I will leave it to Erik and/or Marc to try to troubleshoot your technical problem. There is one known crash that impacts everyone (64+ units in combat animations) that has been fixed in the first patch due out any day now. There are also several fixes in this patch that try to address various issues that some systems seem to be having with the game ( one fix in particular has been sent out by Erik to 4 customers with a similar problem and I have been told that this fix has worked with their systems). Given the sales volume which seems to be very good from initial reports, the number of problems has actually been reasonable for a PC game (with most users experiencing no problems, after hours and hours of gameplay). This does not make it any better for those of you experiencing problems, and we are committed to trying to work through these issues as quickly as we can.
The best thing I can suggest is that you post a dxdiag report here. Second, if you have a crash in game, please send a save to
2by3@2by3games.com. It is advisable to turn on the auto save preference option so you are more likely to have a save you can go back to to repeat any problem. If you have a save for the crash during the AI phase, please send it to us. We are committed to fixing problems as they are found, and also are continuing to improve the AI in the game to react to user feedback. Thanks, and sorry you are having problems. If you contact Erik, he may be able to send you a test version of the patch before it goes out to the public in case there are any further delays in getting the official patch out to the public (it is just completing internal test now).
All understanding comes after the fact.
-- Soren Kierkegaard