Anyone willing to see my scenario?

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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

Anyone willing to see my scenario?

Post by Bombur »


-I´ve made some changes in Guadalcanal scenario to see what could be done to fix some troubles with the game engine. I´m playtesting the resulting scenario vs the AI, and results seem to be surprisingly good (despite an isolated game crash that didn´t prevent the scenario to be resumed). I won´t put it in the Spooky site, since it´s a very preliminar version. I need some feedback from other players, in order to see if these changes were correct and what more can be done. My intention is to use this small scenario and the tests we will made with him to provide extra ideas to other creators. If the scenario goes ok, the I will implement these changes in other scenarios or expand this one to the end of 1943. I know that these small scenarios aren´t the main focus of WiTP, but they are good for playtesting changes in the game engine. If someone is interested, please tell me and I will send my scenario files.


Guadalcanal experimental changes

1-All bomb loads multiplied by 0,454 (so max bomber load in the screen is expressed in kilograms), except Avengers and TBD´s (800kg)
2-All aircraft ordnance weight multiplied by the same factor, except the torpedos (798kg)
3-Max AF size downsized
4-Didn´t change loads for Soviet aircraft as they don´t take part in the game
5-Bombload for naval attack was decreased for a max 4 bombs for all level bombers able to carry more
6-The 18in Mk12 torpedo now has a load cost of 681
7-Starting AF downsized
8-Durability for Nells and Betties decreased to 28
9-Corrected bombloads for each squadron
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bstarr
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Location: Texas, by God!

RE: Anyone willing to see my scenario?

Post by bstarr »

I'd give her a look, but what little off time I've had recently has been spent on the CHM mod. In fact, right now just about everyone's wrapped up in the CHM mod. Good luck, though. I created a nonhistorical mod some time ago, and, while it was still far too quirky for public consumption, it did give me new ideas and a lot of good experience playing with the data base. Most important of all, I had a blast making it.
bs

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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Anyone willing to see my scenario?

Post by Bombur »

ORIGINAL: bstarr

I'd give her a look, but what little off time I've had recently has been spent on the CHM mod. In fact, right now just about everyone's wrapped up in the CHM mod. Good luck, though. I created a nonhistorical mod some time ago, and, while it was still far too quirky for public consumption, it did give me new ideas and a lot of good experience playing with the data base. Most important of all, I had a blast making it.
bs

-Thank you, how I send it to you? And could you send me your non historical mod? I´m interested.
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bstarr
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RE: Anyone willing to see my scenario?

Post by bstarr »

actually i'm too busy with other obligations right now. thanks, though.

And my mod was unfinished, quirky, problematic, and now I've even copied over my art with the chm art.

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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Anyone willing to see my scenario?

Post by Bombur »

ORIGINAL: bstarr

actually i'm too busy with other obligations right now. thanks, though.

And my mod was unfinished, quirky, problematic, and now I've even copied over my art with the chm art.

Eeeerrr..sorry, I didn´t pay attention in the I´d....must be more careful with English.
User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

RE: Anyone willing to see my scenario?

Post by bstarr »

ORIGINAL: Bombur

ORIGINAL: bstarr

actually i'm too busy with other obligations right now. thanks, though.

And my mod was unfinished, quirky, problematic, and now I've even copied over my art with the chm art.

Eeeerrr..sorry, I didn´t pay attention in the I´d....must be more careful with English.

I'm from East Texas. I have trouble with English myself. I am fluent in Redneck, though. [:D]

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