Question about combat modifier

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Big Lou
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Joined: Thu Mar 31, 2005 11:47 pm

Question about combat modifier

Post by Big Lou »

First off the game looks great, but boy is it complicated.

I have just been playing around with each of the world powers - trying to get a feel for them. But I noticed something strange that I cannot explain by any rule outlined in the manual. Let me explain.

When I play as Germany, and on the first turn I attack the Netherlands, my infantry have a defensive factor of 24 during that battle.

When the computer plays Germany, and atacks the Netherlands on the first turn, their infantry have a defensive of 28. When I go to the combat results summary for the battle, it lists the German infantry as having a defense of 24 + 4 =28. How is the computer getting this bonus?

Thanks in advance for any answers.
Big Lou
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Joel Billings
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RE: Question about combat modifier

Post by Joel Billings »

If artillery hits your infantry when it fires at range 2, then when your infantry fires back at range 1, the unit it is targeting gets a bonus of +1 to its evasion (which gets you a net +4 to the defense). That's my guess. When you attack the Netherlands, are you sending in artillery as part of the attack? Artillery can be very powerful in this game (of course air units love to bomb artillery, so there is a downside).
All understanding comes after the fact.
-- Soren Kierkegaard
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