Population and Resources

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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abulbulian
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Joined: Thu Mar 31, 2005 5:42 pm

Population and Resources

Post by abulbulian »

I don't have the manual in front of me, but can somebody tell me if unused population is carried over to the next season if not used? I have the same question about unused resources.

thanks!
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
Dalwin
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Joined: Thu Mar 31, 2005 4:28 pm

RE: Population and Resources

Post by Dalwin »

Unused pop is carried over to a point. I believe the most you are allowed to accumulate is double your per turn amount. The same is basically true of resources.
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abulbulian
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Joined: Thu Mar 31, 2005 5:42 pm

RE: Population and Resources

Post by abulbulian »

Can somebody give me a reference point in the rules to this?
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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willgamer
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Location: Huntsville, Alabama

RE: Population and Resources

Post by willgamer »


page 84: section 9.5
Rex Lex or Lex Rex?
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