Interestin idea, but...
This would seem to be quite a complicated system. First of all it would require determining who historically controlled each hex each week throughout the length of the game. Although this would seem to be just a huge amount of fairly straightforward work even here there are a few issues that need to be considered:
1) How would the value of a hex be defined?
2) What about surrounded troops, such as russian armies in fall -41 and 6th army in Stalingrad. Does the are they control still count even though they have no contact with the rest of the forces?
I think the value of a hex would be defined by its importance historicaly and in the game.
eg Brest-Litovsk the Soviet player normaly moves out of this hex to save his divisions in the game (Unless Shattered). Historicaly the the Soviets held the city for a while. So if one holds the city in the same amount of time historicaly one would recieve basic points, for longer bonus points. This would allow the soviet play to get bonus points early in the game by a dogged defence while the German player races ahead to recieve bonus points by clearing areas before the historical time.
In a way it handicaps the Soviets and makes them defend to gain bonus points and to stop the Germans from recieving bonus points and keeps the game more historicaly accurate. On the other hand it forces the Germans to make ground fast early in the game (1941 and '42) which when tallied could mean that by 1945 the germans could have won on points even though the Soviets maybe in Berlin.
Of course my system would be based on 'pure player honesty'. I know I could be trusted but??...enough said on that.
Its a crazy idea but it just may work.
For it balances......rapid german advances early, rapid Soviet advances later and defense points for either side.
eg for a German player to hold Stalingrad until say...November '42 they would recieve 5 points, if they hold past January they recieve 15 points. It forces players to fight an historical battle. You may gamble the loss of 12 divisions to gain extra points and then gain bonus points for defence afterwards.
It is complicated but forces an historycaly true campaign.
Mighty Muzrub...... If you need me to explain more let me know.
