Memory leak????

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Paul Vebber
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RE: Memory leak????

Post by Paul Vebber »

From experimenting with a couple machines I came up withthe following "rule of thumb"- if you have 512MB Ram and the "max "commit charge' you have to the pagefile is less than 1GB - then use low res to see a commit charge drop of 150MB or more.

If you have 1GB or more of RAM, or your max 'commit charge' to pagefile is over 1.5GB you should not have issues on either low or high res.

I'm sure there sill be exceptions, but its a start....

(the data I'm talking about is available from the task manager 'performance' tab in WInXP)



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Knavery
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RE: Memory leak????

Post by Knavery »

No offense to the developers, but it seems to me that the game code isn't very efficient. You should NEVER need these system specs to run a game of this type. I can run Half-Life 2 with less than what you are suggesting.

It's as if during development, every variable is using high memory usage. Could this not be a bug?

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CMA
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RE: Memory leak????

Post by CMA »

I have to agree with Knavery on this one. I have complicated CAD software for designing complex molds in 3d with thousands of components and do not use close to the specs you are posting above.
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RE: Memory leak????

Post by mjswoltjer »

I have set the graphics to low now and the problem seems to be fixed (for now). The game still looks great, so this will work fine for me. Thanks for the tip.
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Erik Rutins
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RE: Memory leak????

Post by Erik Rutins »

Knavery,

This is why we included two different graphics settings. If your system can handle the higher one (which is the default), great, otherwise set it down to the lower one. Many people will notice no difference while getting much better performance.

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Cmdrcain
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RE: Memory leak????

Post by Cmdrcain »

ORIGINAL: Paul Vebber

From experimenting with a couple machines I came up withthe following "rule of thumb"- if you have 512MB Ram and the "max "commit charge' you have to the pagefile is less than 1GB - then use low res to see a commit charge drop of 150MB or more.

If you have 1GB or more of RAM, or your max 'commit charge' to pagefile is over 1.5GB you should not have issues on either low or high res.

I'm sure there sill be exceptions, but its a start....

(the data I'm talking about is available from the task manager 'performance' tab in WInXP)





You talking of with or without Game running?



Without game running my specs are 523760 ram, 257296 avail 333380 sys cache, commit is 193160 total, limit is 1279796 (1.279796 gig)
peak 246004

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Paul Vebber
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RE: Memory leak????

Post by Paul Vebber »

The limits don;t matter - with game runnign or not - the limit is the limit - until you happen to max it and tehn you get the "virtual memory low" warning and it increases it.

WIth 512MB Ram and commit limit <1.5GB limit you will likely see better performance in low res.

Again this ibasedon a sample size of about 8 machines I did - so your mileage may very...

The bottom line was machines with 1GB + RAM seemed be able to "keep everything in RAM" and did not show much pagefile activity or disk thrashing. Those with less seemed OK if they had large pagefiles (if you let windows onfigure it, it changes the size based on freespace on your disk)


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RE: Memory leak????

Post by Cmdrcain »

ORIGINAL: Paul Vebber

The limits don;t matter - with game runnign or not - the limit is the limit - until you happen to max it and tehn you get the "virtual memory low" warning and it increases it.

WIth 512MB Ram and commit limit <1.5GB limit you will likely see better performance in low res.

Again this ibasedon a sample size of about 8 machines I did - so your mileage may very...

The bottom line was machines with 1GB + RAM seemed be able to "keep everything in RAM" and did not show much pagefile activity or disk thrashing. Those with less seemed OK if they had large pagefiles (if you let windows onfigure it, it changes the size based on freespace on your disk)




Windows does configure mine, the 1.2 gig virtual limit is with a 100 Gig Hr with 93GIG actual, and 61 Gigs Free so its set 1.2 Gig virtual limit on the 65 Gigs free space..

I think I'm ok, no virtual warnings running it nor after closing game, through when play I see around a 579meg of 1.2 gig commit
peaking at 594 megs.

However I'm not running Animations, available ram falls from 257 mb to around 68mb so the physical Ram takes a hit.

I do note that the Game menu is also loaded and running, I think theres a need to create a quick play shortcut bypassing the matrix menu (for play game, register, etc links) through one can just create the shortcut and so not load the matrix menu which consumes some resources.. maybe some getting warnings could sa ve resources by creating a shortcut directly to the games own exe.

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Marc von Martial
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RE: Memory leak????

Post by Marc von Martial »

I do note that the Game menu is also loaded and running, I think theres a need to create a quick play shortcut bypassing the matrix menu (for play game, register, etc links) through one can just create the shortcut and so not load the matrix menu which consumes some resources.. maybe some getting warnings could sa ve resources by creating a shortcut directly to the games own exe.

Bypassing the Matrix menus play game

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RE: Memory leak????

Post by mwbay »

Two hard crashes in four hours of play. Very annoying. On the first one, I discovered the virtual memory message. I have a gig of RAM, and 1.5 gigs of virtual memory, so anyone who thinks there is NOT a memory leak doesn't really know anything. I did set for the low graphics, and when the second crash occured, no message.

Regardless, these crashes are not acceptable.
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RE: Memory leak????

Post by Joel Billings »

There is a known crash when battles involve 64 or more units and you are running the combat animations. This is fixed in the first patch that we are testing now. If the crash is during gameplay for a reason other than this, and you have a save before it crashes, please send it to 2by3@2by3games.com. Be sure to select the autosave preference option so you have a save you can go back to. If the crash repeats after you load the save it is very useful for us to get the save.
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Espejo
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RE: Memory leak????

Post by Espejo »

[8|] I am getting a little worried here. 2,6 GHZ, 512 MB ram , 128 MP MB video card and a turn based game is running slow and must be set to low resolution?

Aehhhm not really complaining but I think there must be some very impressive animations
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Erik Rutins
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RE: Memory leak????

Post by Erik Rutins »

The game likes memory, which is why 512Mb is listed as the minimum requirement and not all 128Mb cards are equal. PCI based cards have very limited bandwidth with which to handle large graphic files. The world map, with its overlays and 3D-based elements, is a very significant bit of graphics to keep in memory.

Low graphics simply means 16 bit instead of 32 bit, a difference that it not visible to many people, but which makes a significant difference in graphics size (and thus memory usage). A system ultimately could be 4GHz, but if it only has 512Mb of RAM and a PCI-limited graphics card, it will have issues running many games at any decent resolution and color depth without some stuttering.

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- Erik
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Paul Vebber
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RE: Memory leak????

Post by Paul Vebber »

My 1.7 Ghz 512MB 32MB video laptop runs the game fine using the "low res" - and the difference between "hi and low res" is much less than a typical "shooter game". The area natrure of the game makes for lots of "tiles" and "layers" being displayed - that takes resources. Memeory mostly. I got the game to work on a PIII 667 WIth 386MB it was unacceptably slow to me, but it worked - upping the memory to 768MB dramatically increased the speed.

I had a little trouble starting out on the laptop, but it was not the game's fault.

Now the Laptop is my primary machine to play the game on.
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Espejo
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RE: Memory leak????

Post by Espejo »

Thanks for your replies. I hope I will get over it that my computer is outdated.[>:]

A Lesson learned for me is: turn based strategy games are no longer safe from the ever increasing system demands [:'(]

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RE: Memory leak????

Post by Cmdrcain »

Finished a full game, I'd note I had no problems
systems 1.8ghz P-4, hyperthreaded, 400/533mhz FSB, 4x Agp all in wonder 32MB video, 512MB ddr-2666 sys.

The only noticed problem was when scrolling the map well into game at times the scroll speed seemed to slow a good bit, especially over land, I had aminations off and used low res.

Also I'd note as I installed for all users, I played it under a limited acct, as I do for a number of games including WITP, because limited accts don't run all the various stuff that my admin acct loads (35 processes vis 28 in limited) so the available Ram is much higher 350Mb+ Vis 200Mb+ in Admin.

So for some with Ram problems perhaps they should try creating a limited acct in XP and if need, re-install game to be used by all users, and see f helps.



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RE: Memory leak????

Post by treespider »

No crashes....but I just started the game twice. Once to fiddle around in the tutorial, the second time to see how my machine would react the second time around. 1st time I received the virtual memory warning....the second time I thought I saw it appear before my desktop reset itself...My machine seemed to be working awfully hard with this game...

Intel P4 3 Ghz, 512m DDR, Radeon 9600 128mb AGP

.Attaching my dxdiag...

Hopefully the designers can fix this. I long ago stop trying to learn how to tweak my machine to achieve optimal performance... if the game doesn't work smoothly I won't play it nor will I recommend it to my friends.

I have had a good experience with WitP, but Waw seems to need some more fine tuning...I've attached the dxdiag...
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Erik Rutins
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RE: Memory leak????

Post by Erik Rutins »

Treespider,

Did you try changing the graphics setting to low (the down arrow) in preferences and restarting the game to see if that helps?

Regards,

- Erik
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treespider
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RE: Memory leak????

Post by treespider »

Set the graphics to low res....game still seemed to be working hard....Then set sound to zero and turned of videos and game ran much much smoother...
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RE: Memory leak????

Post by Erik Rutins »

Treespider,

Looking through your DxDiag, your video and sound drivers are both two years old (2003). Please try downloading the latest versions and installing those. Let me know if that helps.

Regards,

- Erik
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