ORIGINAL: Regent9
Now we have people like jpinard crying about NOT adding TCP/IP. I don't understand why someone would be AGAINST adding TCP/IP, if you personally don't want to use it, don't. But, it is certainly very clear that alot of people would prefer TCP/IP, and I for one certainly would too. Personally, I was shocked to see that this option wasn't included in the first place. Christ, my old Axis and Allies game even supports TCP/IP play, and it works great btw. The bottom line is that players should be able to CHOOSE which type of multiplayer game they would like to use.
Regent, maybe you should have read my follow-up post (though it was riddles with typos).
My point is: when it comes down to the game there are toher things that need to be addressed/added BEFORE TCP/IP is worked on. Things that will benefit "everyone" instead of just a few. I'm just trying to ask people to layoff the "I want TCP/IP NOW!" baloney, and the one idiot that claimed the game is worthless without TCP/IP. The game can be played at almost the same speed via PBEM... and please ease up on the developers and this issue. I could go back and edit my first post (and my other) to fix my inconsistent writing and typos, but I feel it's better for people to read "all" the posts as-is and come t an understanding.