You wanted AAR, here's AAR...

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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rhodopsine
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You wanted AAR, here's AAR...

Post by rhodopsine »

Ok... Let's try to please you guys a little and here's some AAR... Remember, though that the AI is still very simple (As in lots of A and barely any I [:D]). Sorry if some images are a little fuzzy as I had to resize them to fit the download limit.
Martin Paradis
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rhodopsine
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January 1805, Diplomacy

Post by rhodopsine »

The celebrations of the Emperor's coronation were a little disturbed by the news that the Austrians were building forces in Italy and near Linz. Desptie our best efforts, it seems that we would not be able to have peace for very long.

The Emperor ordered the army to deploy in order to face that threat.

Marshal Davout's 2 corps were dispatched to the plains of Lombardy and were ordered to observe any moves made by the army of Archduke Charles.

The emperor then personnally took command of the Grande Armee and decided to take quarters in the Swiss Alps.

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Martin Paradis
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rhodopsine
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RE: January 1805, Diplomacy

Post by rhodopsine »

While the Army was setting up it's quarters east of Zurich, a spanish emissary showed up at the camp and brought news to the Emperor that his King wished an open alliance with us. Knowing that quite a bit of trouble was to be expected in the east, the Emperor eagerly accepted this proposal.

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Martin Paradis
NeverMan
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RE: January 1805, Diplomacy

Post by NeverMan »

Does putting it up on this forum cause a lot of distortion? It is a very hard map to read and tell what's going on, I hope it is not this way if you are just playing the game. The map seems really "busy", this could just be me.

Thanks for the AARs.
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rhodopsine
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RE: January 1805, Diplomacy

Post by rhodopsine »

No... It's really because I had to resize the images so that the file size would not exceed 200K.
Martin Paradis
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rhodopsine
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RE: January 1805, Diplomacy

Post by rhodopsine »

The intention of the Austrians became clear as we recieved a call for help by the Bavarian King. His lands were under attack of the Austrians!

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Martin Paradis
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ASHBERY76
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RE: January 1805, Diplomacy

Post by ASHBERY76 »

Will the release A.I be very simple? Matrix getting my £30 is the stake.
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Marshall Ellis
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RE: January 1805, Diplomacy

Post by Marshall Ellis »

Hey all:

Right now we're teaching the AI HOW to play. When that is complete THEN we'll fine tune the AI to be smarter! This will be an on-going process but our AI scripting allows us to change this WITHOUT changing the program's EXE. This will be a difficult task since much of EiA's success relied on the simple aspects of human nature and it's unpredictable actions!

Once the AI properly plays by the rules THEN it should find ways to win the game (With a little help from the development team)!

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


NeverMan
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RE: January 1805, Diplomacy

Post by NeverMan »

If it is just a script and can easily be put in a patch, then there is no reason to hold up the release of the game just for a more advanced A.I., right?
Regeurk
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RE: January 1805, Diplomacy

Post by Regeurk »

Quick question as a follow-up about board appearance: I am having difficulty seeing which cities are fortresses (how many fleches), or how many "spires" they have (i.e. what their size is, garrison capacity, and siege forage values are, etc.). Is this (i.e., my inability to distinguish this) also an issue of the re-sizing, or is it something like this: when you place the mouse cursor over the city, its characteristics appear somewhere on screen?

Thanks for the clarification.[:)]
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rhodopsine
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RE: January 1805, Diplomacy

Post by rhodopsine »

Right now, how many spires ant the fortress level of each city is dificult to figure out by looking at the map. But Marshall told us that the map and graphics are currently being revised, so the map you see is not final!

The following of the AAR will follow up later as it is quite a bit of image capture and editing to perform!!!

Martin Paradis
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ktotwf
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RE: January 1805, Diplomacy

Post by ktotwf »

Get this Mofo released. I want to have it by the time I go to college!!!!!!!!! But, it looks sweet...definitely buying it when it comes out.
"Just because you can argue better doesn't make you right."
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rhodopsine
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RE: January 1805, Diplomacy

Post by rhodopsine »

Guys,

I've started a PBEM game with another betatester and it seems to get going good so I'll post AAR for that game instead. It will mostly focus on French versus an Austro-Prussian coalition...
Martin Paradis
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Marshall Ellis
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RE: January 1805, Diplomacy

Post by Marshall Ellis »

Neverman:

We won't hold it up for that BUT there are other "small issues" that we MUST overcome!

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


NeverMan
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RE: January 1805, Diplomacy

Post by NeverMan »

ORIGINAL: Marshall Ellis

Neverman:

We won't hold it up for that BUT there are other "small issues" that we MUST overcome!

Thank you

It's like when everyone asks for updates and stuff, I am pretty sure THIS kind of stuff is EXACTLY what they are looking for, WONDERFUL NEWS, as I don't think much of us care about the A.I., cuz no matter how hard you try avid EiA fans will be able to crush it.

I REALLY appreciate the tidbit of news. Thank you. [:D] Great news.

EDIT: It will be nice to start getting some revenue off of this game for you all, although I do hope that once this game is released (if and when the A.I. and other options are not implemented) that you guys will not abandon it. If you do, I hope that you make it easy to mod the hell out of this game, so players can take it up (A.I. and other things).
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sterckxe
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RE: January 1805, Diplomacy

Post by sterckxe »

ORIGINAL: Marshall Ellis
Right now we're teaching the AI HOW to play. When that is complete THEN we'll fine tune the AI to be smarter! This will be an on-going process but our AI scripting allows us to change this WITHOUT changing the program's EXE.

If I read this correctly, this means that you're going for a scripted AI, not just parameters in ascii files gamers can fiddle with, but the whole AI logic ?

Does this also mean that the AI can be extended/enhanced by the user community ? Or just event-scripting ?

Greetz,

Eddy Sterckx
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rhodopsine
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January setup, part1

Post by rhodopsine »

here is the initial setup from my PBEM game...

The bulk of the French army in the Swiss Alps facing the austrian army Which is quite spread out around Vienna.

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Martin Paradis
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rhodopsine
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RE: January setup, part2

Post by rhodopsine »

And the rest facing the northern german minors, with the prussian Army mostly around Kustrin but with a few corps in Saxony and Ansbach.

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Martin Paradis
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ktotwf
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RE: January setup, part2

Post by ktotwf »

I want a battle screen!!!!!
"Just because you can argue better doesn't make you right."
John Umber
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RE: January setup, part2

Post by John Umber »

Is that Turkey conq?

How did that happen?
John Umber
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