Naval strategy

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Cheesehead
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Location: Appleton, Wisconsin

Naval strategy

Post by Cheesehead »

Considering how naval combat works, it seems that sending large fleets of ships against smaller forces is not advantageous.[&:] The system will only allow the same number of ships to engage. Is it better to attack with smaller fleets, or fleets of the same size as the defender, in several waves of attack? Is there any way to use the advantage of greater numbers to favor the attacker, as in real life?
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Graymane
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RE: Naval strategy

Post by Graymane »

I answered that in the other post
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Cheesehead
Posts: 362
Joined: Mon Feb 09, 2004 5:48 pm
Location: Appleton, Wisconsin

RE: Naval strategy

Post by Cheesehead »

Sorry, I missed it. In the interest of completing my Thread, here it is:

Three ways:

1. If you have more ships than they do, you have more control with matchups.
2. You can do multiple attacks in the same turn with different fleets.
3. You can control and threaten more sea lanes than he can.

What this lets you do is send in a first spoiling attack to make sure each of his ships gets shot at at least once, then you can send in a 2nd force and his forces will have a disadvantage for being attacked once. I'm not sure if anyone else has noticed this, but you can send the same ships over and over again into combat as long as they haven't attacked or been attacked. So if you got 12 ships and only 6 fight, the 6 that didn't can fight another battle. It is simpler though if you just send in enough and not waste the movement points.
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ratprince
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RE: Naval strategy

Post by ratprince »

Cheesehead, et al;

With fleets, it IS advantageous to send in more fleets than the enemy. Here is why:

When the 1 - N die is rolled, N is based off of the larger force...yours. If you, for example, have 8 fleets and your opponent has 2 and the 1-N roll comes up 7, then the computer rolls a 1 - 7 die. Lets say this comes up 6. What happens at this point is 6 fleets each get to participate. Since you have 6, and the opponent only has 2, well....you see the point now? It does not mean each side is matched up EQUALLY, it means the X that is rolled is how many per side. If that side doesnt have enough....well, so sorry.


To answer about fleets moving and "attackin" multiple times, it is this way:

When a fleet battle occurs, obviously due to the nature of the 1 -N die roll, not all ships will participate. The ones that did not fight due to the N roll, will not have a green "checkmark" in their box. This means that with some extended movement they could potentially engage in another battle and "hope" to be one of the participating ships. This can go on forever as long as the ship has not fired and has movement remaining.

Make sense?

Hope this helps!

later!

Mike
"Yeah that I walk through the valley of the shadow of death, I shall fear no evil...because I am."
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