You wanted AAR, here's AAR...

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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pfnognoff
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RE: January setup, part2

Post by pfnognoff »

This image is after the diplomacy phase, and in that phase I (Prussia) declared war on Lausitz, which became Turkey conquered after rolling for control. Simple [:)]
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Pippin
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RE: January setup, part2

Post by Pippin »

No, no, no, and no! That's not how you do it.

A proper player, lets everyone else grab the freebies, and THEN declares ware on the big guys, then steals all those guy's collected freebies during the surrenders!

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pfnognoff
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RE: January setup, part2

Post by pfnognoff »

But if you are a semi-big guy who could soon be beaten, you better come to the peace table stacked up on the freebies to fill in the peace terms...
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Pippin
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RE: January setup, part2

Post by Pippin »

Never start off planing for defeat! Never!

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pfnognoff
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RE: January setup, part2

Post by pfnognoff »

[:D][:D]
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Marshall Ellis
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RE: January setup, part2

Post by Marshall Ellis »

Sterckxe and all:

We're not certain what we're going to eventually allow the user to edit in the AI scripting??? The scripting portion allows you to change the attributes of the nation's leaders (Loyalty, trustworthyness, etc.). You can control the scriptiing to the point of telling the AI which nations in which order to attempt to invade i.e. tell France to cook GBR then murder Austria and Prussia then go after Russia (All of these if possible). You can also tell the AI what kind of spending policies they should use i.e. 80% ground forces, 10% Sea forces, 10% for misc. The neat thing is that as we develop different country specific scripts, the game will become more and more unpredictable. The end result (and our goal) of this would be for the game to not stale out for the EiA community over a period of time! We're trying to avoid "AI patterning" which basically makes a game boring after a while!

We're not allowing the end user to alter much at this time because it is too raw and some combinations could cause crashing so we must maintain strict control over the scripting but hopefully as the game(s) mature we can release an AI editor for the user!

Thank you
Thank you

Marshall Ellis
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Groosh
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RE: January setup, part2

Post by Groosh »

I was looking at the map and I noticed that all the generals are visible on it. I am not sure it is one of the optional rules or a regular rule but I thought the general chits were supposed to be face down.

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NeverMan
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RE: January setup, part2

Post by NeverMan »

I have always played that the generals were visible and I don't recall seeing any rule, optional or other, stating otherwise.
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Pippin
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RE: January setup, part2

Post by Pippin »

I am not sure it is one of the optional rules or a regular rule but I thought the general chits were supposed to be face down.

I thought I had seen most optional rules before, but this is the first time I have heard this one myself.
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Pippin
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RE: January setup, part2

Post by Pippin »

This image is after the diplomacy phase, and in that phase I (Prussia) declared war on Lausitz, which became Turkey conquered after rolling for control.

Looking at it now, I am wondering what is/was your plan to do with it. Why Lausitz?

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pfnognoff
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RE: January setup, part2

Post by pfnognoff »

First, this should be put in the perspective, this is a beta-test PBEM game with 2 players controling 3 nations with 4 inactive nations. We didn't put AI in charge of them since we wanted a quick slugfest between France and Austro-Prussian alliance. This was never ment to go the distance and/or played to win. The most important thing was to see how PBEM procedure works in the latest build.

Lausitz has Prussian territory to the west, north and east and Austria is to the south so it's 2$ and 1MP will probably be well protected once the war starts, and they will be put to good use in the Economic phase.

In general having minors under your control can work in two ways, if the war is long then they are in danger of being lost to the enemy, if the war is quickly decided then they prove valuable in case you loose the big battle and have to surrender. France is usually impossible to be beaten in battle under Napoleon by the combined Austro-Prussian army of the first war. So why don't take as much minors as you can so France needs to disperse it's corps to try and take them away from you. If both Prussia and Austria do just that France will disperse too much or you will get to keep some of them after surrender.

Now I just hope rhodopsine will have enough free time so we can continue this test game. [:)]
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donkuchi19
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RE: January setup, part2

Post by donkuchi19 »

If Rhodospine doesn't have enough time, I would be happy to take his place as a Beta Tester!!!! [:D][:D][:D]
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pfnognoff
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RE: January setup, part2

Post by pfnognoff »

Judging by your smilies I think your post was in good humor.

I wasn't clear enough when I said he doesn't have free time. should have said enough extra free time. We are all currently spending alot of time on AI games hunting them nasty bugs. Past few weeks were very busy in development and I think he even spent more time then me testing new versions.

It is still very tough saying anything on the open forum because all that is written can be missinterpreted. Damn [:)]
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donkuchi19
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RE: January setup, part2

Post by donkuchi19 »

I am glad you took it the way it was intended. [:)]

I am sure we will all appreciate the hard work you guys are doing once we get our hands on this game.
Roads
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RE: January setup, part2

Post by Roads »

How come Lausitz (Lusatia in English) is a minor? In real life it had been part of Saxony since 1623, and was certainly part of Saxony in 1805. It's part of Saxony in the board game. (Unless I'm totally confused) Is it an EiH addition?
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rhodopsine
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RE: January setup, part2

Post by rhodopsine »

Sorry... I spend lots of time out of town and I don't always have Internet access... I should be able to resume sometime tonight!!!

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ardilla
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RE: January setup, part2

Post by ardilla »

ORIGINAL: Roads

How come Lausitz (Lusatia in English) is a minor? In real life it had been part of Saxony since 1623, and was certainly part of Saxony in 1805. It's part of Saxony in the board game. (Unless I'm totally confused) Is it an EiH addition?

Yes, the map is the one used in EiH, not the original's boardgame.
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Roads
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RE: January setup, part2

Post by Roads »

Well that's one EiH change I don't like. :(
Forward_March
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RE: January setup, part2

Post by Forward_March »

I keep waiting for the AAR...as my boss would say: "How hard can it be!?!"
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