You wanted AAR, here's AAR...
Moderator: MOD_EIA
RE: January setup, part2
This image is after the diplomacy phase, and in that phase I (Prussia) declared war on Lausitz, which became Turkey conquered after rolling for control. Simple [:)]
RE: January setup, part2
No, no, no, and no! That's not how you do it.
A proper player, lets everyone else grab the freebies, and THEN declares ware on the big guys, then steals all those guy's collected freebies during the surrenders!
A proper player, lets everyone else grab the freebies, and THEN declares ware on the big guys, then steals all those guy's collected freebies during the surrenders!
RE: January setup, part2
But if you are a semi-big guy who could soon be beaten, you better come to the peace table stacked up on the freebies to fill in the peace terms...
RE: January setup, part2
Never start off planing for defeat! Never!
RE: January setup, part2
[:D][:D]
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: January setup, part2
Sterckxe and all:
We're not certain what we're going to eventually allow the user to edit in the AI scripting??? The scripting portion allows you to change the attributes of the nation's leaders (Loyalty, trustworthyness, etc.). You can control the scriptiing to the point of telling the AI which nations in which order to attempt to invade i.e. tell France to cook GBR then murder Austria and Prussia then go after Russia (All of these if possible). You can also tell the AI what kind of spending policies they should use i.e. 80% ground forces, 10% Sea forces, 10% for misc. The neat thing is that as we develop different country specific scripts, the game will become more and more unpredictable. The end result (and our goal) of this would be for the game to not stale out for the EiA community over a period of time! We're trying to avoid "AI patterning" which basically makes a game boring after a while!
We're not allowing the end user to alter much at this time because it is too raw and some combinations could cause crashing so we must maintain strict control over the scripting but hopefully as the game(s) mature we can release an AI editor for the user!
Thank you
We're not certain what we're going to eventually allow the user to edit in the AI scripting??? The scripting portion allows you to change the attributes of the nation's leaders (Loyalty, trustworthyness, etc.). You can control the scriptiing to the point of telling the AI which nations in which order to attempt to invade i.e. tell France to cook GBR then murder Austria and Prussia then go after Russia (All of these if possible). You can also tell the AI what kind of spending policies they should use i.e. 80% ground forces, 10% Sea forces, 10% for misc. The neat thing is that as we develop different country specific scripts, the game will become more and more unpredictable. The end result (and our goal) of this would be for the game to not stale out for the EiA community over a period of time! We're trying to avoid "AI patterning" which basically makes a game boring after a while!
We're not allowing the end user to alter much at this time because it is too raw and some combinations could cause crashing so we must maintain strict control over the scripting but hopefully as the game(s) mature we can release an AI editor for the user!
Thank you
RE: January setup, part2
I was looking at the map and I noticed that all the generals are visible on it. I am not sure it is one of the optional rules or a regular rule but I thought the general chits were supposed to be face down.
Happiness,
Groosh
Happiness,
Groosh
It isn't what you look at, it's what you see.
RE: January setup, part2
I have always played that the generals were visible and I don't recall seeing any rule, optional or other, stating otherwise.
RE: January setup, part2
I am not sure it is one of the optional rules or a regular rule but I thought the general chits were supposed to be face down.
I thought I had seen most optional rules before, but this is the first time I have heard this one myself.
RE: January setup, part2
This image is after the diplomacy phase, and in that phase I (Prussia) declared war on Lausitz, which became Turkey conquered after rolling for control.
Looking at it now, I am wondering what is/was your plan to do with it. Why Lausitz?
RE: January setup, part2
First, this should be put in the perspective, this is a beta-test PBEM game with 2 players controling 3 nations with 4 inactive nations. We didn't put AI in charge of them since we wanted a quick slugfest between France and Austro-Prussian alliance. This was never ment to go the distance and/or played to win. The most important thing was to see how PBEM procedure works in the latest build.
Lausitz has Prussian territory to the west, north and east and Austria is to the south so it's 2$ and 1MP will probably be well protected once the war starts, and they will be put to good use in the Economic phase.
In general having minors under your control can work in two ways, if the war is long then they are in danger of being lost to the enemy, if the war is quickly decided then they prove valuable in case you loose the big battle and have to surrender. France is usually impossible to be beaten in battle under Napoleon by the combined Austro-Prussian army of the first war. So why don't take as much minors as you can so France needs to disperse it's corps to try and take them away from you. If both Prussia and Austria do just that France will disperse too much or you will get to keep some of them after surrender.
Now I just hope rhodopsine will have enough free time so we can continue this test game. [:)]
Lausitz has Prussian territory to the west, north and east and Austria is to the south so it's 2$ and 1MP will probably be well protected once the war starts, and they will be put to good use in the Economic phase.
In general having minors under your control can work in two ways, if the war is long then they are in danger of being lost to the enemy, if the war is quickly decided then they prove valuable in case you loose the big battle and have to surrender. France is usually impossible to be beaten in battle under Napoleon by the combined Austro-Prussian army of the first war. So why don't take as much minors as you can so France needs to disperse it's corps to try and take them away from you. If both Prussia and Austria do just that France will disperse too much or you will get to keep some of them after surrender.
Now I just hope rhodopsine will have enough free time so we can continue this test game. [:)]
- donkuchi19
- Posts: 1063
- Joined: Sun Mar 14, 2004 4:28 pm
- Location: Cleveland, Ohio
RE: January setup, part2
If Rhodospine doesn't have enough time, I would be happy to take his place as a Beta Tester!!!! [:D][:D][:D]
RE: January setup, part2
Judging by your smilies I think your post was in good humor.
I wasn't clear enough when I said he doesn't have free time. should have said enough extra free time. We are all currently spending alot of time on AI games hunting them nasty bugs. Past few weeks were very busy in development and I think he even spent more time then me testing new versions.
It is still very tough saying anything on the open forum because all that is written can be missinterpreted. Damn [:)]
I wasn't clear enough when I said he doesn't have free time. should have said enough extra free time. We are all currently spending alot of time on AI games hunting them nasty bugs. Past few weeks were very busy in development and I think he even spent more time then me testing new versions.
It is still very tough saying anything on the open forum because all that is written can be missinterpreted. Damn [:)]
- donkuchi19
- Posts: 1063
- Joined: Sun Mar 14, 2004 4:28 pm
- Location: Cleveland, Ohio
RE: January setup, part2
I am glad you took it the way it was intended. [:)]
I am sure we will all appreciate the hard work you guys are doing once we get our hands on this game.
I am sure we will all appreciate the hard work you guys are doing once we get our hands on this game.
RE: January setup, part2
How come Lausitz (Lusatia in English) is a minor? In real life it had been part of Saxony since 1623, and was certainly part of Saxony in 1805. It's part of Saxony in the board game. (Unless I'm totally confused) Is it an EiH addition?
- rhodopsine
- Posts: 207
- Joined: Fri Jul 11, 2003 2:58 am
- Location: Montréal, Québec
RE: January setup, part2
Sorry... I spend lots of time out of town and I don't always have Internet access... I should be able to resume sometime tonight!!!
Martin Paradis
Martin Paradis
Martin Paradis
RE: January setup, part2
ORIGINAL: Roads
How come Lausitz (Lusatia in English) is a minor? In real life it had been part of Saxony since 1623, and was certainly part of Saxony in 1805. It's part of Saxony in the board game. (Unless I'm totally confused) Is it an EiH addition?
Yes, the map is the one used in EiH, not the original's boardgame.
Santiago y cierra España!!!
RE: January setup, part2
Well that's one EiH change I don't like. 
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Forward_March
- Posts: 160
- Joined: Thu Jun 26, 2003 5:40 am
RE: January setup, part2
I keep waiting for the AAR...as my boss would say: "How hard can it be!?!"






