On the list of changes Erik wrote:
Combat. Unit duels were resolved sequentially which gave a marked advantage to the first person to open fire – most often the defender. There were occasions where fire was simultaneous but this was not being triggered very often in practice. Now the criteria for simultaneous exchanges have been enlarged and the incidence of one-sided massacres will be decreased notably.
That's why I was winning so easily against the AI!
Thanks for taking care of this!
BTW, Have anybody tried to create scenarios where WP has "5" training?
