Patch v1.016 released

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Marc von Martial
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Patch v1.016 released

Post by Marc von Martial »

Patch v1.016 released.
Make sure to upgrade to this latest version of GGWAW.


To download the patch please click on the "Game" option on the menu above. Select Gary Grigsby's World At War and then select downloads.


Troubleshooting:

Ensure that your system meets the minimum system requirements:
OS: Windows 2000, XP
Processor: 800 Mhz (2 GHz Recommended)
RAM: 512 MB (1 GB Recommended)
Video card: 32 MB or greater (128 MB Recommended)
Sound Card: 16 bit DirectX 9 compatible

To obtain optimum game performance, close all other applications before beginning a game. For systems that only meet the minimum requirements, ensure that you are running in low quality graphics mode in the game options. The high quality graphics mode can be extremely slow on lower end systems.

Also, ensure that you have the latest video and sound drivers available for your system and that you have upgraded to the latest version of DirectX from Microsoft. The vast majority of reported problems are resolved by upgrading all drivers and DirectX to the latest versions.



Change History:
v1.016 – April 5th, 2005
(First Update Changes and Additions)

Please Note: Old save files (v1.005) should be able to be loaded with the updated version. However, if playing PBEM, once one player has loaded the game using the patch, all the next players to follow must also play the game using the patch. Not all fixes will work in games that continue from old saves.

1. Important New Feature - Users using systems with less than 640 MB of RAM or less than 100 MB of texture space will be set to Low Graphic Quality (16 bit) mode the first time the game loads with this version. It will mark the new graphics setting on the preferences screen. At this point if the user selects High Graphic Quality (32 bit) it will use that setting on future loads. Old preference files (v1.005 game release) will be ignored on the first run of this newer version. These settings are designed to reduce troubleshooting by setting the systems that should be using Low Graphic Quality for performance and compatibility to that setting for the first load, while allowing a change back to High Quality if the user desires. In most cases, the difference in visual Quality will be slight, but with a significant performance gain on slower systems.

2. Bug Fix – The sound handling on the production screen was improved, which may help some systems that were experiencing issues with overlapping sounds.

3. New Feature – Added the ability to interrupt the game during an AI turn. Press ctrl-p to pause the AI and gain control over the top toolbar. Press ctrl-r to resume the AI’s turn.


4. Bug fix – When Combat Animations are turned on, the game may crash during a battle involving 64 or more units (combined total of both sides’ units). This has been fixed so that it will work with up to 256 units (when more than 256 units are in a battle, some will be left out of the combat animation but the game should no longer crash).

5. Bug fix – A crash reported during AI movement was determined to be caused by bad unit data. A fix was made to self correct this kind of data problem and more safeguards were inserted to protect the system from initially generating bad data. This crash was reported by one user in the German AI movement phase of the Winter 1945 turn.

6. Bug Fix – Combat modifiers for attacks on frozen zones are not taking effect. Now the surprise rule modifiers will function properly and no die roll modifiers are allowed in combat in frozen zones as per the manual.

7. Bug Fix - When Germans invade Russia in winter, the first winter rules are in affect on the turn of invasion. They will no longer take affect until the following winter turn.

8. Bug Fix - There were some instances where units that should have been able to retreat were destroyed as if they had no legal area to retreat to. One example was Soviet Units in Vladivostock being destroyed as being unable to retreat after a battle even though they had a retreat route. Units will now retreat properly.

9. Bug fix – In some cases Carrier Air units on a Carrier Fleet in a battle were being destroyed as unable to retreat even though the Carrier Fleet successfully retreated. Now, the Carrier Air unit will retreat with the Carrier Fleet.

10. Bug Fix – Units on factories that are scrapped upon capture were providing extra resources to the capturing player. Now, when units are scrapped when the factory they are on is captured, no resources will be generated for either player.

11. Bug Fix – A few instances of crashes while using the turn replay were reported. Changes were made to better prevent these crashes from occurring.

12. Bug fix – Sometimes the last line of the message listing what has been produced at the end of the production phase is truncated. This display bug has been fixed.

13. Bug fix – There have been several reports of AI ground units remaining in sea regions without transports at the end of their turn. Changes were made to the AI to eliminate possible illegal moves that might explain these reports.

14. AI improvement – Improved the AI’s ability to team up on Germany late in games when Germany is reduced to just a few areas and Western Germany is controlled by an especially large German army.

15. AI improvement – Improved the Western Allied AI’s ability to resist a German invasion of England. The Allies should be more aggressive with their fleets in trying to disrupt a German invasion.

16. AI improvement – Improved naval AI so that fleets will do a better job avoiding making poor odds attacks.

17. AI improvement – Improved naval AI so that the Russian fleet in the Black Sea will be more aggressive at attacking German transports in the Black Sea.

18. AI improvement – Improved Japanese AI to avoid weak attacks against areas where militia will be generated.
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