Any particular Reasoning

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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o4r
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Any particular Reasoning

Post by o4r »

Is there any particular reason why Italian and french are able field their heavier artillery like 105 mm and italian like 152 and yet Country like russian, German can't field these artillery on board?

Secondly, what is the different when u have a spotter and not have one. When using motar is doesn't really differ that much since they still hit on the same hex. Does it meant that when u have a spotter, the hit on the hex create more suppression than normal?

Ok new bug on 8.3
Why does the Italian upgrade screen allow us to upgrade to a 210 mm mortar with 3 units in it?[:'(]
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Alby
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RE: Any particular Reasoning

Post by Alby »

ORIGINAL: o4r

Is there any particular reason why Italian and french are able field their heavier artillery like 105 mm and italian like 152 and yet Country like russian, German can't field these artillery on board?

'(]

they can in my MOD!![:D]
All artillery that would fit in the OOB slots, is now available onboard as well as offboard.
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skukko
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RE: Any particular Reasoning

Post by skukko »

Hello!

You can get those guns to GE from DEC. -49 onboard. These were actually meant to be at the use for scenario design. In pbem larger than 75mm is questionable thing. Sure if you'll play in huge map those guns should be quiet usefull, so use other axis-countries as Tchecks or Italian after talking with your pbem-pal. Just my thoughts of this.
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Alby
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RE: Any particular Reasoning

Post by Alby »

One thing to note
the onboard guns only have 1 tube whereas, the offboard guns have 4 tubes.
They also have a small rate of fire.
3-4 rounds for heavier guns.
5-6 for smaller ones

Paranormalix
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RE: Any particular Reasoning

Post by Paranormalix »

With artillery spotter You get much faster rate of fire to Your artillery.
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Poopyhead
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RE: Any particular Reasoning

Post by Poopyhead »

Actually, with a Forward Observer (FO) you get a faster rate of fire. The spotter (any unit with a Line Of Sight to the target) is supposed to get you better accuracy and therefore, more casualties. You can get the best of both if you initially sight with the FO to a hex near the target and then switch to the spotter and adjust onto the target. Or you can let the FO call in the first shot and then adjust with the spotter, but you lose a round and the element of surprise.
Also, the Czech OOB has a German 60cm seige mortar that is on map.
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Alby
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RE: Any particular Reasoning

Post by Alby »

I didnt mean how fast the response times are, I meant how many rounds it fires in a turn.
How many hits you see on your screen in other words.
Fire an offboard arty piece with fast arty off, then fire one onboard and you'll see there is a big difference.[:D]

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RE: Any particular Reasoning

Post by Poopyhead »

Rate of fire depends on the experience of the gun crew and ammo supply may reduce this. If the on board crew has more experience, then you will see a difference in rate of fire, assuming that they don't run out of ammo.
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minefield
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RE: Any particular Reasoning

Post by minefield »

Without commenting on all of that rate of fire stuff, firing with line of sight increases chances of casualties (50% more damaging) while firing without line of sight increases suppression (50% more suppression) (from manual IIRC).
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Alby
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RE: Any particular Reasoning

Post by Alby »




ROF=4

[:D]

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KG Erwin
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RE: Any particular Reasoning

Post by KG Erwin »

Hey, I love US artillery, especially those 155s. However, the real killers are my trusty 60 & 81mm mortars. They spot for themselves, and at 4-6 hex range are "stack-squashers". My Marine guys just love 'em. The "Rubes with the Tubes" do their job well. [&o]
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RE: Any particular Reasoning

Post by Poopyhead »

Alby, cute post.
In case you got confused, I was responding to 04r and Paranormalix. I usually try to share what meager knowledge I may have with others at the Training Center and I use the terms they use, like "rate of fire" for "response time", if English may be a second language for them. I prefer being helpful, to say, being a very interesting Rock and Roller.
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Alby
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RE: Any particular Reasoning

Post by Alby »

ORIGINAL: Poopyhead

Alby, cute post.
In case you got confused, I was responding to 04r and Paranormalix. I usually try to share what meager knowledge I may have with others at the Training Center and I use the terms they use, like "rate of fire" for "response time", if English may be a second language for them. I prefer being helpful, to say, being a complete freaking jerk.


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Poopyhead
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RE: Any particular Reasoning

Post by Poopyhead »

Me too Dude!!

Rock and Roll rules!!!!

BTW, nice T-shirt.
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o4r
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RE: Any particular Reasoning

Post by o4r »

Thanks guy, I knew about the ROF, actually I was looking for "Minefield" answer.

By the way, what I know about the FO is only they are good at the initial plotting. However depend on their experience it may not be true they always are better in shift firing.

Shift firing, if the unit u used has very high experience (not necessary be FO), sometime they only required 0.1 rather than the 0.2 for less experience FO.

As for rate of fire, technically it depend on how u consider a single turn meant. If u meant the ROF after ur turn, than yes it is higher rater of fire, well if u referring to the complete turn whereby the enemy completes it move, then the rate of fire is more ever the same of 0.1 and 0.2. And 0.3 and 0.4 is the same.

Example an Artillery has a ROF 3, if your plot is 0.1, then during end of ur turn, it fires 3 rounds, then at the end of the enemy turn, 1 round. If your plot is 0.2, then it fires 2 round during end of ur turn and another 2 at the end of the enemy turn.

By the way, does anyone knows which version was the MG more realistic. I have tried a mock up scenairo and was pretty disappoint. 3 MG cannot stop 3 platoon charging on a open area. I know there are infantry lover out there, as such, I wont critise much 'cause personally I was a Platoon Sgt and knew the effect of the MG. However, I knew that SPWAW has a version that the MG was more realistic. Can anyone enlighten me? I have all the version of the SPWAW, so pls tell me the version.



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chief
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RE: Any particular Reasoning

Post by chief »

I believe it was ver 7.1 where the Mgs were powerful.
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KG Erwin
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RE: Any particular Reasoning

Post by KG Erwin »

o4r, the MGs were one of the things that prompted the 8-series OOB overhaul. They were TOO powerful, and were knocking out light armor. I can see taking out a thin-skinned vehicle with the HMGs, like the "Ma Deuces", but not armored cars and light tanks with .30 cals.

In my current long campaign, after four battles I have several .30 cal HMGs & MMGs with at least two kills. Of course, I have a grand total of 9 HMGs and 18 MMGs in my three rifle companies, plus two .50 cals. Don't forget that experience levels play a big part in hit probability. The average exp of my USMC core (as of Dec 42) is 86. Some of my "elite" guys, like a few of the Raiders, almost never miss, but remember that the Marines have a definite "cult of the rifle", and those '03 Springfields can do a lot of damage in the hands of marksmen. Can't tell I'm one of those "infantry fans", can you? [:D]
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Goblin
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RE: Any particular Reasoning

Post by Goblin »

H2H MG's are very nice. Move and shoot, and they can kill something.


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KG Erwin
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RE: Any particular Reasoning

Post by KG Erwin »

Goblin, we're talking about philosophical differences. I personally don't think a 30 cal MMG or HMG should be able to move, set up and acquire a target within two or three minutes. Two turns seems realistic to me. The first turn means disassembling and picking up the piece, moving it to its new position, and setting it up. I have no problem with this--same goes for the mortars.
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o4r
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RE: Any particular Reasoning

Post by o4r »

Erwin, I am sorry I do not know much about the machine for SPWAW. But I certainly understand that SPWAW is getting already quite accurate. However, I am sorry I am unable to appreciate this current version, because of its MG power. I have personally eye withness the effect of a tank firing its co-axial gun and the effect of a .50 Cal. I would never dash across an open field. And I believe nobody can dash across open field and not be killed. I think I respect your view but the killing power of MG is underrated, but it is ok, I still can go back to 7 for my MG.

Well according to my knowledge, u did a survey before and got the answer, most of the ppl around here actually play with AI rather than with other player. So hopefully the latest version are made for that.

Ok, "Goblin" about moving and firing MG.... are u joking.??.. unless it is a SAW, u could do that with a SAW definitely not with a GPMG. Our army used a M60 MG, so it is pretty similar to a MG42. We have played with the gun on standing position firing a couple of times (all NCO :), private no allow and so is the officer... ) , we were actually trying challenging with each other on whether how long we could stand and fire before we could not stand anymore. Normally, we end up lying back on the floor and the MG firing towards the sky after only about 10 to 15 rounds max... the recoil is too high. It is fun but ... shhhh....it is against our military law to do so...

However, the time required to dash 50 m and set up an MG and fire... I think bipod is possible but the accuracy will drop. However SPWAW shows a group of 4. Hey this is not bipod, I think this is tripod. The accuracy is extremely good but definitely not its speed to fire again. Setting required time.

Maybe u could create a 2 men MG, then this unit could move and fire but the range and accurately will drop.

By the way, Mr Erwin, could I use the OOb for this version and overwrite the version 7 OOB?
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