Population

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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jjwi
Posts: 16
Joined: Sat Feb 05, 2005 11:41 pm

Population

Post by jjwi »

Can someone please explain to me how population works? My max pool limit seems to jump around all over the place. One turn I will have 25/16 then in another turn it will be 12/10. How does this work?
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Uncle_Joe
Posts: 1117
Joined: Thu Aug 26, 2004 5:15 pm

RE: Population

Post by Uncle_Joe »

Well, every unit damaged during the turn dumps a Pop point into the pool when it is placed on the replacement track (simulating the survivors of the damaged unit being reconstituted). That is probably accounting for a lot of the increase. Also, if you dont use it all one turn, it can store up to twice the value for the next turn.

Hope it helps
Dalwin
Posts: 341
Joined: Thu Mar 31, 2005 4:28 pm

RE: Population

Post by Dalwin »

A semi related question involving Russia on their first turn after being invaded.

Their peace time per turn population production is 24. On the turn prior to the outbreak of war, I had something like 10 points unspent. That should mean that as a base number for the next turn I would have 34/(34 - (2x number of units just finished))

I understand that damaged units return one to the pool, but my first production after being invaded showed 145/100 or something close to that. I know the Germans badly beat up my border garrisons, but there is no way I had 110 units damaged. Heck most of the militia units were killed outright. Those rarely get damaged.

Is there some special block of population given to the Russians after war starts? I know they get the one big wave of militia. Is this population surge to give the option to buy a lot more militia for a really big wave?

As it was, I did not have enough idle industry to use most of that pop and the next turn saw it trimmed back to a cap of double my poulation total plus 1 per damaged unit. This was probably 80 or so population that I never got to spend.
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Joel Billings
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RE: Population

Post by Joel Billings »

Yes, this is the population given to generate the militia.
All understanding comes after the fact.
-- Soren Kierkegaard
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