CHS questions, comments & feedback
Moderators: wdolson, Don Bowen, mogami
- jwilkerson
- Posts: 8253
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
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RE: CHS questions, comments & feedback
What troops were you using ?
Don tested with the 38 ID only ...
In my testing I've been using 38 ID, the 2 Engs, the 4 Arty ... and 1 HQ that start in Canton ( which I think is the historical force used ).
Also any air or naval support ?
Don tested with the 38 ID only ...
In my testing I've been using 38 ID, the 2 Engs, the 4 Arty ... and 1 HQ that start in Canton ( which I think is the historical force used ).
Also any air or naval support ?
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: CHS questions, comments & feedback
WOW! I wonder if the computer is using loaded dice??
Frankly, I think Gary cooked the combat odds for land combat a bit too much. 3/1 odds in this circumstance can't be morphed into 29/1 odds. I've heard the arguments before relative to the things that can effect the results. But the most important ones (IMHO) would be fatigue, disruption, morale and supplies and these shouldn't be that badly beat up on 12 Dec. Leader, though important to an extent, have far too great an impact on the net results.
It would be interesting to note just what modifiers were applied to get these mega odds.
- jwilkerson
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- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
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RE: CHS questions, comments & feedback
I'm not sure the "combat odds" have much to do with the results ...
I've had 700:1 odds ( divisional/Bde sized units on both sides ) ... and lost 16 guys to my opponents 10 ... so odds don't seem to matter much ...
I've had 700:1 odds ( divisional/Bde sized units on both sides ) ... and lost 16 guys to my opponents 10 ... so odds don't seem to matter much ...
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: CHS questions, comments & feedback
Land combat needs to be shot at dawn and a new one developed. This one is just hopeless.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: CHS questions, comments & feedback
ORIGINAL: Don Bowen
WOW! I wonder if the computer is using loaded dice??
Three Stooges gag:
Moe: Taker her out and shoot her, she's a spy!
Curly: Ok.
Curly rattles dice
Moe: Hey, how can you shoot her with dice?
Curly: Their loaded!
Moe: Here, use this!
Curly: Ok. Come on toots, we'll shoot the works.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: CHS questions, comments & feedback
CHS - aircraft art:
I know the art for aircraft is not complete but, I'm not sure I like the resized aircraft, they look fuzzy (loss of detail) and the animations for gun fire is off center.
I know the art for aircraft is not complete but, I'm not sure I like the resized aircraft, they look fuzzy (loss of detail) and the animations for gun fire is off center.
RE: CHS questions, comments & feedback
ORIGINAL: Andrew Brown
Dont know about the map extension yet though....its a bit of a toss up with me so far. I love the new bases etc...but do not like the art itself on the map. Find all the lines a bit confusing.
To be perfectly honest I am not sure about the "extended" map either. And I made the map! It is an interesting idea but I am not sure that the extra functionality and gameplay that the map provies is worth the confusion of having yet another WitP map. That is why I am determined to make a second version of CHS that works with my "normal" map.
For me the main advantage of the extended map is that the British have a fallback position if India is seriously threatened. Panama is not as important to have IMHO, although it is interesting to see what effect its presence has on the game.
Anyway if there are two versions of the scenario then people can decide which one they prefer. I am a believer in player choice.
As for the map art - well as I have said many times, I am no artist. I will be making a "no lines" version of the map with hexes available soon.
Andrew,
I'm a big fan of the new bases, but I don't know if I like the oneway middle east base.
Brainstorm Suggestion (in other words, probably useless input [;)] )- Would it be possible to make Aden physically closer, but tighten the curves so that it takes just as many hexes to reach her? If so we could keep Middle East where it is and connect it by another series of curves so that they are the realistic distance apart. Create a division-sized immovable coastal defence unit and station it there; that should keep all but the biggest jap force from making an unrealistic drive on the Suez.
Another idea would be to keep Aden, but do away with the Middle East base.
by the way, I love your map.
bs
RE: CHS questions, comments & feedback
Pad152,
There is a specific thread for aircraft art feedback. If there are some tops that are blurry or have other defects,(go to my thread and see what other defects are typical) PLEASE let me know and PLEASE be VERY specific. I don;t have the time to check them all and there is a current issue with the Allied palette that I am aware of. I just don;t know which Allied aircraft, if not all of them, are affected.
I need the info. The tops should not be blurry, but if they are the only way to improve them and thus improve the CHS is to post the specifics.
Thanks!
Also feel free to email me at elf30@mchsi.com
There is a specific thread for aircraft art feedback. If there are some tops that are blurry or have other defects,(go to my thread and see what other defects are typical) PLEASE let me know and PLEASE be VERY specific. I don;t have the time to check them all and there is a current issue with the Allied palette that I am aware of. I just don;t know which Allied aircraft, if not all of them, are affected.
I need the info. The tops should not be blurry, but if they are the only way to improve them and thus improve the CHS is to post the specifics.
Thanks!
Also feel free to email me at elf30@mchsi.com
IN PERPETUUM SINGULARIS SEDES


RE: CHS questions, comments & feedback
Could be monitor size too. My Ship graphics, for instance, were done to look great on a 17inch monitor, but some details cannot be seen on a 15 inch (like what I have).
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: CHS questions, comments & feedback
Yeah I have a 19" Flat LCD Screen. Can't imagine what it looks like on a 15 incher. Not to mention the average user age is what 50? Might be time for a new subscription![:D]
IN PERPETUUM SINGULARIS SEDES


RE: CHS questions, comments & feedback
Heh! That's no way to talk about your elders![:D]
They look good on my 21" Trinitron!
They look good on my 21" Trinitron!
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
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RE: CHS questions, comments & feedback
ORIGINAL: bstarr
Andrew,
I'm a big fan of the new bases, but I don't know if I like the oneway middle east base.
Actually the base is not one-way as I couldn't get that to work. It operates like a normal base. I added the black border as a visual remonder that the base should not be attacked.
Brainstorm Suggestion (in other words, probably useless input [;)] )- Would it be possible to make Aden physically closer, but tighten the curves so that it takes just as many hexes to reach her? If so we could keep Middle East where it is and connect it by another series of curves so that they are the realistic distance apart. Create a division-sized immovable coastal defence unit and station it there; that should keep all but the biggest jap force from making an unrealistic drive on the Suez.
I don't think we can move Aden closer to India. If you do it starts to get within Japanese LBA range. We did add a large CD unit to the Middle East - it should be in the scenario now. It should have a high fort level as well, and I also made the hex urban to make it even tougher.
Another idea would be to keep Aden, but do away with the Middle East base.
I suggested that myself, but the other CHS guys wanted it kept in. One advantage of retaining it - especially if you use the house rule that the ME base should not be attacked - is that it makes the Aden base much harder for the Japanese to capture. I think it could be removed, though, in which case we would simply use a house rule that Aden is a "representative" base and should not be attacked.
by the way, I love your map.
bs
Thanks!
RE: CHS questions, comments & feedback
Don I've done some work in the area of correct leaders on the Allied side as far as capital ships & most large land forces. It's by no way complete yet but have got a ongoing list the you might consider for a future "patch" to the scenario.
RE: CHS questions, comments & feedback
A couple of things I've noticed & wonder about. On the map the are 2 Hyderabads in India (one near Karachi & the other by Bangladore) is this correct or wasn't it supposed to be changed? I remember something being said about this but can't find thread.
Also the Fiji unit (forget name offhand) on Suva, shouldn't it be a base unit instead of infantry, it shows as an infantry symbol?
And shouldn't the units in the Panama Canal have their own HQ command instead of West Coast with it being restricted as well even though you can change the HQ of any unit?
I've only got Dec 7th played so far with Wake falling & massive a/c losses on the ground at PH & Clark with the loss of WVa along with moderate damage to 3 other BB's. I really like what was done on the Dutch forces. The plane art is great but I did copy some others back over from my old art file from various posting by others on Spooky's.
Also the Fiji unit (forget name offhand) on Suva, shouldn't it be a base unit instead of infantry, it shows as an infantry symbol?
And shouldn't the units in the Panama Canal have their own HQ command instead of West Coast with it being restricted as well even though you can change the HQ of any unit?
I've only got Dec 7th played so far with Wake falling & massive a/c losses on the ground at PH & Clark with the loss of WVa along with moderate damage to 3 other BB's. I really like what was done on the Dutch forces. The plane art is great but I did copy some others back over from my old art file from various posting by others on Spooky's.
RE: CHS questions, comments & feedback
We discussed this and Andrew researched it and found that there were two cities of the same name. The second base is named "Malir" in Scenario 15.ORIGINAL: jcjordan
A couple of things I've noticed & wonder about. On the map the are 2 Hyderabads in India (one near Karachi & the other by Bangladore) is this correct or wasn't it supposed to be changed? I remember something being said about this but can't find thread.
Could be - the historical name and formation of this unit led us to make it infantry.Also the Fiji unit (forget name offhand) on Suva, shouldn't it be a base unit instead of infantry, it shows as an infantry symbol?
Another good idea but I'll have to check on available HQ slots. We've added one or two new HQ and are nearly out of slots.And shouldn't the units in the Panama Canal have their own HQ command instead of West Coast with it being restricted as well even though you can change the HQ of any unit?
Which Ones??I've only got Dec 7th played so far with Wake falling & massive a/c losses on the ground at PH & Clark with the loss of WVa along with moderate damage to 3 other BB's. I really like what was done on the Dutch forces. The plane art is great but I did copy some others back over from my old art file from various posting by others on Spooky's.
RE: CHS questions, comments & feedback
Don, I replaced the Dutch CW21? (Dutch fighter next to the Brewster339) with one I got from somewhere on Spooky's (it's silver & looks much better, I think the one ya'll had was the stock Matrix version). The FW51?? recon above the TVI torp, again one from somewhere on Spooky's. The Walrus I put Matrx version back on there, just my personal pref nothing bad with what you did. Also the P35, another from Spooky's or on a post here. It looks much sharper in detail but same prewar color scheme. Also the P36, not sure if this was from Spooky's or Matrix stock, green olivedrab prewar looks alot like the P40E from UV. Also the B25C??, found by me & is a Doolittle raider scheme. I you go to Spooky's & look for my planeside art, you should be able to get most if not all of these from it. I did send Elf a grouping of some of my submissions when ya'll were working on it, so he should have some others as well.
RE: CHS questions, comments & feedback
Well I'm not sure if WITP can handle CHS or CHS can handle Witp![&:]
I seen strange things happen, like below, Opps, looks like the Utah is blank (no devices) in the database.[8|]

I seen strange things happen, like below, Opps, looks like the Utah is blank (no devices) in the database.[8|]

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RE: CHS questions, comments & feedback
CHS China, when playing allies it's all to easy to walk all over southern China. It's far to easy to capture Nanning and surounding bases in the first 20days, something needs to be done for play balance (well there goes History[8|]).
RE: CHS questions, comments & feedback
ORIGINAL: pad152
Well I'm not sure if WITP can handle CHS or CHS can handle Witp![&:]
I seen strange things happen, like below, Opps, looks like the Utah is blank (no devices) in the database.[8|]
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USS Utah was a target ship. Its deck was padded by wood to cushion the effect of practice bombs dropped by aircraft. It isn't a combat ship and as such isn't armed with anything but 6-12" timbers.
IN PERPETUUM SINGULARIS SEDES


RE: CHS questions, comments & feedback
There was a lively debate about letting her be refitted as a BB... but the 2 camps could never agree... basically, she sits there and soaks up bombs.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.








