ORIGINAL: Don Bowen
Found same results for the Japanese at Palau. Created a test scenario and added 10,000 initial Oil and 100 initial Resource to Palau. The base has no oil or resource production, in fact it has no factories of any kind. Started the game, formed a Tanker Task Force at Palau and instructed it to load oil. Ran one turn and verified that the Tanker had loaded oil and was continuing to load.
It seems that production itself is not the answer, just the availability of some resource. The more I think about this the more I come to believe that this is a small programming error in the cargo load functions.
During the orders phase the appearance of the "Load Oil" button is based on the presence of oil at the base.
During turn resolution there must be an "oil load" check whose purpose is to be sure that there is some oil at the base that can be loaded. This check may mistakenly reference resource instead of oil. This would be quite understandable - especially if oil and resource are referenced by offset - something like location[12] and location[13].
Don
Ahemmm perhalps I did not word it correctly
If you have 1 oil or 1 resource producing each turn then you will always have ability to load from these locations because there will always be some on hand, if you pull up to a base like Palau that has no inventory or production and unload say a load of oil then come back later and try to pick it up it is frozen in place and can not be removed... Now have the bace producing 1 oil a turn from the start and you should be able to use the base that way...



