Mogami, having taken Yenen after six months of fighting, has pulled back his troops and has the advantage of rail lines to attack any point faster than I can react. Hopefully the the size 9 fortifications, a core of well trained troops, and the defence in depth I have deployed will repulse any move the hated Japanese may try.
Why not spread some of your troops out and force him to either 1) do likewise or 2) become . . . surrounded? [:D]
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Hi, Java has hurt my assault lift capacity. Currently in undamaged 1.5k AP I can only lift 105,000 load points. (70AP) This is not counting the 3kAP(402,000 lift points in undamaged ships) I use for follow on or 2nd Wave forces or the 4.5kAP I use for movement between friendly bases. So I am down to only being able to land 4 DIv at once.
I don't use AK for assaults
Do you mean you never bring supply in AKs along with your assault force? If not, why not?
Hi I use AK in 2nd wave or follow on waves. The AP with the troops carry supply. (The AP are only loaded to 60 percent max with troops the other 40 percent is supply. )
I'm not retreating, I'm attacking in a different direction!
Hi, Java has hurt my assault lift capacity. Currently in undamaged 1.5k AP I can only lift 105,000 load points. (70AP) This is not counting the 3kAP(402,000 lift points in undamaged ships) I use for follow on or 2nd Wave forces or the 4.5kAP I use for movement between friendly bases. So I am down to only being able to land 4 DIv at once.
I don't use AK for assaults
Do you mean you never bring supply in AKs along with your assault force? If not, why not?
Hi I use AK in 2nd wave or follow on waves. The AP with the troops carry supply. (The AP are only loaded to 60 percent max with troops the other 40 percent is supply. )
How long will landed troops fight efficiently without their first load of off-ship supply? One turn, two turns, what?
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Hi, If you don't overload the transports they are offloading supply by the 3rd off load phase. (In a 24 hour period there are three offload periods. One after each movement phase.) So you time the arrival for night movement phase and ships begin offloading troops. By the third phase they are unloading supply followed by the combat phase.
For non Atoll landings it does not matter as much because there will be 3 more off loading phases before the first combat.
I'm not retreating, I'm attacking in a different direction!
Hi, If you don't overload the transports they are offloading supply by the 3rd off load phase. (In a 24 hour period there are three offload periods. One after each movement phase.) So you time the arrival for night movement phase and ships begin offloading troops. By the third phase they are unloading supply followed by the combat phase.
For non Atoll landings it does not matter as much because there will be 3 more off loading phases before the first combat.
Thanks, but I don't understand your reference to non-atoll landings versus landings on other bases. What does that change in terms of off-loading phases?
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Hi, On an Atoll your units are going to launch a shock attack each and every combat phase.
On non atoll your units will not attack before you tell them to.
I'm not retreating, I'm attacking in a different direction!
Not much different today, the fighting withdrawl on Java continues. With over 150,000 thousand Imperial troops coming at my beleaguered defenders I've no choice.
AFTER ACTION REPORTS FOR 06/09/42
--------------------------------------------------------------------------------
TF 45 encounters mine field at Teloekbetoeng (19,58)
Japanese Ships
MSW Shanan Maru #16, heavy damage
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Sub attack at 62,49
Japanese Ships
AK Hisashima Maru
AK Zogen Maru
PG Kaikei Maru
PG Ikunta Maru
Allied Ships
SS Tautog
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Day Air attack on Bangkok , at 29,40
Japanese aircraft
no flights
Allied aircraft
B-17E Fortress x 46
Japanese aircraft losses
Ki-46-II Dinah: 3 destroyed, 1 damaged
Allied aircraft losses
B-17E Fortress: 3 damaged
Japanese ground losses:
37 casualties reported
Guns lost 2
Thought I'd post my top scoring pilots as I've quite a few aces and many are rather surprising. I must admit I think all the pilot ratings were are excessively high in GG games. Since 99 is the creme de la creme, the amount of 90+ pilots is simply silly. The AVG is the most laughable. Sure some were good pilots but high 90's? Somebody watched war movies when perhaps a book or two could have been read. So, these pilots are the equivalent of the top Japanese and German contemporaries? Yeah, right. Had they historically achieved at least 100 kills I might have agreed.
Below I actually have two Dutch 339D aces, one of which is still alive! A bomber crew is approaching ace status as well. This is something as they were fighting high exp Zero pilots while the AVG guys were butchering mainly Oscars, Nates and Army bombers.
Attachments
Allied flyboys.jpg (50.53 KiB) Viewed 171 times
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Just a comment on your Combat Report discrepencies.
Feinder and I have had the problem in our TEAM game. It was solved by ensuring that the toggle settings on our computers matched the IJN players. Once I had deleted my settings file (it gets remade if the game doesn't see it) and ensured it matched my opponents, our CR issues resolved themselves.
Not sure if this is the case with you guys, but might be worth looking into.
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
Hi, On an Atoll your units are going to launch a shock attack each and every combat phase.
On non atoll your units will not attack before you tell them to.
I understand, that, and it brings me back to my original question: how many rounds or days can troops ashore fight efficiently with just the ammo they carry ashore themselves?
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Hi, Well it depends on the intensity of the combat.
The load costs for LCU come in two numbers (with supply and without supply)
If you load "troops only" they require less space because their intristic supply is not brought. This is a very poor way to load troops for an assault.
If you load troops they bring their internal supply and so have enough for a few rounds even if no supply is loaded onto the transports.
When you capture an enemy base all your units dump supply into it and then draw supply back.
In the unit menu you see what the supply required is. And you see how much supply the unit currently has (this supply is not part of the supply listed for a base)
If it is below the required the unit will fight at a reduced strength based on the amount it is short. If it has a surplus the unit fights slightly better then normal.
I would not expect a unit to have supply to fight at 100 perecnt past the first or second combat if it is using just what it carried without other supply also landing. The more prepared the unit is for the landing the less disruption/damage it suffers and so it consumes less supply between combat phases.
Supply consumption depends on terrian (here we are talking about atoll) Leadership experiance and readyness.
For atoll combat you really want the entire unit to be landed before the first combat phase.
Most of the time if that fails to capture the hex it is better to stop unloading troops and begin to pick up the ones already landed.(or send in another fresh assault wave) (Because for the next day's combat your units will be greatly disrupted.)
I'm not retreating, I'm attacking in a different direction!
Hi, Well it depends on the intensity of the combat.
The load costs for LCU come in two numbers (with supply and without supply)
If you load "troops only" they require less space because their intristic supply is not brought. This is a very poor way to load troops for an assault.
If you load troops they bring their internal supply and so have enough for a few rounds even if no supply is loaded onto the transports.
When you capture an enemy base all your units dump supply into it and then draw supply back.
In the unit menu you see what the supply required is. And you see how much supply the unit currently has (this supply is not part of the supply listed for a base)
If it is below the required the unit will fight at a reduced strength based on the amount it is short. If it has a surplus the unit fights slightly better then normal.
I would not expect a unit to have supply to fight at 100 perecnt past the first or second combat if it is using just what it carried without other supply also landing. The more prepared the unit is for the landing the less disruption/damage it suffers and so it consumes less supply between combat phases.
Supply consumption depends on terrian (here we are talking about atoll) Leadership experiance and readyness.
For atoll combat you really want the entire unit to be landed before the first combat phase.
Most of the time if that fails to capture the hex it is better to stop unloading troops and begin to pick up the ones already landed.(or send in another fresh assault wave) (Because for the next day's combat your units will be greatly disrupted.)
All that makes perfect sense. Thank you.
You've lost a lot of shipping to Ron so far. Where else are you? (I mean, where have you established yourself in the Pacific area?)
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Hi, Well I've shot like a bottle rocket all the way to Tavoy in Burma.
My relentless juggernaught has secured Lunga.
My octopus like tenalcles have extended out and snared Makin and Tarawa.
An unstoppable horde has decended onto Lae.
A mighty host ripped Wake from the enemy.
I have Tokyo nearly surrounded!
I'm not retreating, I'm attacking in a different direction!
Hi, Well I've shot like a bottle rocket all the way to Tavoy in Burma.
My relentless juggernaught has secured Lunga.
My octopus like tenalcles have extended out and snared Makin and Tarawa.
An unstoppable horde has decended onto Lae.
A mighty host ripped Wake from the enemy.
I have Tokyo nearly surrounded!
Okay. [:D]
Maybe one day I'll actually play the Japanese. For all I know it could be fun afterall.
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Hi, Well from the start I do not try to occupy the map. My only concern is to last till March 1946.
I send 2million load points of AK to Port Arthur and never touch them again. They are taking care of the Japanese people. I will surrender when I can't produce supply.
I stay inside my aircover. So if I wish to advance I have to send CV or build an airfield.
I prep units before attacking enemy base hexes. The units that capture Singapore are Singapore 100's The Units that just took Bativia are Bativia 100's
I don't go west of the RR in China.
I don't invade the Soviets
My aircover requirements prevent me from going deep (without a lot of advance notice to the enemy)
I'm not trying to build an empire beyond China/Korea/Manchuria and the Home Islands.
I am trying to insure it has the required resource and oil to function. I do very little expansion of factories. (I build everything to larger then 10 but almost nothing after that and this does not include merchant and Naval Yards but does include repair yards)
I am a boring Japanese player. All I try to do is kill the enemy in greater numbers then I lose and exist for 1660 turns
I'm not retreating, I'm attacking in a different direction!
Thought I'd post a pick for those nay sayers who may think that the modifications being made to the logistics model in the Combined Historical Scenario mod are unwarranted and that the current one is fine. This is the supply situation and does not include the bases with the most supply, I simply started the list at Perth as this is the Australian base with the most supply. Half a million supply in Perth alone folks! Every base in Australia has ay least 12,000 supply. I'm running moderate size convoys (approx 20 AKs with one or two escorts). I'm going to be able to convert the four bases along the noth shore of Oz into bases capable of handling 4E bombers without payload penalties. The DEI when in Japanese hands is going to be worthless rubble. This is obviously so far from the reality of the situation I could laugh. I am going to adopt some sort of house rule here for the sake of the game. This is just silly and my taking advantage of it would be gamey.
What limitations do you think I should place on myself?
Oh, we need some sort of cap on supply storage at bases as well I think. Half a million! [:D][8|]
Oh. I forgot to mention that while I was sending convoys of supplies to Oz, I was also shipping as much oil and resources I could lift out of the DEI so that , even a month after the last ships departed the now dangerous waters around Java, there is roughly 100,000 resources in Perth, Whyalla, Adelaide and Melbourne (at each base) and about 25,000 oil still being refined and processed.
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
I send 2million load points of AK to Port Arthur and never touch them again. They are taking care of the Japanese people.
Russ, I know the lack of a civilian economy has irked you since we had a chance to comment in Beta during development. BUT...have you checked the Japanese merchant shipping additions in the CHS? Approx 300 merchants have been added as they were overlooked or ommitted from the Jap OOB for whatever reason. That is alot of shipping and more than frees the ships you are keeping out of play, the supply equal to resources available at bases aside.
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Hi, Well from the start I do not try to occupy the map. My only concern is to last till March 1946.
I send 2million load points of AK to Port Arthur and never touch them again. They are taking care of the Japanese people. I will surrender when I can't produce supply.
I stay inside my aircover. So if I wish to advance I have to send CV or build an airfield.
I prep units before attacking enemy base hexes. The units that capture Singapore are Singapore 100's The Units that just took Bativia are Bativia 100's
I don't go west of the RR in China.
I don't invade the Soviets
My aircover requirements prevent me from going deep (without a lot of advance notice to the enemy)
I'm not trying to build an empire beyond China/Korea/Manchuria and the Home Islands.
I am trying to insure it has the required resource and oil to function. I do very little expansion of factories. (I build everything to larger then 10 but almost nothing after that and this does not include merchant and Naval Yards but does include repair yards)
I am a boring Japanese player. All I try to do is kill the enemy in greater numbers then I lose and exist for 1660 turns
Have you yet?
Regarding Frank Jack Fletcher:They should have named an oiler after him instead. -- Irrelevant
Reducing the amount of supply available AND reducing the load capacity of merchants (as done in CHS) will alleviate your need to commit AKs to simulated civilian requirements. The reduction was implemented to simulate unuseable civilian cargo being shipped and, in attack situations, further loss of capacity due to the need for combat loading.
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan