Evasion question

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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keyser soze
Posts: 59
Joined: Wed Jun 16, 2004 12:07 pm

Evasion question

Post by keyser soze »

What EXACTLY units gain when players researching this unit attribute? Better defense? Better retreat? Better avoiding bullets and shells?

Thanks in advance for explanation.
Panzeh
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Joined: Mon Apr 04, 2005 4:00 pm

RE: Evasion question

Post by Panzeh »

Evasion x Durability is your defense value.

Durability is fixed.
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Paul Vebber
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RE: Evasion question

Post by Paul Vebber »

Since the attacker has to roll the defense value or better to score a hit (double to get two hits) - increasing evasion makes your units harder to hit.

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aletoledo
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RE: Evasion question

Post by aletoledo »

if you mean in theory what does it represent? I envision it as tactics and leadership. whereas durability seems like equipment.
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