Question on features

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Iñaki Harrizabalagatar
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RE: Question on features

Post by Iñaki Harrizabalagatar »

ORIGINAL: ericbabe

From what I've read, Napoleon's invasion of Russia was over an approximate 100 mile front, which easily fits inside almost all our provinces (only a few exceptions, such as Malta).
The 500.000 strong army Napoleon commanded for the invasion of Russia was divided in 3 armies, The 1st, commanded by Napoleon directly, was concentrated at Danzig, the 2nd, under Eugène, was at Plotsk, and the 3rd, under Jerôme, at Warsaw, from what I can distinguish in the general map presented in the overview at the CoG site it looks like every one of this 3 armies would be in a different province
tolbox
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RE: Question on features

Post by tolbox »

ORIGINAL: ericbabe

From what I've read, Napoleon's invasion of Russia was over an approximate 100 mile front, which easily fits inside almost all our provinces (only a few exceptions, such as Malta).

I agree.
But it has a consequence: if your army is spead over a 100 miles, it can't gather in time to fight the enemy. And this is historically true IMO, most of the time, only a part of the army engaged the enemy and the others elements were coming at forced speed, and mostly too late.
How is it featured in the game?
Strategy is a matter of time and space.
space can be recovered, not time.

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ericbabe
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RE: Question on features

Post by ericbabe »


There will be limits on the number of units that can actually enter a battle in the province (both quick and detailed) -- the exact limit will depend on local terrain, command capabilities, weather, and a bit of luck. A province with many troops may require multiple battles to resolve.
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Reiryc
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RE: Question on features

Post by Reiryc »

ORIGINAL: ericbabe


There will be limits on the number of units that can actually enter a battle in the province (both quick and detailed) -- the exact limit will depend on local terrain, command capabilities, weather, and a bit of luck. A province with many troops may require multiple battles to resolve.

Does the player get to choose which units are going to be involved in that combat? Or does the ai randomly pick the necessary troops from your total forces?

In other words, say you have an 18 division limit in a province for a tactical battle. You, the player have 30 divisions in that province. Battle is engaged, how do we choose the 18 divisions that go to battle?
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