factory multiplier mod??

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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batou
Posts: 113
Joined: Mon Apr 04, 2005 2:04 pm

factory multiplier mod??

Post by batou »

Can the multiplier for factories be modded, such that you could increase German factory output to x5 after Winter 1944?

Could the dates they take effect be changed?

And finally, could it be modded so axis captured factories have a 2x mod after some turn?


Just wondering if people could use this in a mod to make a silightly less historic, more competitive axis power.

Thanks for any replies.
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sveint
Posts: 3837
Joined: Fri Jan 19, 2001 10:00 am
Location: Glorious Europe

RE: factory multiplier mod??

Post by sveint »

Yes, but you can not change it during a year.... only starting 1942, 1943 etc

It's quite straightforward, have a look in your /dat folder. 'regions40.txt' is a good place to start.
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MButtazoni
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Joined: Wed Sep 13, 2000 8:00 am
Location: Milwaukee, WI
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RE: factory multiplier mod??

Post by MButtazoni »

it's actually in dat/factory.txt
Maurice Buttazoni
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