Game-breaking flaw in PBEM?!? Easy cheat?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Barthheart
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RE: Game-breaking flaw in PBEM?!? Easy cheat?

Post by Barthheart »

We had a similar thing during the testing and it did not to add to the counter. But I don't know if that was changed.
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Joel Billings
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RE: Game-breaking flaw in PBEM?!? Easy cheat?

Post by Joel Billings »

You are supposed to be able to load a save you have made once without the counter increasing. That's why we force you back to the main menu when you save. If you really need to save you can. But if you load the save more than once, you get dinged. Not sure about what happens if it crashes.
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Pocus
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RE: Game-breaking flaw in PBEM?!? Easy cheat?

Post by Pocus »

anyway the fight is lost in advance gentlemen. The basic concept of IGO-UGO is permeable to cheat, you have to live with that. And even WEGO is prone to cheat, unless a pure client/server architecture is done, which is a big pain in the rear of the developers's anatomy... for example even Blizzard, the talented and massively staffed Blizzard, are not even doing pure C/S architecture, as they have recurring problems with packet sniffing in Battlenet for example. Another point against C/S is that it slow things quite a bit, as everything must be aknowledged by the server before being "commited" to the client side.

Well, time to stop thinking about databases and all these sort of annoying things. [>:][>:][>:][>:]
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dobeln
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RE: Game-breaking flaw in PBEM?!? Easy cheat?

Post by dobeln »

"lost fight" is overdoing it. You don't need to make it impossible to cheat - only inconvenient.
Jombee
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RE: Game-breaking flaw in PBEM?!? Easy cheat?

Post by Jombee »

Nope, rather because those guys (me included) think that the dev team has more useful things to do (fixes, secure pbem, new graphics/scenarios, whatever ;) ) than implement TCP/IP play for a quite small audience...[:'(]

How exactly do you determine a "small audience"? Everywhere I read on this board (and other wargame boards), there are numberous posts asking for TCP/IP with this game. I can understand you thinking there are more important things to do, but I think you are sadly mistaken about the number of people that are requesting, or would prefer TCP/IP play.

jpinard
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RE: Game-breaking flaw in PBEM?!? Easy cheat?

Post by jpinard »

I'd be aghast of someone who thinkins winning is "that" important. PBEM is more about the experience, and leanring and itnerqacting with humans, than it is about "beating everyone". But of course they're always will be the ingrates out there.
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