ORIGINAL: Zeta16
ORIGINAL: Mike Scholl
While we are talking about things that "never happened", let's bring up the Japanese players who use their
BB's (not BC's) all over the Pacific to exploit the failings of the "bombardment" rules. Please show me ONE
example of this actually happening in the War. Japanese Naval doctrine was to keep these in home waters
for the "Decisive Naval Battle". Japanese players a-historically use them all over to pound ports and airfields.
And then complain bitterly when the Allied players use massed 4-engined bombers to exploit another weakness
in the games programming.
There are plenty of "exploits" in the game on both sides that call for work. Let's get them all into play and work
on some fixes.
Then since the allies never attack from Darwin into the DEI that should never happen. Come on, there where a lot of things that did not happen in the war that people do. So if we are always going to pick on the Japanese lets conform the allies to do what they did in the war too. This is a game people will do things that did not happen, however 4E bombers being more lethel is a game issue not play issue.
I don't think you've caught the spirit of this. It isn't just "4e bombers" that are faulty. The entire frigging game is at odds with reality. Are four-engine bombers too effective in an anti-shipping role? Yes they are, based on what I know of history. Are two-engine bombers too effective in the anti-shipping role? Yes they are, based on what I know of history. Are only American two-engine bombers too effective in an anti-shipping role? No, based on what I know of history the Japanese two-engine bombers are also too effective in this role. Are American four-engine bombers more effective than Japanese four-engine bombers? Now tell me, what's wrong with that question?
The reason, just for example, that the Japanese in the game can (I'm told) invade in force places like Karachi, for God's sake, and simply swipe the Chinese armies off the map! is that the game model is so out of whack in so many areas. None of that happened in real life. It didn't happen in real life because it couldn't happen in real life. Don't you suppose the Japanese would have been pleased to "take over" the entire country of India? Didn't they try their best to "swipe away" the Chinese armies? And how long did they did keep trying that? How long were they unsuccessful trying that?
If anyone could reasonably figure out what was and what was not physically possible to do in the war (forget all the cultural and political imperatives), and then conscientiously designed a game that conformed to this good awareness, that would be a great deal. But you know what? This game apparently wasn't designed with that in mind. So it's left up to players to find a comfort zone. And as it turns out that'll be imperfect, too.
Re an Allied move out of Northern Australia into the DEI: my knowledge tells me this was perfectly doable for the Allies had they only wished to move that way. This should have proved no more difficult, if not easier still, than their actual move along the northern coast of New Guinea--it would have merely been a matter of planning a bit differently when it came to the logistics. As the Allies came to excel in all things logistics I've no doubt a campaign of that description would have been a resounding success. It would have, however, probably slowed down the march back into the Philippine Islands, and so MacArthur got his way and followed the route he did.
What I hear from you strikes me as Japanese bias. Is that the side you prefer to play? If so, fine. No problem there. But I've got to tell you, if there's an issue with historical "balance" in the game then it goes in favor of the Japanese, not against them. That's just the way it is. Take away their ability to move on China and India and where would they stand in terms of victory points? Screwed to the floor, that's where. And as that's precisely where they found themselve in real life, and for easily identifiable reasons, why have a game system that portrays it otherwise? You want to do "better" than the Japanese did in real life? That's fine, too. But how about if players of this ilk be expected to accomplish this through realistic means and superior play over the board and not phony-baloney game design?








