friendly FOW,for future developments

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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pamak1970
Posts: 32
Joined: Mon Mar 01, 2004 3:51 am

friendly FOW,for future developments

Post by pamak1970 »

Since i like to give some thoughts for future developments ,what about introducing some elements of friendly FOW?

This might be an option for the player to choose.
Right now ,the player can have real time information regarding losses of a parent formation, cohesion of the formation ,movement and so on.
Some of this information may be available at specific time intervals, for example ,every hour or so since the procedure of a parent formation to gather information and send it to the supervisors ,takes always a long of time and becomes even more diffcult if the parent formation is occuppied with the management of a local battle.
Some other critical information may still be transmitted much sooner.
For example, enemy contact, friendly retreat and so on.

It might be possible for a player to determine the duration of these intervals between friendly reports.
The main idea is that the more frequent the reports, the more the responsibilities and workload for the parent Hqs and therefore the less responsive they are in planning their own operations,which leads to a bigger planning delay






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Arjuna
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RE: friendly FOW,for future developments

Post by Arjuna »

Good suggestion.

I agree it would be nice. As I have explained before, the main reasons why we did not include this from the outset were hardware related - ie. that it would require more memory ( RAM ) to run, Saved Game files would be significantly larger and it would require more processing ( slows down the game ). Things have moved on, thankfully, and so it would be now feasible to add one additional friendly unit database per side. That way we would have an actual database and a perceived database. I'll add it to the wish list.
Dave "Arjuna" O'Connor
www.panthergames.com
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