pbem Rail transfer bug

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heiks
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pbem Rail transfer bug

Post by heiks »

I have been playing a pbem game as the soviet against a friend of mine. We have reached march -42 and so far WiR has behaved excellently.
But suddenly on my latest turn the game freezes as I try to rail transfer a tank division from an army to RVGK or Stavka. I've tried this four times now and it happened every time when I try to transfer 49th tank division from 80th army (at 49, 41) to RVGK, and less regularly when transferring 54th tank div from 82nd Army (at 52, 23) to Stavka and also happened when I try to transfer 30th tank div from 19th army to RVGK.

Its rather surprising that Wir starts to behave this way so far into the game, lots of rail transfers have been done without any problems, although they all have been in the opposite direction... But now my tank divs, which have pretty much been sucked dry, need to be reequipped and I would like to move them back to the rear for a brief rest.

I have the saved game from the start of the turn, so I can send it to whoever might want to take a look at this.
"Bingeley bingeley beep!"
- Terry Pratchett, Feet of Clay
RickyB
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Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by heiks:
I have been playing a pbem game as the soviet against a friend of mine. We have reached march -42 and so far WiR has behaved excellently.
But suddenly on my latest turn the game freezes as I try to rail transfer a tank division from an army to RVGK or Stavka. I've tried this four times now and it happened every time when I try to transfer 49th tank division from 80th army (at 49, 41) to RVGK, and less regularly when transferring 54th tank div from 82nd Army (at 52, 23) to Stavka and also happened when I try to transfer 30th tank div from 19th army to RVGK.

Its rather surprising that Wir starts to behave this way so far into the game, lots of rail transfers have been done without any problems, although they all have been in the opposite direction... But now my tank divs, which have pretty much been sucked dry, need to be reequipped and I would like to move them back to the rear for a brief rest.

I have the saved game from the start of the turn, so I can send it to whoever might want to take a look at this.
Go ahead and send the files to me if you would like along with the password. One thing first, is RVGK/Stavka full? The HQs are limited in how many units they can hold and if you try to move further units in it can cause some odd behavior, including crashes in the right situation. If it is this, then we know of the problem already.
Rick Bancroft
Semper Fi


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heiks
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Joined: Fri Feb 23, 2001 10:00 am
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Post by heiks »

Originally posted by RickyB:
Go ahead and send the files to me if you would like along with the password. One thing first, is RVGK/Stavka full? The HQs are limited in how many units they can hold and if you try to move further units in it can cause some odd behavior, including crashes in the right situation. If it is this, then we know of the problem already.[/QB]
I just ran a test with some other units. This doesn't seem to be the problem. Originally Stavka had 25 units attached to it. I transferred the only rifle division away, and then succesfully transferred two other rifle divs back to stavka. Then I did this again, but didn't move the rifle div out of Stavka first and moved two rifle divs in, and again it worked fine.

I seem to recall that 25 units was the maximum for a HQ unit, but apparently I was wrong, or is this limit not enforced??

I'll send the files in a moment...
"Bingeley bingeley beep!"
- Terry Pratchett, Feet of Clay
heiks
Posts: 95
Joined: Fri Feb 23, 2001 10:00 am
Location: Athens of Finland
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Post by heiks »

Having thought about this more closely I've come to the conclusion that this problem is probably caused by stavka and rvgk already having 25 subunits.

(I must be tired, took a while to figure out that the words "odd" and "behaviour" together don't actually mean that the trasfer couldn't work in some cases :)

... so I will actually not send the files atleast until I have some more evidence that something else is causing this problem.
"Bingeley bingeley beep!"
- Terry Pratchett, Feet of Clay
Svar
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Joined: Thu Sep 07, 2000 8:00 am
Location: China Lake, Ca

Post by Svar »

Originally posted by heiks:
I have been playing a pbem game as the soviet against a friend of mine. We have reached march -42 and so far WiR has behaved excellently.
heiks,

Do you remember the total number of blizzard turns you had during the winter and did the German side suffer an unusual number of shatter results?

Svar
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by heiks:
Having thought about this more closely I've come to the conclusion that this problem is probably caused by stavka and rvgk already having 25 subunits.

(I must be tired, took a while to figure out that the words "odd" and "behaviour" together don't actually mean that the trasfer couldn't work in some cases :)

... so I will actually not send the files atleast until I have some more evidence that something else is causing this problem.
;) Hey, appreciate the word on the problem, and the probably cause. Thanks for bringing it up. And I can see why, if English isn't your native language - I assume it isn't if you are from Finland, my comments could have been confusing.
Rick Bancroft
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heiks
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Post by heiks »

Originally posted by Svar:
heiks,

Do you remember the total number of blizzard turns you had during the winter and did the German side suffer an unusual number of shatter results?

Svar
Sorry, can't remember, but there were quite a few of them. I think I have most if not all of the turn files saved somewhere so I could go through them and count if necessary.

I don't know what would be "an unusual number of shatter results", but the number was between 0 and 5 each turn, 0-2 being most common, and only on one turn did I succeed in causing a total of 5 shatters.
"Bingeley bingeley beep!"
- Terry Pratchett, Feet of Clay
Svar
Posts: 379
Joined: Thu Sep 07, 2000 8:00 am
Location: China Lake, Ca

Post by Svar »

Originally posted by heiks:
Sorry, can't remember, but there were quite a few of them. I think I have most if not all of the turn files saved somewhere so I could go through them and count if necessary.

I don't know what would be "an unusual number of shatter results", but the number was between 0 and 5 each turn, 0-2 being most common, and only on one turn did I succeed in causing a total of 5 shatters.
Thanks heiks,

Don't bother counting the actual number it, sounds like you experienced what I saw in a test of the blizzard conditions for the winter of 1941/42. It sounds like you could have experienced an unusual number of shatter events, particularly if the attacks occurred in December and it was the first time a unit was attacked.

Thanks again and good luck with the war.

Svar
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