Question Fest 2005 (or, Becket's had a bottle of wine)

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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Becket
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Joined: Mon Mar 15, 2004 6:42 pm

Question Fest 2005 (or, Becket's had a bottle of wine)

Post by Becket »

Going to be continuing my Japan game against the AI in a few minutes, but thought I would offer up the chance to ask questions about the game while I do so. Note: answers may be delayed while I play through the turns. Note 2: I'm just a tester, I have no idea when it will be available.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
Kampferzähn
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Joined: Tue Mar 01, 2005 12:02 am

RE: Question Fest 2005 (or, Becket's had a bottle of wine)

Post by Kampferzähn »

Been dying to know what, on the world map (the screen that shows the whole world) do the squares in the areas mean?
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Becket
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Joined: Mon Mar 15, 2004 6:42 pm

RE: Question Fest 2005 (or, Becket's had a bottle of wine)

Post by Becket »

Joel/Maurice will need to confirm, but the big squares represent large concentrations of forces. I think it's five or more units required before you get the big square instead of the little square.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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