there are two ways I can think about it:
1. Realise I will take a pounding from land based Naval bombers and be very tentative.
2. while they are on the ground, land based bombers are a target - hit them with bombardment groups.

Well I am going with option 2 - so I am going to try and get a fast cruiser force into range of batavia - hopefully without detection - and hit Batavia with the cruisers and follow up with BBs. If he does fly it is likely to be without escorts and hopefully the carriers fighters can cut a swathe through the incoming bombers - this is just as good as bombarding the place!

So two phases:

Phase one. bombardment of Batavia followed by LRCAPed landings at Tjilitjap. 1 HQ, 2 Divisions, 1 RCT the tanks and a base unit allocated to this. They take Tjilitjap and move towards batavia taking the inland airbase - which will become the main base on the island.

Phase two. Invasion at Madoien (I think that's the place SW of Soerbaja). with 2 Divisions and the rest of the troops to move on Soerbaja. The carriers and bombardment units will then get out of dodge - although I am likely to offload the air compliment of Wildcats and Devastators from the Lexington and Hornet, which are carrying SYS damage and are going to head for San Fran and AAA upgrades.

I hate india.
I had set up units retreating from jamshedpur to go to Lucknow and from there further North. In the attached picture is a visualisation of what actually happened. Two infantry units were heading NE to the trail - currently occupied by a Jap unit. They were therefore moving from a location owned by allies to a location controlled by Japs - legal. Last turn they units were at 59 and 58 miles out of their hex to the hex with the japs in. This turn they have TELEPORTED BACKWARDS to the trail between Jamshedpur and Hyderabad! Matrix what the hell is this! I am sick to death of trying to battle with this movement engine. You cannot trust the way your troops will travel! They leap off the trails willy nilly. It appears to work perfectly OK as long as no enemy are around then it is anyone's guess as to where they will go. Put this into the pot with not being able to order units to head for specific hexes when they are located with the enemy (you have to aim at a far off base) and you have zero control. Your units are very likely to leap off into the quagmire of a 'no trail' jungle hex taking 30 days to get out of - in other words cut off!

These bugs make protracted land based combat IMPOSSIBLE! The current engine is only good for atoll combat - where land based movement is moot.
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Andy Mac
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RE: Grrrr - awful movement AI

Post by Andy Mac »

Sad about the movement thats really crap.

Isnt it getting time to abandon the remaining units in the south.

Lucknow to Ahmabad is a long way and I am nervous about the ability of your blocking force to hold.

You need as much firepower back in the Ahmabad - Karachi pocket as you can manage.

Isnt it about time to bug out ?

Andy
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denisonh
Posts: 2083
Joined: Fri Dec 21, 2001 10:00 am
Location: Upstate SC

RE: Grrrr - awful movement AI

Post by denisonh »

Be careful about flying you B-17s at 6,000 ft at a AA heavy target. Fly them over 11000 and far fewer will get damaged.
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
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ADavidB
Posts: 2464
Joined: Mon Sep 17, 2001 8:00 am
Location: Toronto, Canada

RE: Grrrr - awful movement AI

Post by ADavidB »

These bugs make protracted land based combat IMPOSSIBLE! The current engine is only good for atoll combat - where land based movement is moot.

Wobbly - have Mog or Frag commented upon your movement problems?

Thanks -

Dave Baranyi
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