Originally posted by Paul McNeely:
The problem with limiting movement of units which have INF or other units in them is that it is not realistic. As things stand now the INF will contribute only to the first few pulses and after that they do not significantly effect combat. Or at least that is what I have noticed,
I just ran a panzer corps with an infantry division for 5 plots. The readiness difference between the motorized divisions and the infantry division is only 12%. Thats not good enough, since we're talking about something that shouldn't be possible.
and I always have a single INF division in my Pz Korp (basicly to fill it up...normally they have 2 Pz Div, 1 motorised, 1 Inf, 1 JPz, 1 Flak, 2 Art) which may not be completely historical but is damned hard to avoid after all the reinforcment that occurs during the first few turns.
If your talking about combat reinforcement that is not a problem. The check occurs before the 1st plot has been executed. Panzer corps during subsequent combat and movement getting a non-motorized division are not affected.
Making a Pz Korp that had only INF DIVs in it plot 2 is acceptable (ignor Pz Batt, PzJ Batt, arty, and Flak). But otherwise this is nonsense. German Pz Korp had infantry attached to them historically. Certainly as the war went on this became more and more true.
The check I proposed truncates the panzer corps movement plot to just the 1st 2 plots, it doesn't disable movement. You can still have a panzer corps with infantry if you want, it just won't be allowed to plot more than 2 squares. I think the historical situation involves forces that are not plotting or moving as fast as they could. It is perfectly reasonable to have inf in a panzer corps which is on the defensive, and isn't moving. That covers most of the historical reason why inf was in panzer corps later on, I believe. The rest is probably motorized through some motor pool, as was the US Army, but the game doesn't support this.
I would say increase the penelty to the point that INF in Pz Korp loose significant readiness after the first 2 pulses and leave it at that. Say double the penelty to INF Divisions which make more than 2 movement plots. Otherwise you have to remove the reinforcement routine.
If we agree that the readiness penalty should be large, aren't we essentially talking about doing the same thing? For me a 20% or 30% penalty is not enough, since I believe we're talking about something which otherwise can't happen (a foot division moving as fast and as far as a motorized division).
As I said earlier, this pre-movement check would not affect panzer units later in the movement that get inf divisions during combat reinforcement.
This won't stop the cheat of making Pz Korp out of 1 INF division or whatever
No, it won't stop it, it will just make the tactic pointless, since the inf division can only plot 2 moves regardless of whether its in a panzer corps or an inf corps.
but I don't see how you can do that in practice. Because I could make a Pz Korp with a single Pz Battalion in it or a single artillary or flak.
Thats a different problem which will require a different solution (and a different thread).
If you check that the number of motorised-tank divisions compared to the number of infantry divisions and then truncate movement based on that result that would strike a good balance too.
This avoids the essence of the problem: NO foot-bound infantry division can move as fast or as far as a motorized division could, so allowing just one inf div to move the full distance in a panzer corps is wrong. We leave out the issue of inf reinforcements going to a panzer corps during combat, since that is too complicated to fix, but a simple pre-movement check will put an end to a lot of the shenanigans that have been going on.
I would say have a Korp-army that has nothing but support units (independant battalions, artillary or flak) be immobile.
....
Plus these units should not be able to dig in.
I absolutely agree with this. Sounds good.
In fact, making a corps immobile because it has only battalions in it can be done at the same time as my suggested pre-movement check. If a corps is found to have no division sized units in it, its plot is deleted entirely, making it effectively immobile.