Fighter Speed at Start

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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sedecula
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Fighter Speed at Start

Post by sedecula »

How is the Battle of Britain possible at start, if Germany's fighter speed begins at one. They had lots of fighters over southern England in the summer-fall of 1940, didn't they? But it is two zones to cross the channel and bomb England, so there is a bit an an anomaly. How about starting Germany with research up to five or so in fighter speed?
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Joel Billings
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RE: Fighter Speed at Start

Post by Joel Billings »

One could argue they lost the BoB due to having short range fighters that could not really gain air superiority over enough of England. We don't believe that the German fighters had the range to fight successfully over England. The long range ME110 fighters are built into the bombers units. If you want long range fighters, as you noted you need to research to get them and that will take until 1941.
All understanding comes after the fact.
-- Soren Kierkegaard
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MButtazoni
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RE: Fighter Speed at Start

Post by MButtazoni »

...or put research into the Anti-air capability of your Tactical Air units. (I never did this before, but i THINK that is a research-able attribute)
Maurice Buttazoni
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