ORIGINAL: Grotius
I'm with Titanwarrior. Given the massive scope of the game, it's a pretty impressive achievement. Sure, I can tick off two dozen things I would change. In a game as complex as this, everyone will have two dozen complaints. And we're never all going to agree on, say, how effective Betties should be or how many Op Losses aircraft should take. But as I read the AARs in the AAR forum, I'm usually pretty satisfied that the game plays out in a historically plausible way. And my own experience, especially in PBEM, has been similar.
This game makes you think. In a PBEM, I really think hard about what the other guy might do, about logistics problems, about strategic choices, and so on. I like that.
I have bought dozens of computer wargames, not to mention dozens of old board wargames. This is the only computer wargame (other than its predecessor, Uncommon Valor) that has kept my attention for the better part of a year. A pretty good sign, that.
Ditto that![:)]



