Retreating

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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randell765
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Retreating

Post by randell765 »

Exactly how does retreating work in this game? If I attack you, I get 1 full round of firing, does the defender fire back and then retreat? or does the defender forego firing back to retreat non destroyed units? Is there a penalty for retreating?

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Joel Billings
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RE: Retreating

Post by Joel Billings »

ORIGINAL: randell765

Exactly how does retreating work in this game? If I attack you, I get 1 full round of firing, does the defender fire back and then retreat? or does the defender forego firing back to retreat non destroyed units? Is there a penalty for retreating?

Thank You

In most cases fire is simultaneous. Generally you get 1 shot per type of combat (for example an air unit can shoot at enemy air then attack a ground unit), although some units get to shoot more than once at different ranges. Once the firing is over, if the attacker has 2 to 1 or more (3 to 1 in fortified areas) in the unit types that count, then the defender must retreat. If not, the attacker retreats. No penalty for retreating, but if you've been shot at during the current turn, there is a penalty of -1 to your evasion if you are shot at again (this is a major penalty that is very important to take advantage of as the attacker).
All understanding comes after the fact.
-- Soren Kierkegaard
WanderingHead
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RE: Retreating

Post by WanderingHead »

ORIGINAL: Joel Billings
In most cases fire is simultaneous. Generally you get 1 shot per type of combat (for example an air unit can shoot at enemy air then attack a ground unit), although some units get to shoot more than once at different ranges. Once the firing is over, if the attacker has 2 to 1 or more (3 to 1 in fortified areas) in the unit types that count, then the defender must retreat. If not, the attacker retreats. No penalty for retreating, but if you've been shot at during the current turn, there is a penalty of -1 to your evasion if you are shot at again (this is a major penalty that is very important to take advantage of as the attacker).

Since the defender is not involved in any decisions during the battle, because of the PBEM implementation, to where do the retreating defending units go? Does the computer decide for the defender when there are multiple retreat direction options?
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Joel Billings
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RE: Retreating

Post by Joel Billings »

Yes, the computer decides. In my experience, not too many defending units survive good land attacks without at least being damaged (which sends them to a factory, also determined by the computer).
All understanding comes after the fact.
-- Soren Kierkegaard
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