sdkfz 11/1, how to use it?

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enric_herrera
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sdkfz 11/1, how to use it?

Post by enric_herrera »

Playing MGLV december 41, near Sebastopol, the scenario offers some sdkfz 11(1
Primary use (real life) was to be an artillery tractors, but in the game it has no power fire, and not carry capacity. How shoould I use it?
JediMessiah
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RE: sdkfz 11/1, how to use it?

Post by JediMessiah »

i believe its an ammo carrier, look at its dscription again
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enric_herrera
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RE: sdkfz 11/1, how to use it?

Post by enric_herrera »

Its description says nothing about ammo carrier.
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Major Destruction
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RE: sdkfz 11/1, how to use it?

Post by Major Destruction »

In "real life" this unit was used to carry ammunition for nebelwerfers. In the game it is an "ammo carrier" and can be used to resupply ammunition to any armed unit.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

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RBWhite
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RE: sdkfz 11/1, how to use it?

Post by RBWhite »

I think, I had read that they were also used to transport wounded



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plloyd
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RE: sdkfz 11/1, how to use it?

Post by plloyd »

In my game it says "Prime Mover". The carry capacity is 212.
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JediMessiah
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RE: sdkfz 11/1, how to use it?

Post by JediMessiah »

heya all,

it appears 2 places in the oobs iirc. in german ooc it is a prime mover, in the czech oob it is an ammo carrier

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Major Destruction
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RE: sdkfz 11/1, how to use it?

Post by Major Destruction »

SdKfz 11 (Germany) is the prime mover
SdKfz 11/1 (Czech) is the ammo carrier
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
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KG Erwin
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RE: sdkfz 11/1, how to use it?

Post by KG Erwin »

I thas been rightfully pointed out that the in-game carry cap and costs for the SdKfz 6 and the 11/1 were reversed. The Sdkfz 11/1 can be an ammo carrier, and if true troop costs are used in campaign purchases, they only cost 75 pts, as opposed to everyone else's base cost of 100. This requires editing the German OOB to set things straight. For solo players, just make the corrections. For the PBEM players, well, you'll have to negotiate it.
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enric_herrera
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RE: sdkfz 11/1, how to use it?

Post by enric_herrera »

In my game, scenario Hell Hath No Fury (MCLV) it says nothing at all, no prime mover or ammo carrier.
Some have vaue of 19 and others value is 20.
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