Computer (AI) supply rules...

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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mllange
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Joined: Sat Feb 05, 2005 1:35 am

Computer (AI) supply rules...

Post by mllange »

What ruleset does the AI use in this game? The last game I played as the WA/Russia/China and it took a long time to get the lend lease resources to China (many turns, etc.) This time around I set the AI to advanced supply and yet the AI China is producing like a madman. Surely it is receiving lend lease resources I figure.

So what's the story?
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
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Joel Billings
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RE: Computer (AI) supply rules...

Post by Joel Billings »

It will play by whatever Supply rules you set it to play by. It can play using Standard or Advanced Supplies.
All understanding comes after the fact.
-- Soren Kierkegaard
mllange
Posts: 532
Joined: Sat Feb 05, 2005 1:35 am

RE: Computer (AI) supply rules...

Post by mllange »

So how on earth can China be producing units every single turn on Advanced supply? When I was China w/advanced supply and hence no lend lease I could barely produce units every 3 turns?
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
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Joel Billings
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Joined: Wed Sep 20, 2000 8:00 am
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RE: Computer (AI) supply rules...

Post by Joel Billings »

If Japan captures a non-coastal Chinese territory than Chinese factories produce every turn instead of just every third turn.
All understanding comes after the fact.
-- Soren Kierkegaard
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