German production

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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simone.donnini
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German production

Post by simone.donnini »

Hello to everyone, I would like to know if its a priority for germany to build new factories, as I (as germany) always have many resources but not eanough production capacity.
Is it my fault or is it mandatory to immediately build new factories?

Thanks,
Simone

ps: I always repair newly conquered factories
dulsin2
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RE: German production

Post by dulsin2 »

You are the Germans, take their factories and let them build more.
Hanal
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RE: German production

Post by Hanal »

It depends on what your building strategy is...for example, one of the first things I do is remove the aircraft carrier from the German queue as it ties up manufacturing for quite a few turns.....but, if you are trying to build a navy to rival the UK, then you will find your factories hard pressed....to add to your problems is how much supply and research are you spending manufacturing on... If you have a glut of supplies then you might be able to pass on manufacturing any for a few turns....are you spending alot on research? If so, then you are taking the "quality" versus "quantity" approach to you military forces....also keep in mind that damaged units are returned to the manufacturing pool as well, adding to your queue....there are so many options you have at your disposal that it will take some time before you find the right balance....
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simone.donnini
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RE: German production

Post by simone.donnini »

Thanks for the answers.

to dulsin2: I cant understand what you mean? conquer enemy factories?

to JPFalcon: I dont think its a matter of strategy... because you cant waste all those resources, whatever you strategy is.

Anyway: is it my misunderstanding of the production mechanics or is it true that at start the germans dont have enough production power to use all those resources?
Hanal
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RE: German production

Post by Hanal »

ORIGINAL: simone.donnini

Thanks for the answers.

to dulsin2: I cant understand what you mean? conquer enemy factories?

to JPFalcon: I dont think its a matter of strategy... because you cant waste all those resources, whatever you strategy is.

Anyway: is it my misunderstanding of the production mechanics or is it true that at start the germans dont have enough production power to use all those resources?

I still believe that it is a matter of strategy as I have won as Germany (not very often mind you) and never built a single factory, so I am trying to figure out what your philosophy regarding manufacturing is as it relates to your strategic goals.....

But this is the beauty of the game as you can experiment with many options....build a few extra factories in Rumania and Germany and see what happens...that's half the fun!
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Becket
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RE: German production

Post by Becket »

Yes, you capture enemy factories. They can be used for supply & research only.

Note that if you build more German factories, the problem you will have in late game is that you will be constrained by the German population - not enough population to fund all the units you can build. So I would say don't build additional factories, and rely on captured factories for all your supply & research needs.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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simone.donnini
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RE: German production

Post by simone.donnini »

ORIGINAL: J P Falcon
I still believe that it is a matter of strategy as I have won as Germany (not very often mind you) and never built a single factory, so I am trying to figure out what your philosophy regarding manufacturing is as it relates to your strategic goals.....

But this is the beauty of the game as you can experiment with many options....build a few extra factories in Rumania and Germany and see what happens...that's half the fun!

You're certanly right as you have much more playing experience than me. This game is soooo difficult to master. Cant wait to play against a human [:)]
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Paul Vebber
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RE: German production

Post by Paul Vebber »

Teh only reason I have found to build german factories is if you are doing well, but Jpan isn't and that extra production from an extra German factory can get you over teh 70 needed for AV. IT takes so long to build its hard to anticipate - if i am "doing well" I often build one extra factory in West germany to help in teh end game - but i've Germany to be resource constrained - especially whe the fatory multiplier maxes out. Foactory space usually goes unsed unless you are Very good at converting resources and keeping them undamamged.

I always build a couple or three WA factories in the US But even then can become resource constrained in teh end game after teh US burns through it sresource staockpile.
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JudgeDredd
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RE: German production

Post by JudgeDredd »

ORIGINAL: Paul Vebber
Teh...Jpan...teh...teh...whe...fatory...Foactory...unsed...undamamged...teh...teh...sresource...staockpile

Tired Paul? [:D]
Alba gu' brath
mllange
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RE: German production

Post by mllange »

I'm nearing the end of my first game (playing as Russia, Western Allies, & China) and I definitely wouldn't build factories as the WA... my experience is as Paul's.. from '43 on I had big time resource shortages and had wasted manufacturing space sitting idle with no more trees to chop down or pretty rocks to melt [8|]

I haven't tried the Axis powers yet, but I don't see how they can ever beat the Allies.. the beginning was a bit rough on me but from mid '42 on it's been a pretty straightforward cruise to victory.
There's a simple answer to every complex question - and it's wrong.
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Becket
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RE: German production

Post by Becket »

ORIGINAL: nim8or
I haven't tried the Axis powers yet, but I don't see how they can ever beat the Allies.. the beginning was a bit rough on me but from mid '42 on it's been a pretty straightforward cruise to victory.

Please tell Barth and IDrinkBeer that...they apparently haven't figured out they're supposed to be losing.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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Barthheart
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RE: German production

Post by Barthheart »

ORIGINAL: Becket
Please tell Barth and IDrinkBeer that...they apparently haven't figured out they're supposed to be losing.

Don't worry too much. Your time to shine is coming I think..... Paul has finally figured out my u-boats.[:(] The next two years are going to be rough I fear. But it ain't gonna be easy for anyone![:-]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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MButtazoni
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RE: German production

Post by MButtazoni »

there is a third factor to this equation of buildoing more factories... Will i have the popualtion to produce more units? It'd be a shame to build all those factories, conquer all those resources and have all kinds of units pile up in the production queue because yuo dont have the population to get them on the map.
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Joel Billings
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RE: German production

Post by Joel Billings »

I agree it is a question of overall strategy and your opponent (regarding both WA and German factory builds).

German early factory build:

Updside - Since you will have excess resources in 41-43 time frame (assuming historical progress), you will have more production starting in late 41 until you run out of excess resources in 1944.

Downside - You will be giving away 6 production points at a time when every production point is crucial if you are going to launch a successful invasion of Russia. You will only see that investment pay back and give you more production in 1943 (you also spend 2 population which is a good German unit). This may cause you to miss historical timelines and lose resource areas you might have taken, which will cause you to run out of resources early and thus prevent the investment from paying off. I don't build factories for Germany, but the last time Keith played the game he did.

WA early factory build has similar issues. Yes you'll increase your production later (42-44), but then your production later is huge compared to what it is early on where every point counts. Eventually you will run out of resources (probably in 45) if you have increased your production and not repaired all your captured resources (and probably even if you have unless you are ahead of a historical timeline). If you are up against very good Axis player's that are putting pressure on you early, investment for 42-44 may be too late).

Bottom line in my opinion is that the better your opponent, the less chance you have of getting away with the investment without it hurting you somewhat, unless of course your opponent has also invested in factories.

All understanding comes after the fact.
-- Soren Kierkegaard
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