ORIGINAL: Ron Saueracker
Like what?
Are 100,000 troops overstacked if assaulting Chengsha? It would be against Midway.....but what about Okinawa?
Moderators: Joel Billings, wdolson, Don Bowen, mogami
ORIGINAL: Ron Saueracker
Like what?
ORIGINAL: Nikademus
ORIGINAL: Ron Saueracker
Like what?
Are 100,000 troops overstacked if assaulting Chengsha? It would be against Midway.....but what about Okinawa?


ORIGINAL: Ron Saueracker
Base it on terrain. Atolls have severest limit, open plain the least limit.
ORIGINAL: Mr.Frag
Nik, don't bother, we've been down this road many times ...
ORIGINAL: Mr.Frag
Nik, don't bother, we've been down this road many times ...
Stacking rules would have to be handled on a per hex basis and the only real cure is to go to a 5 mile hex scale so areas can be represented in sufficent levels of detail to actually make a stacking limit practical and units is ajoining hexes would also help out in combat just like any small scale *tactical* hex game. At a 60 mile scale, stacking rules are pointless.


ORIGINAL: Nikademus
ORIGINAL: Mr.Frag
Nik, don't bother, we've been down this road many times ...
I know..... I'd rather the conversation returned to the subject of retreats.


ORIGINAL: Nikademus
ORIGINAL: Ron Saueracker
Base it on terrain. Atolls have severest limit, open plain the least limit.
That was suggested. Problem there is not all Atolls are the same size either. In the end, thats alot of what nixed the idea. Too many variables and everyone had a different idea of what the "limit" should be and "where".


chasing your tail is really rather pointless, unless you are really flexible, the tail is going to always be one step ahead of you.
ORIGINAL: Bradley7735
Ron,
Something to worry about in regards to having stacking limits.
Atols!! The defender puts exactly enough troops on the atol so that the attacker can never get enough assault points to win. If one division is the most you can use on an atol, then the attacker won't be able to use two divisions to beat him off.
Of course, if the defender has an entire division on one atol, then some other place is undefended.
Anyway, something to consider about stacking limits (I think Nik was the one who pointed this out long ago, though)
bc


That's a big part of the problem. Instead of having a system like terrain based stacking penalties, and living with the resultant gripes about the little things like "this atoll was bigger than that atoll" etc, it was decided to do nothing because of these specific little variables leaving us with the bigger problems associated with no stacking limit. The lobbyists whin over the greater good again.[:(]
ORIGINAL: Mr.Frag
Ron, how many troops in Iwo Jima counting both sides? How many support troops on the ships? (we model them as part of the unit so they can't really be split off)


ORIGINAL: Mr.Frag
So what you are saying Ron is that I as the defender who maxes at the stacking limit can never loose because the attacker needs double the forces to fight me ... you start to see how silly it becomes?


ORIGINAL: Ron Saueracker
Do what was done historically, prepare for invasions, don't just fly about as we can now.
ORIGINAL: Nikademus
I know..... I'd rather the conversation returned to the subject of retreats.
ORIGINAL: moses
Sorry, I'm at work and sometimes they expect me to do stuff.[8|]