Militia vs. Infantry

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Traveler
Posts: 115
Joined: Wed Mar 30, 2005 11:47 pm

Militia vs. Infantry

Post by Traveler »

Does anyone else think that militia units are a little over tough?

UNIT,INFANTRY,PLAYER_SOV
UNITDATA,TD_TYPE,2,TD_AA,3,TD_SA,0,TD_UA,0,TD_LA,6,TD_TORP,0
UNITDATA,TD_SPEED,1,TD_RANGE,1, TD_EVADE,4, TD_ARMOR,0, TD_DURAB,4
UNITDATA,TD_CAP,5,TD_AMPHIB,0,TD_COST,2,TD_CLASS,2,TD_SUP_USE,1
UNITDATA,TD_FUEL_USE,0

UNIT,MILITIA,PLAYER_SOV
UNITDATA,TD_TYPE,2,TD_AA,2,TD_SA,0,TD_UA,0,TD_LA,4,TD_TORP,0
UNITDATA,TD_SPEED,1,TD_RANGE,1, TD_EVADE,4 ,TD_ARMOR,0, TD_DURAB,3
UNITDATA,TD_CAP,5,TD_AMPHIB,0,TD_COST,1,TD_CLASS,2,TD_SUP_USE,1
UNITDATA,TD_FUEL_USE,0
schury
Posts: 279
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RE: Militia vs. Infantry

Post by schury »

ORIGINAL: Traveler

Does anyone else think that militia units are a little over tough?

UNIT,INFANTRY,PLAYER_SOV
UNITDATA,TD_TYPE,2,TD_AA,3,TD_SA,0,TD_UA,0,TD_LA,6,TD_TORP,0
UNITDATA,TD_SPEED,1,TD_RANGE,1, TD_EVADE,4, TD_ARMOR,0, TD_DURAB,4
UNITDATA,TD_CAP,5,TD_AMPHIB,0,TD_COST,2,TD_CLASS,2,TD_SUP_USE,1
UNITDATA,TD_FUEL_USE,0

UNIT,MILITIA,PLAYER_SOV
UNITDATA,TD_TYPE,2,TD_AA,2,TD_SA,0,TD_UA,0,TD_LA,4,TD_TORP,0
UNITDATA,TD_SPEED,1,TD_RANGE,1, TD_EVADE,4 ,TD_ARMOR,0, TD_DURAB,3
UNITDATA,TD_CAP,5,TD_AMPHIB,0,TD_COST,1,TD_CLASS,2,TD_SUP_USE,1
UNITDATA,TD_FUEL_USE,0
too valnerable is the key.you can't stand losing it as japan,or you don't really need them as allied
contact me if you wanna a new game:)
PDiFolco
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RE: Militia vs. Infantry

Post by PDiFolco »

Do you consider they are too tough or too weak ? IMHO they are quite weak and only serve (for Sov) as targets so other units get less hits ... [:'(]
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schury
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RE: Militia vs. Infantry

Post by schury »

ORIGINAL: PDiFolco

Do you consider they are too tough or too weak ? IMHO they are quite weak and only serve (for Sov) as targets so other units get less hits ... [:'(]
i think the militia is week.
contact me if you wanna a new game:)
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Uncle_Joe
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RE: Militia vs. Infantry

Post by Uncle_Joe »

They also only take one hit so they are a waste of Population in most cases IMO. When an Infantry unit is damaged, it dumps one pop back in the pool as it goes on the track. This means the cost of replacement is HALF the population cost of Militia. The only country who has the more pop than production is Russia. No one else should seriously be considering Militia for a combat unit. They just aren't worth the pop cost.
Dalwin
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RE: Militia vs. Infantry

Post by Dalwin »

I agree that Russia is the only side that should produce any quantity of militia.

Even though militia can be useful for things like anti-partisan garrisons, countries other than Russia should settle for that militia which they get free and what is produced by countries such as Rumania or Italy who can't really produce any other ground units. (The Italian paratroops are in my opinion too expensive to be a viable option).

I do sometimes build a few militia for Japan to use as garrison troops on the mainland to free up regualr infantry for elsewhere.
Traveler
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RE: Militia vs. Infantry

Post by Traveler »

ORIGINAL: Dalwin

I agree that Russia is the only side that should produce any quantity of militia.

Even though militia can be useful for things like anti-partisan garrisons, countries other than Russia should settle for that militia which they get free and what is produced by countries such as Rumania or Italy who can't really produce any other ground units. (The Italian paratroops are in my opinion too expensive to be a viable option).

I do sometimes build a few militia for Japan to use as garrison troops on the mainland to free up regualr infantry for elsewhere.


Actually, china was one big, but disfuctional, militia. My problem is that the militia units are too strong. I've seen two russian militia units repel 2 german mech units; and that's just wrong.
hakon
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RE: Militia vs. Infantry

Post by hakon »

ORIGINAL: Traveler

Actually, china was one big, but disfuctional, militia. My problem is that the militia units are too strong. I've seen two russian militia units repel 2 german mech units; and that's just wrong.

That would require extreme luck. To survive, the germans would have to roll less than 12 (or was that 12 or less) on 8d6, assuming they had not teched them. That is mostly 1's and a few 2's. Very unlikely. I think with that kind of luck, it is ok for the militia to survive.

It may be that chinese militia is a bit too strong, but russian (and german) militia should definitely have som combat strength. Late war german militia would probably be better equipped (but not tranied) than early war chinese infantry.

All in all, i think the way they are represented in the game is and ok middle ground.
PDiFolco
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RE: Militia vs. Infantry

Post by PDiFolco »

I don't think Militia should be seen as ridiculous, mainly unarmed band of wimps : they are poorly trained infantry, with somewhat inferior equipment, but yet should be able to inflict losses, even to armor (sometimes).
Their current levels (vs Inf, -2 to LA and -1 to Durab), coupled with them having only 1 "step" of losses instead of 2 makes them very weak, and only usable as a last ditch (bad) defense or for garrisoning outside of bomber range. Historically they were much more widespread, so surely more cost-effective [:'(]
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James Ward
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RE: Militia vs. Infantry

Post by James Ward »

Don't militia also represent lower quality level infantry form smaller mations? Without giving each minor it's own separate Infantry it's a decent way to differentiate between Hungarian infantry and German infantry.
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MButtazoni
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RE: Militia vs. Infantry

Post by MButtazoni »

Militia are the cheapest from of anti-partisan garrison units
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mavraamides
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RE: Militia vs. Infantry

Post by mavraamides »

I am using a lot of militia as Germany/Challenging against AI.

They are cheap and fast to produce and can be produced in non German territories like Romania and Italy. I use them to garrison Russian provinces I've captured so I can use far more valuable infantry at one of my ever growing number of fronts.

I agree they are a waste of manpower compared to infantry but since I can't use Romania or Italy to produce inf anyway, I'm not really wasting it. To build them as Germans would be a waste, IMHO. OTOH, sometimes you need units fast and these are the fastest units you can produce...
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carnifex
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RE: Militia vs. Infantry

Post by carnifex »

I agree that Russia is the only side that should produce any quantity of militia.
I am using a lot of militia as Germany/Challenging against AI.

As Germany, during the height of the war, I have about 35 Inf and 50 Militia. I can't stand to see any Inf unit sitting around on garrison duty, waiting, hoping that one day it might be useful against the Allied invasion, so they all go to Russia.

Goring will keep my beaches safe. He promises this once a month.
PeterF
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RE: Militia vs. Infantry

Post by PeterF »

they are poorly trained infantry, with somewhat inferior equipment, but yet should be able to inflict losses, even to armor (sometimes).

Yes! Especially panzerfaust-equipped Volksturm formations.
Dalwin
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RE: Militia vs. Infantry

Post by Dalwin »

I wouldn't mind seeing some improvement to militia as the game goes on. This could take the form of either a bonus that appears on a given date or perhaps a system whereby for every second tech improvement to regular infantry militia goes up one notch.
Traveler
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RE: Militia vs. Infantry

Post by Traveler »

ORIGINAL: Dalwin

I wouldn't mind seeing some improvement to militia as the game goes on. This could take the form of either a bonus that appears on a given date or perhaps a system whereby for every second tech improvement to regular infantry militia goes up one notch.


great idea
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