Well, to me the success of that kind of strategy - all out vs the US - shows a couple problems with the game system :
1/ It's way too easy to make a full ocean crossing invasion - something that NEVER was made in history. There should be a limit to the number of zones an invasion crosses -2 for example. This will make island hopping a sensible strategy and prevent a ridiculous, 10,000 km long invasion route
2/ Once invaded the US should be much meaner, the current militia rise is way too feeble. Historically the US went to war at a slow pace *because* they were not invaded, but should certainly have put a better defense that they give in the game if someone was sailing to New York !
You're basing your opinion on a uncontrolled test case. What is to say he did not set the game on the lowest difficulty setting and go into the game settings and "Adjust" the supply help and transport help in his favour? He is also not running a legit copy of the game, it has been pirated and i can not even confirm he has the retail release; it could be a beta that does not have the retail OOB.
Way too many variables to take this as valid input.






