- Make it way harder to research beyond world standart and make it easier to catch up on world standart,
The moment anonther player has developed a new tech first it is a tremendous advantage because all his units have already the tech and he can wipe the board with them.
On the other hand when the cat is out of the sack=> It should be easier to catch up my suggestion:
Trying to be the tech leader
world standart researching world standart +1 normal research costs
world standart +1 already researching world standart +2 should be 3 x (4x research costs)
going for +3 to the world standart =>6xresearch costs (or even more)
Being the research underdog (fast follower)
Being behind 1 point to the world standart trying to research world stand 3/4 of research costs
Being two points behind world standart researching world standart -1 half of normal research costs
Additionally you could think about revamping the costs of evasion or changing the combat system to make techdavantages not as important as they are now..
your suggestion of making it easier to be second, it supposed to be in to a degree with "the world standard". I'm not 100% sure, but I thinks its supposed to increase as players advance their research. I suspect it doesn't change a lot because usually only 2 of the 5 players will have researched a certain atribute, which might not be enough to raise the standard.
irregardless, making it easier to follow along others research doesn't solve the problem that has been brought up. along your lines of thought, the germans aren't looking to have better bombers, they're looking for better AA/fighters.
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You have a great game at hand only for me the research system is right now unbalancing an doesn´t reflect what happened . The soviets didn´t invent the unkillable tank. they had simply unending numbers of them etc.
Make numbers more important and research please scale it back
Also, the soviets make some pretty impressive tanks near the end of ww2, which lead in to their cold war tanks directly. saying they never made an unkillable tank is thus a matter of opinion.
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I think germany should be produced to death, resources shortage should be limited / decivise for them but not always in the end research!!! I hpoe teh way to win in this game we be combiend arms again in the near future and not Superfighters, supertanks, supersubs etc....
I think you're essentially asking what a few others have in other threads. eliminate the need for supplies and research, with endless turns and bring the units on-par with each other. then people can move and counter-move.
this of course takes away 2 of the 3 'strategy' portions of the game (supply, research and unit selection being the 3 I refer to).
personally I like the current systems. I'll admit I haven't played axis against humans, but I clearly see the frustrations. However I also see a few possible strategies I believe would work against humans, that worked against the AI also.
I'd be glad to play against anyone to test these ideas out, which esentially amount to forcing the allies into unit production over research.