Unit scale and command

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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NaKATPase
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Location: Madison, WI
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Unit scale and command

Post by NaKATPase »

Looking at some screen shots (in particular, http://www.doubleshotdesign.com/Unit.jpg) I noticed that there is a section for "size" which in that particular shot is "battalion". Is this game being designed with a specific manuever unit size in mind, or is it meant to be scalable? ie. battalion size units for say Talavera, but brigade (prussian rgt.) size units for leipzig?

Also, what restrictions are placed on maneuver units regarding command and control, and are higher levels of command affected by these concerns as well?
example: battalons cannot move when outside of brigade commander's area, brigade cannot leave divisional command area etc.

NaKATPase:
Colocalized with coracle in septate junctions.

"I'd love to step out, but I'd have to see the girl first." -- GM
"A lot of frogs are like that when they're young and repulsive." -- TS
Tim Coakley
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Joined: Fri Jan 28, 2005 8:32 pm

RE: Unit scale and command

Post by Tim Coakley »

The scale is Battalion level but the note on the display is for the "hstorical" size of a unit. This allows some flexibility to have other units around and to distinguish between a cavalry REGIMENT, infantry BATTALION, and artillery BATTERY.

Units can move outside the leader's command range, but they become "out of command". This causes a combat reductionand reduces the number of Action Points the unit recieves.

Additionally, leaders can pass on AP bonuses (as an inspiration bonus) to all units if the chain is unbroken.
Horse and Musket2---Matrix Games
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