ORIGINAL: Tom Hunter
Timor continues to maintain its role as the bleeding ulcer of the Pacific. Japanese bombing of Koepang was prevented by bad weather on the 12th and the Allied engineers fixed up the base enough to justify flying in some fighters.
Japanese aircraft
Ki-27 Nate x 11
Ki-43-Ib Oscar x 38
Ki-48 Lily x 34
Allied aircraft
Kittyhawk I x 9
P-39D Airacobra x 7
P-40E Warhawk x 12
Japanese aircraft losses
Ki-27 Nate: 2 destroyed
Ki-43-Ib Oscar: 19 destroyed
Ki-48 Lily: 7 destroyed, 2 damaged
Allied aircraft losses
Kittyhawk I: 5 destroyed, 1 damaged
P-39D Airacobra: 2 destroyed, 1 damaged
P-40E Warhawk: 2 damaged
F4F-4 Wildcat: 2 destroyed
Airbase supply hits 4
Runway hits 35
There was a 3 round naval battle between a force of PT boats and a Japanese force of Cruisers and DDs. 5 PTs went down and one DD was set on fire but the main effect was that the Japanese shore bombardment mission failed to damage the airfield at all.
A Japanese deliberate attack reduced the fortifications to level 2 but only got 0 to 1 odds. So the Garrison continues to hold out.
In Malaya Allied forces reach Kuantan, the Japanese got some reinforcements in so there may be a significant battle there. Japanese troops retreated to Johore Baru and British troops are following up fast.
Off the coast Allied forces launched major airstrikes at the Japanese shipping that has been trying to reach Malaya. Here are the hits that came in from various strikes, none of these TFs had any CAP or warships so losses were minimal on the Allied side:
Japanese Ships
AP Sunten Maru, Torpedo hits 2, on fire, heavy damage
Japanese Ships
AP Sunten Maru, Torpedo hits 2, on fire, heavy damage (you think it would sink by now)
AP Surabaya Maru, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
Japanese Ships
AP Sakido Maru, Torpedo hits 2, on fire, heavy damage
Japanese Ships
AP Kaedesan Maru, Torpedo hits 1, on fire
AP Tatsuta Maru
AP Hie Maru, Torpedo hits 1
AP Keizan Maru
AP Syoryu Maru, Torpedo hits 1, on fire, heavy damage
AP Yamakuni Maru, Torpedo hits 1, on fire
Japanese Ships
AP Hie Maru, Bomb hits 1
AP Yamakuni Maru, on fire
AP Yamakuni Maru, Torpedo hits 1, on fire, heavy damage
AP Hakuyo Maru, Torpedo hits 1, on fire, heavy damage
AP Buyo Maru, Torpedo hits 1, on fire, heavy damage
AP Katori Maru, Torpedo hits 3, on fire
Japanese Ships
AP Yamakuni Maru, Torpedo hits 1, on fire, heavy damage
AP Hakuyo Maru, Torpedo hits 1, on fire, heavy damage
AP Buyo Maru, Torpedo hits 1, on fire, heavy damage
AP Katori Maru, Torpedo hits 3, on fire (but no heavy damage?)
Hopefully this will intterupt Blackwatch's efforts to get a big Japanese army into Malaya in time to save the day.
I don't like to be overly critical, in fact I never have been on someone else's AAR, but all this basically boils down to gamey and dumb play by Blackwatch. He's simply stripping his rear areas of troops to support yet more expansion. What the hell is that?
This style of play is gamey for the reason none of this could have been done in real life. What the game needs is to have garrison requirements for all Japanese occupied bases. These people were popular nowhere and for good reason! They needed to keep fairly good garrisons everywhere in order to keep the locals in tow.
Blackwatch is dumb to do so in spite of game rules which allow this phony strategy because he's simply making it easier still for the inevitable Allied counterattack all across the various fronts to roll up in quick order these far-flung Japanese elements, that, or bypass them completely and leave the wretches to their unsupplied fate.
Frankly, I'm not too impressed with this AAR. I appreciate all the work you've put into it, Tom (your accounts are fun to read), but the play itself leaves much to be desired. Totally unrealistic, with the end result not hard to predict.
Some players around here really ought to pay attention to Mogami's houserules for the Japanese. These houserules make sense. Much of what I read in some of the AAR's does not make sense. End of sermon.



