Using Advanced Supply only - not adding up

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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DBeves
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RE: Using Advanced Supply only - not adding up

Post by DBeves »

Quite the contrary - I love that matrix put the advanced supply option in.
Adds whole levels of depth to this game and the whole subgame of moving supplies about is very interesting - and one that is all too often neglected in games when basically more than anything else this one aspect drove almost every aspect of decision making in military matters in any war.
Top job. Frankly - never had a problem understanding it - like all the best systems it all works out by applying real world common sense
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treespider
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RE: Using Advanced Supply only - not adding up

Post by treespider »

Advanced supply rules are great! Once I master them, maybe I'll be able to actually conquer Russia...1942 and 1943 was able to envelop Moscow w/ several other regions a couple of times but was always stymied by a lack of supply. Sounds familiar...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
color
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RE: Using Advanced Supply only - not adding up

Post by color »

ORIGINAL: ravinhood

C2?

C2 = Command and Control.
In SP that is a system that restricts the amount of orders you can give to units each turn instead of unlimited orders. It made controlling the units in the game much more close to the restrictions a real life commander would have.

Jorgen
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RE: Using Advanced Supply only - not adding up

Post by IDrinkBeer »

ORIGINAL: mike mcmann

Alan;

Supply "trucks" and transports are very different animals.

Supply trucks are consumed when used, transports are ACTUAL units that require population to operate and such. Supply trucks represent the fuel, bullets, and food that an army requires to fight - more typically consumed in an attack thus the high cost (1 per unit) on attacking and the low cost (1 per area) on the defense.

On to supply at sea:

The problem with supply at sea with auto supply off, is that you must actually allocate supply "trucks" to each vessel that you need or want to move. For example; lets say you have a heavy fleet in hawaii that you want to move one sea zone. If there is a supply on hawaii then it will consume one "truck" and you can move the heavy fleet one sea zone. Fair enough so far?

Lets continue the example and say you want to continue moving the heavy fleet several more sea zones (this is called extended movement and is represented by red arrows on the fleet icon by the barrels) To give this heavy fleet enough fuel and such to move those additional sea zones requires an enormous effort in the form of four (4) more supply "trucks." From the previous one sea zone moved, the fleet is now out at sea away from hawaii where the supply is at. To get the fleet moving its extended movement you need to "send" four (4) supply "trucks" to it. This is accomplished by either (A) sending a transport loaded with 4 supply "trucks" out to the sea zone with the fleet, or (B) having a chain of transports linking an area with supply so you can strategically move the supply "trucks" along that "pipeline" so to speak. Once the heavy fleet gets the four (4) supply in its sea zone, select the fleet and off you go on your exteneded movement. You can see how moving navies far distances can be HUGELY supply expensive. Particularly in the open waters of the pacific.

As a side note: If you do not want "pipelines" of transports carrying supply "trucks" you can always simply have many transports go right along with the fleets loaded to the gills with supply "trucks". This is akin to the "oilers" and "coalers" and "cargo" ships that accompanied the huge American fleets in WWII.

Hope this long, verbose answer helps you out Alan. Once you get the hang of it, the supply net is very intuitve and great fun to manipulate! I love it! GREAT JOB MATRIX!!

Later

Prof. Mike

Good job on this Mike but I wanted to clear one thing up....

When using extended movement a ship can still consume supply from the original area it came from ( sort of like saying I'm going to move a far distance so I will load up on everything I need... ).

Give you an example that shows this in detail:

Pearl Harbor Attack:

I usually move my Carriers from their ports into the Sea Zone that Japan sits in the turn before the attack.

The next turn I move my carriers to the Sea Zone North West of Pearl ( I do not move anything but Carriers there ). They consume all of their supply from one of Japanese homeland areas.

My carrier air then attacks Hawaii. Notice that the supply used for the Air Attack is automatically drawn from the Japanese Homeland...

Now, the most important thing to remember is to move your carriers back after the attack!! If you don't you will have to establish a chain of transports to get them supply to move back on the next turn.

Hope that helps...

IDB

"Where's the Kaboom? There was supposed to be an earth shattering kaboom!"
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