Questions on this game

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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randell765
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Questions on this game

Post by randell765 »

Bear with me, some of these questions may have been asked, so don't crush me here, as I am new to these forums but this game looks awesome.

1) It's a turn for 3 months of gameplay? Is that 1 turn by Russia/Germany? Or a turn by all Axis and all Allies?

2) Is there any way to turn off the timetable mode? In other words, not be restricted by 28(roughly) rounds/turns?

3) I read IGN's review. While they said this game was excellent, I believe they said a big flaw? of the game is that it doesn't tell you who has moved for that round? i will have to double check but I believe they mention something to the effect that you have to keep checking each terrritory or unit to see what has moved or action points or moved for combat without telling you? Is any of this true? If so are there any plans to fix it?

Thanks for the help. :)
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Becket
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RE: Questions on this game

Post by Becket »

Welcome!

1. I do not completely understand your question. The time scale is three months per turn. Each player gets a movement and production phase during a turn. So, during the Spring 40 turn, for example, German gets a move & production phase, then Japan gets a move and production phase, then the Soviets, then the Chinese, then the US, then we go back to the Germans for Summer 1940. People will refer to their own phases as a "turn".

2. Yes. There is an option to turn the end date off. There is also an option to require the winning side to totally conquer all territory held by the opposing side.

3. IGN's complaint was that they wanted better notifications for certain movement-related triggers (like leaving Manchuria too lightly garrisoned, thus triggering Soviet entry to the war). I disagree with them on this (there's a big red icon in Manchuria if you do that....). You can always see what happens during other player's turns. If you're just playing through an AI game, you'll be able to watch happen in real time, and use the VCR to rewind and watch it all again. If you're playing PBEM, you use the VCR to watch it all happen. But you absolutely see who moves what where, etc. If you've played Shogun or Medieval, it's similar to watching the AI move its units around (just better [:)]).

Feel free to ask any other questions.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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ravinhood
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RE: Questions on this game

Post by ravinhood »

If you've played Shogun or Medieval, it's similar to watching the AI move its units around (just better ).

Now wait just a minute here. I have some battle movies saved from MTW of epic battles nothing could ever surpass, from thinking i had total victory, to fears of total loss as I ran for the border, only to have my reinforements of 16 cavalry come in and save the day. ;)

I wouldn't call being able to watch the AI or someone else move their pieces around the map "better". ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Becket
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RE: Questions on this game

Post by Becket »

I was referring the strategic map component of Shogun/Medieval, not the battle resolution game grafted on top of it.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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ravinhood
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RE: Questions on this game

Post by ravinhood »

Ahhh ok then, I forgive you. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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mavraam
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RE: Questions on this game

Post by mavraam »

I thought another issue that IGN had (and maybe I misunderstood) was that there was no map option to show just the units that could still move. In otherwords, you can change the map to only show supply I think, and they wanted to make it so it would only display units that could still move.

I could see how this would be helpfull to make sure you hadn't left any work undone. OTOH, since you can just hover over a territory and see what's moved, its probably no biggie.
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Oleg Mastruko
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RE: Questions on this game

Post by Oleg Mastruko »

ORIGINAL: mavraam

I thought another issue that IGN had (and maybe I misunderstood) was that there was no map option to show just the units that could still move. In otherwords, you can change the map to only show supply I think, and they wanted to make it so it would only display units that could still move.

It is true that there is no option to show only the unmoved units, but it is also true that in almost a year since the beta test started (gee, already a year?!?) I never really missed that option.

Perhaps, being UV/WITP veteran, and being used to handling 1000s of units, I didn't even need it [:D]

O.
Scott_WAR
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RE: Questions on this game

Post by Scott_WAR »

But the game is retail, meaning normal people are going to be playing it, and not just wargame vets. THEY NEED a way to know what they have and have not moved.
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Warfare1
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RE: Questions on this game

Post by Warfare1 »

ORIGINAL: Scott_WAR

But the game is retail, meaning normal people are going to be playing it, and not just wargame vets. THEY NEED a way to know what they have and have not moved.

I have to agree with this - very annoying having dozens of pieces on the map, you take a break, come back to the computer, and forget what units have/haven't moved.

A player should be able to just look at the map and tell from a glance what units he needs to move...

This is not rocket science... [:D]
Drinking a cool brew; thinking about playing my next wargame....
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Becket
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RE: Questions on this game

Post by Becket »

Guys - this is not really an issue, as you'll see when you play the game.

However, if you'd like to delay the game for an unneeded feature, lemme give you Joel's email....[:D][:'(][:D]

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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Joel Billings
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RE: Questions on this game

Post by Joel Billings »

Points well taken. Keep in mind that, unlike in almost every other game, moving in GGWaW is not free. Often not moving is best because it saves supplies. Every time you move something, especially your fleets that are in my opinion the easiest to lose track of, you are sucking supplies. I realize this doesn't elminate the desire to have a way to see who hasn't moved, but I wanted to point out that it's not as bad as you might think. I think you'll really find this to be not the issue you think it is once you are playing, but I can't argue that for some people it wouldn't be a nice feature to have.
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Warfare1
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RE: Questions on this game

Post by Warfare1 »

ORIGINAL: Joel Billings

Points well taken. Keep in mind that, unlike in almost every other game, moving in GGWaW is not free. Often not moving is best because it saves supplies. Every time you move something, especially your fleets that are in my opinion the easiest to lose track of, you are sucking supplies. I realize this doesn't elminate the desire to have a way to see who hasn't moved, but I wanted to point out that it's not as bad as you might think. I think you'll really find this to be not the issue you think it is once you are playing, but I can't argue that for some people it wouldn't be a nice feature to have.

Hi

Most of the wargamers here probably won't have a problem. However, since this game is going retail, I am sure lots of teenagers and others might like this feature.

It helps on the eyes and eases gameplay...

Perhaps it might be in a future patch?

A moved unit might look a bit darker than unmoved units?

Drinking a cool brew; thinking about playing my next wargame....
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Warfare1
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RE: Questions on this game

Post by Warfare1 »

I'm also wondering:

Once all the kinks have been worked out of this game, would Matrix ever consider porting WaW to console?

WAW would effectively replace Axis & Allies as THE WWII strategy game, and I am sure lots of people would enjoy playing against someone else on their big TV screens... [:D]

I could see this game as being a real cash cow for Matrix; meaning, if they make lots of money, then they will have the time and funds necessary to develop other in-depth wargames...
Drinking a cool brew; thinking about playing my next wargame....
Anofalye
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RE: Questions on this game

Post by Anofalye »

ORIGINAL: Warfare1




Perhaps it might be in a future patch?

A moved unit might look a bit darker than unmoved units?


Or a slightly different graphic like in Medieval since it was always compare to it, but color is so much more simple it would take no time, yet if the team already have the others graphics of not keeped units, why not use them if they are still decents?
I am an evil RPG player, but I also like wargames, I swear it is true!
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Becket
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RE: Questions on this game

Post by Becket »

You'd have to mouse over a province to see all the units, though. If you mouse over a province, you can already see the indicator of which units have moved. (This is why I say there is nothing to fix.)

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
SeaMonkey
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RE: Questions on this game

Post by SeaMonkey »

Well then all we need to do is hit the "N" key and cycle through the next province under our control.
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Paul Vebber
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RE: Questions on this game

Post by Paul Vebber »

I was concerned about this, but I have to say that its really been a non-issue in the games I've played. Maybe its my "boardgame" roots, combined withthe "move into the enemy's area" to attack, with the usual "counter density" 5-20 units in an area, its not really paractical to have some kind of indicator as to which have moved and which haven't in a particular stack. Perhaps if ALL the unit in an area have moved, then some idication might be warranted, but the "mouse over shows the stack" feature has not had me yearning for other indications.

The example below shows a large stack that the mouse "hovers" over - the contents and status of each is laid out. You can see from teh "28" on the map there is a "stack" of 28 units int eh Western Germany area. The 8 is teh remaining rail capacity. YOu can see the German heavy bombers have little supply barrels (they have been supplied this turn" and a green "tactical movement arrow" meaning they have flown a tactical mission (using supply - thus this and teh supply bareels always appear together. The bombers have also been in their one combat this turn as indicted by the crosshairs withthe green checkmark.



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Warfare1
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RE: Questions on this game

Post by Warfare1 »

ORIGINAL: Becket

You'd have to mouse over a province to see all the units, though. If you mouse over a province, you can already see the indicator of which units have moved. (This is why I say there is nothing to fix.)

Not sure I understand what you mean.

Are you saying a player would have to pass the mouse over every unit in a province to see if they have moved?

What is the "indicator" that shows the units have moved?
Drinking a cool brew; thinking about playing my next wargame....
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Paul Vebber
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RE: Questions on this game

Post by Paul Vebber »

Assuming I stoped and saved and had opened teh game at the point above, I just hover teh mouse over each "stack" to remeind myself what happend.

NOrway was taken by a paratroop aassult (using one of the 2 heavy bombers in W. Germany. THe other bombarded to hopefully ensure the paratroops landed safely. You can see the Paratroop used strategic movement (teh blue arrow vice green) - in this case special paratroop movement, it was shot at ( teh crosshaor with red checkmark in the middle of its icon, and shot (the crosshair with green arrow. IT shows teh resource and rail in orway were destroyed in the attack (it costs 5 supplys to fix each to "damaged" (an orange "blast" and 5 more to fix to normal (a green dot).



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Paul Vebber
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RE: Questions on this game

Post by Paul Vebber »

There are only about 10 areas to mouse around, and each gives you the exact staus of the units there, I'm not sure how you would put that info for all the units in each area (especially the small ones). Where there are unresolved battles you will see the "double roundel" as in Western France. Hovering the mouse over that will reveal teh contents, and give you an estimate of attacker and defender losses and the chance of causing the enemy to retreat.

In this case teh PAnzerKorps have red arrows, indicating they used extended movement (more than one area - using extra supply) and the tac bomber used regular movement (they can fly to their range - 2 areas in this case for their 1 supply) none of the french units have been attacked yet. IF they had been attacked in a previous battel in teh area (you can attack in a big stack, or a series of attacks - it can be useful against small stacks to send a "probing froce" in first to get then engaged, (lowering their evasion rating by 1) and then hitting them with teh main body of your attack. IF you out number the enemy this is a crucial tactic to maximize "kills" by increasing your hit chance. For example if you attack with 5 dice, agaisnt a Panzer Korps with evasion 8 (they have durability 3) you only have a 6% chane to get a hit, but if you lower its evasion to 7 by an air or probing attack, your chance of hitting goes up to just over 22% - nearly 4 times higher. IF you can attack it out of supply goes down another 1 and goes up to just over 50%. So you can increase your hit chance by nearly 10 times if you plan your attacks right.

You can see a second set of unit "boxes" above the battle - if you click on one of those the movement path the unit used to get there will appear, in this case becasue the PanzerKorps revealed teh Allied fleets off teh coast, it is not "undoable" as the red Xs indicate. and teh usually red double "undo arrow" at teh bottom of the movement bar would not be greyed out. You can either click on individual arrows to undo to teh previous area, or use the undo whoel move button.


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