OP problem

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jager506
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Joined: Mon Feb 26, 2001 10:00 am
Location: Taiwan

OP problem

Post by jager506 »

I'm playing a PBEM 1943 campaign as the German. As of mid-Sep 1943, I've had two weeks where the majority of my HQs in Russia (except 3 or so) have between zero to 4 OPs! This is the first time I'm facing this SERIOUS problem (aircraft can't perform missions, no special supply) and wondering whether it's a bug or something else.

The only thing that happened a week or two before was either the West or Italian Front shattering but I don't see how that should so drastically impact on the HQs in Russia.
"Excuse me... I was distracted by the half-masticated cow rolling around in your wide open trap." - Michael Caine in "Miss Congeniality"
RickyB
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Post by RickyB »

Originally posted by jager506:
I'm playing a PBEM 1943 campaign as the German. As of mid-Sep 1943, I've had two weeks where the majority of my HQs in Russia (except 3 or so) have between zero to 4 OPs! This is the first time I'm facing this SERIOUS problem (aircraft can't perform missions, no special supply) and wondering whether it's a bug or something else.

The only thing that happened a week or two before was either the West or Italian Front shattering but I don't see how that should so drastically impact on the HQs in Russia.
What is the replacement level for the problem HQs? The OPs received are adjusted based on the replacement level, and there are other possible problems, such as being at a low supply level in the HQ hex. If your replacement level is high and the HQs are in supply, then go ahead and send my your files and password and I will take a look at it for problems.
Rick Bancroft
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matt.buttsworth
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Post by matt.buttsworth »

Thanks for the offer Rick. I am the other player in the game.
RickyB
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Post by RickyB »

I received the savegame, and I have a guess about the problem. It appears to me that you guys are using two different versions of the map. If I use Mist's latest map with the save game, all the HQs with 0 Ops points are at SL 0, while the regular map shows them in supply. By using the regular map and saving-reloading the game, all the HQs get points as they should.

The problem is caused by the rail hexes not following the same path, but the .md file that you are sharing contains the rail settings from the prior person's turn, so it is treating the new path as needing rail conversion from the point where they differ, leaving many units out of supply. I would guess if this just started a couple of turns ago that one or the other switched maps without thinking about it, causing the problem to begin then.

I hope this helps.
Rick Bancroft
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Mist
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Location: Russia, Moscow

Post by Mist »

hmm..I've checked md file, Ricky. And it seems to me that guys are using standart map which comes with Game. More than that. They would run into problem instantly if they would use different maps. I suspect that the problem is with OPs distribution because majority of Axis HQs have their replacement level set very high. I've started the game several times and each time different HQs had OPs shortage. Mysterious OPs pool seems to be dried up. Do you have any idea how exactly is it calculated? I had tried to do that some time ago and the only things that I've figured out was that OKH/OKW always have less OPs than others and each HQ gains approximately SL*5 OPs each time(all German HQs had repl.level 100)
RickyB
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Post by RickyB »

Originally posted by Mist:
hmm..I've checked md file, Ricky. And it seems to me that guys are using standart map which comes with Game. More than that. They would run into problem instantly if they would use different maps. I suspect that the problem is with OPs distribution because majority of Axis HQs have their replacement level set very high. I've started the game several times and each time different HQs had OPs shortage. Mysterious OPs pool seems to be dried up. Do you have any idea how exactly is it calculated? I had tried to do that some time ago and the only things that I've figured out was that OKH/OKW always have less OPs than others and each HQ gains approximately SL*5 OPs each time(all German HQs had repl.level 100)
The only other way I know of for this to happen, if it was not map based, is if all or most of the HQs were run down toward 0 the prior turn. As there are only a limited number of Ops points produced each turn, then some will get points the following turn and others will not get any, rather than all getting some. Arnaud has posted what the formula is for calculating points to distribute, but I don't recall what it is right now. I thought he did it in the last couple of weeks, so there should be a message floating around on it. Matthew, if you could send me the file you received before this current turn, I can see how all the HQs looked prior to this turn that I am looking at. I can see how many were there before the turn and how many were added in this turn.

Thanks guys.
Rick Bancroft
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RickyB
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Post by RickyB »

After looking at 2 save games 1 turn apart (thanks to JustAGame's editor this was extremely easy), the Axis HQs received at least 336 Ops points, probably more as a couple of HQs had fewer in the second turn, so presumably some were used and not replaced during the replacement phase. Anyway, the problem appears to be related to too many points being used each turn. Once I find the formula at home, I will see about how many points should have been distributed during a turn to see how the 336 fits in.
Rick Bancroft
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RickyB
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Post by RickyB »

According to Arnaud in a recent post, Ops points distributed are equal to oil and resources combined. However, I would guess it is actually double this number based on playing the game and what I see in the game sent to me. Anyway, something to keep in mind when playing. Hope this helps everyone out there.
Rick Bancroft
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Svar
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Joined: Thu Sep 07, 2000 8:00 am
Location: China Lake, Ca

Post by Svar »

Originally posted by RickyB:
According to Arnaud in a recent post, Ops points distributed are equal to oil and resources combined. However, I would guess it is actually double this number based on playing the game and what I see in the game sent to me. Anyway, something to keep in mind when playing. Hope this helps everyone out there.
Rick,

According to page 14 of the manual Operation Points are the sum of Heavy Industry, Oil, and Resource Points. So, unless Arnaud changed that, that is why your experience gives you higher numbers. Check that saved game where you get 336 OPs with the total number of Heavy Industry, Oil and Resource Points.

Svar
RickyB
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Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by Svar:
Rick,

According to page 14 of the manual Operation Points are the sum of Heavy Industry, Oil, and Resource Points. So, unless Arnaud changed that, that is why your experience gives you higher numbers. Check that saved game where you get 336 OPs with the total number of Heavy Industry, Oil and Resource Points.

Svar
Thanks Svar,

I believe someone in the test group had asked something about that issue and that was why Arnaud replied with the posted information. It is entirely possible that the manual was always wrong, or possibly Arnaud missed it in his response as something must be missing in his answer. Thanks and I will check further to see what I can find, as the ops points must increase more than just oil plus resources every turn or the HQs would always be low.
Rick Bancroft
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