WHERE ARE THE JAPANESE PLAYERS?
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- Greco, Thomas A
- Posts: 51
- Joined: Tue Apr 23, 2002 4:07 am
- Location: Irvine Ca
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WHERE ARE THE JAPANESE PLAYERS?
Also looking for long game (scen 16) Japanese players. I see several threads with no replies. Where are the Japanese? Can play multiple daily turns. Settings negotiable. Respond to this thread or PM.
"Have fun storming the castle." Miracle Max
RE: WHERE ARE THE JAPANESE PLAYERS?
I'm not starting any more new games until v1.50 comes out and proves out to be an improvement over 1.40. (i.e. - some significant bugs fixed and no new bugs introduced)
Dave Baranyi
Dave Baranyi
RE: WHERE ARE THE JAPANESE PLAYERS?
Considering we are going to have about 2 months of fun, then 5 years of hell, us japanese players must be few.
How do I pick an Allied opponent--- he will have a very, very long AAR somewhere, and proven himself as an honorable player.(wonder how many of us do that)
So that probably means a few guys will have to play as Japs, to get a game, to get a rep.[X(]
How do I pick an Allied opponent--- he will have a very, very long AAR somewhere, and proven himself as an honorable player.(wonder how many of us do that)
So that probably means a few guys will have to play as Japs, to get a game, to get a rep.[X(]
Big seas, Fast ships, life tastes better with salt
RE: WHERE ARE THE JAPANESE PLAYERS?
How about I just give you references?
- dpstafford
- Posts: 1329
- Joined: Sun May 26, 2002 5:50 am
- Location: Colbert Nation
RE: WHERE ARE THE JAPANESE PLAYERS?
No one wants to play the Japanese until the aircraft upgrade path mess is resolved, hopefully in 1.5.
It's going to be a long cold winter........
It's going to be a long cold winter........
RE: WHERE ARE THE JAPANESE PLAYERS?
i have two PBEM games as japanese. Can't handle more. But, Herbieh put good point.I also think that there is less player which played japanese side (several reasons, one of them is monster turn 1).
It would be interesting to have a pool: Which side you play:
a) Japanese only
b) Allies only
c) both of them
It would be interesting to have a pool: Which side you play:
a) Japanese only
b) Allies only
c) both of them

RE: WHERE ARE THE JAPANESE PLAYERS?
ORIGINAL: pauk
i have two PBEM games as japanese. Can't handle more. But, Herbieh put good point.I also think that there is less player which played japanese side (several reasons, one of them is monster turn 1).
It would be interesting to have a pool: Which side you play:
a) Japanese only
b) Allies only
c) both of them
I've got two PBEM scenario 15 campaigns going where I am the Allies and one PBEM scenario 4 going where I am the Japanese.
When v1.50 comes out I am going to try to get my partners to agree to upgrade and continue, or start fresh. But I won't start any more new v1.40 games - there are too many things that are frustrating with that version regardless of which side I play.
Dave Baranyi
- Gen.Hoepner
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RE: WHERE ARE THE JAPANESE PLAYERS?
I'm having a lot of fun playing as japanese in pbems, while playing as allies it's a bit more boring
Can't handle more matches for lack of time.
Can't handle more matches for lack of time.
RE: WHERE ARE THE JAPANESE PLAYERS?
I am also waiting for 1.50 before I take on any games as japan
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- Harald1050
- Posts: 81
- Joined: Tue Sep 30, 2003 10:51 am
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RE: WHERE ARE THE JAPANESE PLAYERS?
ORIGINAL: pauk
hmph, no poll yet?
Japanese side.
RE: WHERE ARE THE JAPANESE PLAYERS?
ORIGINAL: herbieh
Considering we are going to have about 2 months of fun, then 5 years of hell, us japanese players must be few.
How do I pick an Allied opponent--- he will have a very, very long AAR somewhere, and proven himself as an honorable player.(wonder how many of us do that)
So that probably means a few guys will have to play as Japs, to get a game, to get a rep.[X(]
What exactly is an 'honorable player'?
Nec recisa recedit
RE: WHERE ARE THE JAPANESE PLAYERS?
I'm playing two PBEMs as Allied and one I already lost as Allied (vs. general billy).
I'm also playing three (3) PBEMs as Japan.
Although I have an unexplainable preference for the Allies, I have to say that playing with the Japs is way much more fun.
Of course I've never gone past August '42 (and I started in August 2004!)
I just started with general billy the first game in dec '41 (the other 2 are may '42) and it's amazing how many different options you have. You can really decide what to do. With the Allies you can only react, and only a little.
Next PBEM I start (if any), I wait for 1.5
I'm also playing three (3) PBEMs as Japan.
Although I have an unexplainable preference for the Allies, I have to say that playing with the Japs is way much more fun.
Of course I've never gone past August '42 (and I started in August 2004!)
I just started with general billy the first game in dec '41 (the other 2 are may '42) and it's amazing how many different options you have. You can really decide what to do. With the Allies you can only react, and only a little.
Next PBEM I start (if any), I wait for 1.5
Nec recisa recedit
RE: WHERE ARE THE JAPANESE PLAYERS?
I can't see where people find time. Two is all I can afford.
Both against previous UV PBEM opponents (I have so MANY of those.....)
My next PBEM will be Japanese, but I would offer to previous "proven" opponents. I played IJN in UV against a current PBEM opponent, as I was IJN in our UV campaign, and Allied in out BotR before that.
SC 15 is a serious time sink, and having an opponent bail after losing the first CV engagement after 3-5 months of play simply blows.......
Both against previous UV PBEM opponents (I have so MANY of those.....)
My next PBEM will be Japanese, but I would offer to previous "proven" opponents. I played IJN in UV against a current PBEM opponent, as I was IJN in our UV campaign, and Allied in out BotR before that.
SC 15 is a serious time sink, and having an opponent bail after losing the first CV engagement after 3-5 months of play simply blows.......
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
RE: WHERE ARE THE JAPANESE PLAYERS?
Honorable player:
Allows negotiation on house rules, and sticks to em
lets you know relistically how many turns he can manage, and doesnt chuck a banana when real life gets in the way
Is fun to play
When you sink 4 of his CVs in january keeps sending back turns[8|]
Is realistic enough to know that when he has kicked you in the head and the game is lost (and you both no longer enjoy it) its time to offer peace turns
And again, doesnt just disappear half way through a game...
(wait until it happens to you 4 out of 5 games like it happened to me during UV days)
Thats an honorable player in my eyes.
Allows negotiation on house rules, and sticks to em
lets you know relistically how many turns he can manage, and doesnt chuck a banana when real life gets in the way
Is fun to play
When you sink 4 of his CVs in january keeps sending back turns[8|]
Is realistic enough to know that when he has kicked you in the head and the game is lost (and you both no longer enjoy it) its time to offer peace turns
And again, doesnt just disappear half way through a game...
(wait until it happens to you 4 out of 5 games like it happened to me during UV days)
Thats an honorable player in my eyes.
Big seas, Fast ships, life tastes better with salt
RE: WHERE ARE THE JAPANESE PLAYERS?
Well put.
I had a lot of player "cut and run" on me in UV days.
My current opponent (Sonny) was steady in UV (we played through April 43 in UV) and definitely one of the best in turning turns around.
There are a number of guys on the forum I played UV with who were excellent in turning turns reliabily and good about advising when they wouldn't.
As the Allies, just read the PzB vs Wobbly AAR to get an idea that no matter how bad it ooks as the Allies, persevere. As the Japanese, one can hardly blame a player who is screwed by mid 42 to conitnue to play too long.
I had a lot of player "cut and run" on me in UV days.
My current opponent (Sonny) was steady in UV (we played through April 43 in UV) and definitely one of the best in turning turns around.
There are a number of guys on the forum I played UV with who were excellent in turning turns reliabily and good about advising when they wouldn't.
As the Allies, just read the PzB vs Wobbly AAR to get an idea that no matter how bad it ooks as the Allies, persevere. As the Japanese, one can hardly blame a player who is screwed by mid 42 to conitnue to play too long.
ORIGINAL: herbieh
Honorable player:
Allows negotiation on house rules, and sticks to em
lets you know relistically how many turns he can manage, and doesnt chuck a banana when real life gets in the way
Is fun to play
When you sink 4 of his CVs in january keeps sending back turns[8|]
Is realistic enough to know that when he has kicked you in the head and the game is lost (and you both no longer enjoy it) its time to offer peace turns
And again, doesnt just disappear half way through a game...
(wait until it happens to you 4 out of 5 games like it happened to me during UV days)
Thats an honorable player in my eyes.
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
RE: WHERE ARE THE JAPANESE PLAYERS?
Yes, I definitely agree with you.
Although trying a new opponent may also reveal nice surprises ... mostly bad, but you never know [:)]
Although trying a new opponent may also reveal nice surprises ... mostly bad, but you never know [:)]
Nec recisa recedit
RE: WHERE ARE THE JAPANESE PLAYERS?
I can only manage one PBEM. I spend so much time on the one that my wife gets cranky as it is. That's okay, I'm glad that after 14 years she still wants me to spend time with her[;)]
Fear the kitten!
RE: WHERE ARE THE JAPANESE PLAYERS?
I'd play the Japanese side (I think it's an underdog/do better than historically kind of thing). However, RL and other commitments are pressing, and I would really prefer some more progress on several issues before I commit to a game.
1) Japanese pilot drain (have to play a "fanboy" scenario right now to get anything close to a solution to this)
2) Night bombing (Currently, I pretty much have to insist on a house rule that prevents anything but city bombing missions at night. I don't like the house rule myself, but it's better than uber night bombing issues)
3) A fix for the transport loading calculation bugs. Getting this fixed so that you actually really knew how many ships you needed for a certain unit or units would cut turnaround time on the average turn by 10%-15%. Right now, I am to the point of wishing that the old UV transport/freighter capacity rules and numbers were patched into WitP in place of the current system.
4) IJA fighter upgrades. (Again, you have to play a fanboy scenario to get upgrades, even if you are doing exceptionally well)
5) Possibly a map fix to remove the utterly ahistorical Aussie peripheral road/railroad network.
So, I guess I wait for 1.50 to see what it brings.
1) Japanese pilot drain (have to play a "fanboy" scenario right now to get anything close to a solution to this)
2) Night bombing (Currently, I pretty much have to insist on a house rule that prevents anything but city bombing missions at night. I don't like the house rule myself, but it's better than uber night bombing issues)
3) A fix for the transport loading calculation bugs. Getting this fixed so that you actually really knew how many ships you needed for a certain unit or units would cut turnaround time on the average turn by 10%-15%. Right now, I am to the point of wishing that the old UV transport/freighter capacity rules and numbers were patched into WitP in place of the current system.
4) IJA fighter upgrades. (Again, you have to play a fanboy scenario to get upgrades, even if you are doing exceptionally well)
5) Possibly a map fix to remove the utterly ahistorical Aussie peripheral road/railroad network.
So, I guess I wait for 1.50 to see what it brings.
RE: WHERE ARE THE JAPANESE PLAYERS?
Have you tried using the Excel Worksheet I posted on Spooky's site (http://mathubert.free.fr/)?ORIGINAL: esteban
3) A fix for the transport loading calculation bugs. Getting this fixed so that you actually really knew how many ships you needed for a certain unit or units would cut turnaround time on the average turn by 10%-15%. Right now, I am to the point of wishing that the old UV transport/freighter capacity rules and numbers were patched into WitP in place of the current system.
Called WitP Tools, use the LD worksheet. Let me know if it helps (or even if it doesn't!).









