I do wish though, Mogami, that sometime you'd spend your energy trying to motivate others in the forum to clamor for reasonable change in the ground-combat system
Hi, Any aspect of WITP I felt required a change during testing I posted in private forum.
I don't clamor in public as I am a member of the test team. The public forum is the proper forum for non testers to post in. I am not the deciding vote. I often post my view or what I believe to be the design intent in response to public posts but I hope no one interpets this as opposition on my part. Since not everyone posts I try to present the entire view of a subject.
As a tester I would never protest the way the game resolves an event in public.
As a player I would not protest in public anything that I have been told is working according to design. Where I don't concurr and am able I modify my play or use House Rules. Where I can't impact the results I live with them. I see no point in protesting what I am told is correct. Now if I was not a tester and a thread for comments existed I would post my opinion 1 time. I would not on every occurance of the event repost my opinion.
There is no need to do this because after the first post the opinion is known. It is more important to get many persons making a single post then a few making the same posts over and over. (To me it sometimes verges on becoming SPAM to read the same thing over and over posted in every thread where the slightest connection can be made)
The are places for comments, there are places for Bug reports and OOB comments. A single person only needs to post 1 time for any single issue. However I am only posting my opinion here. If a person feels the need to devote their time to saying the same thing over and over that is their business.
I know I sound like a cheer leader to some people but that is not my intent. My intent is when a post comments on the game to present intent or how to deal with the issue in ways that reduce the discomfort.
I'll use ASW as an example.
The USN lost 71 DD in the Pacific. Many of these late in war to Kamikaze attacks.
The USN lost 52 submarines. Yet I often get the impression that more then a few players think USN submarines were almost invulerable to attack.
In a game where by mid 1942 or early 1943 the USN has already lost more DD then in actual war it is still expected USN submarine loss will be lower then in actual war.
In a game where USAAF heavybomber loss exceeds loss in Europe in actual war players feel USN submarine loss will be lower then in actual war.
It is not ASW formulas that produce the loss ratios. In actual war the scope of action was much less then in basic WITP game. Submarine encounters are far more frequent in game then in actual war.
While this does not imply the WITP ASW forumulas are 100 percent correct no alteration of them can be done unless the players are adhering to history.
Fewer subs on patrol. Patrol in safer waters. Targets in smaller unescorted (lightly escorted) TF. If there were then several thousand conatact reports with results ASW combat could still only be compared to history. The changes made by both players would result in subjective opinions and there would always be those on both sides who remained unconvinced by the other sides arguments.
I try to remain generally aloof from debates where results are not produced by bugs but where players just don't agree. I don't feel authoritive enough to say whether or not a PC that never conducted a single ASW attack actually has (or had) too strong or too low a rating in the game. If IJN ASW was so weak and produced 38 confirmed sinkings (understand I consider a sub lost to a DC but spotted prior to surface attack by ASW AC to be a victim of Japanese ASW warfare I don't spend much time worring over actual weapon just the overall ASW effort) Then when Japanese ASW efforts are 1000 percent of historic against USN submarine deployments that seek out targets in most dangerous areas rather then avoiding them I would expect 38000 (historic loss multiplied by increase in Japanese ASW effort (not effectivenss. A batter with a .200 avgerage who had 20 hits in 100 abats would still be a .200 batter if he had 2000 hits in 10,000 at bats) USN submarines to be lost in war and instead I see 60 to 80. Now this result is not enough to make me clamor. I don't protest results in other persons games just mine. In mine submarines survive ASW actions. Submarines sink enemy ships and I lose on avgerage less then half the number my opponents lose.
Ground combat and movement work for me. I don't expect the systems to do the work.
I send force enough to win the battle or I avoid the location. I allow time for movements.
I don't try to interpet them I conform to them. I would do this no matter what system was used. I don't find the system so different from others I've encountered although my personal choice remains hexside to hexside rather then both sides in single hex. I'd use the old "advance/retreat after combat systems. But one advantage shared hex has is movement can be plotted easier because it is not dependant on combat results.
Just plotting muti hex attacks against a single defending hex produces nearly the same results as far as defending is concerned. In WITP the attacker has to be in the same hex this greatly favors the defender who understands it is better to force the attacker into 3 hexes then allow them to concentrate into 1.
Example
Attacker has 100 AV. In single hex defender needs 50+AV to avoid retreat
By making attacker protect both flanks in hex where main defense being made defender now only needs 16+ AV (attacker divides into 3x33AV stacks opposed by 3x16AV defending stacks defender saves over 2 AV)
However in WITP most often I encounter the defender placing all units into single hex.
A multi hex defense also allows defender to use units not involved in one line of defense in new line while prior units allowed to retreat to where they can rest and refit. The attacker pretty much has to reuse units from one line to the next.
I'm not saying any view expressed on WITP combat or movement are wrong I am saying they are not applicable because the systems are not being designed they are already implemented so rather then use my effort in critism I use my effort in adapting.
My pills are making me babble (my head feels like it is a blimp) Anyway everyone should feel free to continue to post what and where and when they please. I don't clamor because at the end of the day I am more satisfied with WITP then I am at odds with it.
My main concern is to eliminate bugs not change what works even if I might be annoyed that it does not reflect 100 percent "my way"








