Arnaud did include what he did in the read me, at least in part. I don't know about the details for sure, I was going by memory, but it seemed reasonable whatever he did. And as to a 20% reduction, I think it works off the readiness as of the last hex moved to, so it would 20% of a dropping amount maybe. Also, it probably does not take into account terrain and maybe not weather. In other words, I think the reduction is applied in a special manner.Originally posted by Ed Cogburn:
...
Did Arnaud discuss this? I'm wondering. If the new plan is to charge reinforcing units per square to the combat square, and the distance is 5 squares, no unmotorized unit will be able to make it to the destination. Even in clear terrain and clear weather, readiness loss for movement of unmotorized units in clear terrain is 20%. So 5 squares later it will be 0%?
I'm thinking something more abstract is needed here, because the whole idea of reserve units in the same square as the HQ is an abstraction, after all, HQs can easily hold more units in a single square than can exist in a tank army/corps. Not all units are literally in the same square, they're spread around. I'm not really sure of what to say here, except maybe we can create a special readiness loss list for reinforcing units. The numbers would be lower allowing even an infantry division to contribute something to a fight 5 squares away.
BTW, when you and that Army dandy start to tango, can this squid have a ringside seat? <img src="eek.gif" border="0">
My brother was a squid also. I spent a fair amount of time aboard different ships, out of my total time in.