ORIGINAL: kaiser73
Tristanjohn, what is gamey for you isn't necessary gamey for other players. English weren't popular as well in India. do you really think that if english sent everything they had in India on Burma, India would have continued to be UK colony/ally?
England and India had problems, sure. When you think on it, everywhere the English went over the years they were basically kicked out of in time. What's so surprising about that? But in WWII England and India shared something much more important: a common enemy.
My post wasn't meant to start a discussion about night bombing (which IS bugged, as it is scheduled to be toned down in 1.5 and so officially seen as not working as designed).
It's "officially" seen as not working right? Boy, there's a load off my shoulders. Now I can rest easy, yes? Because Matrix has "officially" decided to "tone it down" some more?
Tell you what. You get back to me the day Matrix gets anything right with this game, then we'll talk some more.
I just say that BEFORE accusing another player to be "gamey" AT LEAST everyone should think how he plays first.
Since you are not an example of a "fair" player as you use your own bag of gamey tactics to bypass game mechanics (1 ship TF) or exploit a known weakness of the game (night bombing) launching 100 bombers from PM at night every day and also beeing proud of it, i wouldn't expect you to jump in an AAR thread saying one of the players is dumb/gamey (which is also unfair and unpolite).
I use what I use for two reasons: 1) it's there to use, and 2) I want to know exactly how this system behaves. As I discover the most serious flaws in the game system I duly report these in the forum for everyone to chew on. For those here without real game teeth less luck, but at least they have the opportunity, so to speak.
And I'll tell you something else. I'm not always right, or even nearly always right. I do, however, give reasons, and quite often good solid reasons, for why I think and do the things I think and do. I also bother to do hard research before coming to my conclusions, an old habit of mine, which is a helluva lot more than you could say for most of the people around here, and light year ahead of what seems to have driven the development team, because I have to tell, so much of what's in this game comes from so far out there . . . someplace . . . it isn't funny.
PS: Night bombing isn't screwed if you send a single squadron from time to time bombing a base as happened in RL. it is if you send 100 bombers from PM. Cause their accuracy are way higher, operational losses minimal, AA reaction a joke. So yes, using 100 bombers in PM isn't smart nor fair. its just a no-brainer gamey tactic.
Until enough raids have been run it's impossible to say where the night-bombing mechanics fall in terms of results. I've had 70-plus bomber raids with B-17s achieve laughable hit rates (six or seven or eight hits on the airfield, with no enemy plane casualties), while at other times a similarly-sized attack force will achieve almost as many runway hits as bombers in the raid. The model isn't close to consistent, not within any clear set of parameters that I understand, at least. What it's doing in there I don't know, but if I fool around with it long enough maybe I will come to know. If I ever do come to know I'll be sure to let you know immediately. Meanwhile, I can do without idle speculation. That's perfectly useless. If you have concrete examples, present them here. I'll be glad to listen to that.
As for AA: it is anything but a joke. The one fixed point in the air model which I can identify is that AA provides very good point defense all the time, perhaps too good, but I'm not sure about that. My PBEM opponent stocked Rabaul full of AA not too long ago and it tore my B-17s up right and proper the very next time they flew in there. It still gives me trouble even at night, though it's nowhere near as powerful then as it is during daylight hours, which is about what we'd expect. Isn't it? But a joke it is not.
Again, if you've a cogent point to make re AA, cite specific examples from play. I've heard none from you so far.








