Combat Report (DRM)

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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MrQuiet
Posts: 791
Joined: Sat Apr 02, 2005 2:35 pm

Combat Report (DRM)

Post by MrQuiet »

A nice addition in the combat report screen would be to have a single character 'code' next to the modifiers to clue the user in quicker as to what caused the modification. I always figure it out eventualy but a code would help a lot for people who actualy study the results of those darn dice.

Also if the math could be shown that decides the number of ships and the range of the naval battles that would be appreciated also.

Awesome Game
-MrQuiet
jjwi
Posts: 16
Joined: Sat Feb 05, 2005 11:41 pm

RE: Combat Report (DRM)

Post by jjwi »

Agreed. Descriptions of the combat modifiers and why they were applied would be a good addition to the combat report.
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aletoledo
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RE: Combat Report (DRM)

Post by aletoledo »

I think everyone wants that
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Paul Vebber
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RE: Combat Report (DRM)

Post by Paul Vebber »

What I'd like to see is a txt file where the info is saved, as in UV/WitP where you can go through all the battels in a turn easily. That way you have a complete resord, not just the last attack more easily than going through the VCR replay.
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