Minefields, the AI and the patch

Matrix Games and Simulations Canada combine and completely remake two classic NATO vs. Warsaw Pact wargames into a new classic. Based on the original wargames “Main Battle Tank: North Germany” and “Main Battle Tank: Central Germany”, Flashpoint Germany is a new grand tactical wargame of modern combat. Every aspect of modern grand tactical warfare is included, from advanced armor, air and helicopters to chemical and tactical nuclear weapons. Step into the most dangerous war.. . that never was.

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David Fisher
Posts: 8
Joined: Tue Jan 25, 2005 10:09 pm

Minefields, the AI and the patch

Post by David Fisher »

hi,

Something that put me off buying this game was a comment by an FPG player in comp.sys.ibm.pc.games.war-historical, to the effect that the AI would happily advance through its own minefields... I was wondering if anyone else had noticed this and if the current patch had put it right?

cheers

David Fisher
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JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Minefields, the AI and the patch

Post by JudgeDredd »

ORIGINAL: David Fisher

hi,

Something that put me off buying this game was a comment by an FPG player in comp.sys.ibm.pc.games.war-historical, to the effect that the AI would happily advance through its own minefields... I was wondering if anyone else had noticed this and if the current patch had put it right?

cheers

David Fisher

I think "happily" is a bit misleading. Yes they would go through their own minefields...but the squares are 500mx500m...and they would be reduced in speed.

Anyway, it has been looked at and tweaked so that, if it's possible for the AI to go round without compromising it's position, then it will
Alba gu' brath
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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
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RE: Minefields, the AI and the patch

Post by Erik Rutins »

Yes, 1.01 addressed that tendency.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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